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{{realworld}}{{Bstaff|Butcher, Chris}}[[Image:Chris Butcher.jpg|thumb|Chris Butcher]]'''Chris Butcher''' served as a programmer for [[Halo: Combat Evolved]] and as an engineering lead for [[Halo 2]]. His latest project was the movie ''Serious Sam II'' in 2005.  
{{realworld}}{{Bstaff|Butcher, Chris}}[[Image:Chris Butcher.jpg|thumb|Chris Butcher]]'''Chris Butcher''' served as a programmer for [[Halo: Combat Evolved]] and as an engineering lead for [[Halo 2]]. His latest project was the game ''Serious Sam II'' in 2005.  


Butcher got his start in the industry by dodging his PhD advisors for long enough to organize worldwide tournaments for Myth and Myth II over bungie.net. Hired out of college in New Zealand, he was originally slated to work in Chicago but was hijacked upon arrival in LAX to Bungie West to rewrite the particle effects and AI systems for Oni.  
Butcher got his start in the industry by dodging his PhD advisors for long enough to organize worldwide tournaments for Myth and Myth II over bungie.net. Hired out of college in New Zealand, he was originally slated to work in Chicago but was hijacked upon arrival in LAX to Bungie West to rewrite the particle effects and AI systems for Oni.  

Revision as of 03:46, May 20, 2007

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Chris Butcher

Chris Butcher served as a programmer for Halo: Combat Evolved and as an engineering lead for Halo 2. His latest project was the game Serious Sam II in 2005.

Butcher got his start in the industry by dodging his PhD advisors for long enough to organize worldwide tournaments for Myth and Myth II over bungie.net. Hired out of college in New Zealand, he was originally slated to work in Chicago but was hijacked upon arrival in LAX to Bungie West to rewrite the particle effects and AI systems for Oni.

His favorite memory of working at Bungie is of falling asleep on the walk home at 4am and waking up the next morning on a high school football field. He is currently working on Internet networking for Halo 2.

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