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Craig Mullins: Difference between revisions

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'''Craig Mullins''' is an artist and painter. He worked on ''[[Halo: Combat Evolved]]'' as a matte and concept artist,<ref>'''[[Halo: Combat Evolved credits]]'''</ref> having previously worked on art for [[Bungie]]'s ''[[Marathon]]'' game series. He worked closely with other artists, such as [[Shi Kai Wang]], to produce the concept art for the landscapes of [[Installation 04|Halo]], the architecture of the {{UNSCShip|Pillar of Autumn}} and the ''[[Truth and Reconciliation]]'', and he helped design the appearance and culture of the creatures of the [[Covenant Empire|Covenant]], and even some of the weapons.
'''Craig Mullins''' is an artist and painter. He worked on ''[[Halo: Combat Evolved]]'' as a matte and concept artist,<ref>'''[[Halo: Combat Evolved credits]]'''</ref> having previously worked on art for [[Bungie]]'s ''[[Marathon]]'' game series. He worked closely with other artists, such as [[Shi Kai Wang]], to produce the concept art for the landscapes of [[Installation 04|Halo]], the architecture of the {{UNSCShip|Pillar of Autumn}} and the ''[[Truth and Reconciliation]]'', and he helped design the appearance and culture of the creatures of the [[Covenant Empire|Covenant]], and even some of the weapons.



Revision as of 04:35, September 17, 2018

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There is more information available on this subject at Craig Mullins on the English Wikipedia.

Craig Mullins is an artist and painter. He worked on Halo: Combat Evolved as a matte and concept artist,[1] having previously worked on art for Bungie's Marathon game series. He worked closely with other artists, such as Shi Kai Wang, to produce the concept art for the landscapes of Halo, the architecture of the UNSC Pillar of Autumn and the Truth and Reconciliation, and he helped design the appearance and culture of the creatures of the Covenant, and even some of the weapons.

He also created the cover artwork of the Halo Encyclopedia.[2]

Sources

  1. ^ Halo: Combat Evolved credits
  2. ^ Halo Encyclopedia, Acknowledgments