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'''Alien Corridors''' is a piece included in the ''[[Halo: Original Soundtrack]]''.
'''Alien Corridors''' is a piece included in the ''[[Halo: Original Soundtrack]]''.
==Appearances==
It plays during the middle section of the level [[Truth and Reconciliation (Level)|The Truth and Reconciliation]].


==Overview==
==Overview==
The piece is dominated by a series of odd, atonal chimes, similar to the noises given off by [[Covenant]] holo-panels in the accompanying level. The piece starts off with the "alien chimes" alone, but at 00:09, an extremely high synth note begins to assert itself, giving shape and pattern to the chimes. Starting at 00:19, a series of drums start up, giving the piece a driving, yet irregular, beat. At 00:31, a crash of cymbals leads the piece into its main section, allowing the drumbeats to push the piece into a slightly frenetic pace as the high-pitched synth fades out.
The piece is dominated by a series of odd, atonal chimes, similar to the noises given off by [[Covenant]] holo-panels in the accompanying level. The piece starts off with the "alien chimes" alone, but at 00:09, an extremely high synth note begins to assert itself, giving shape and pattern to the chimes. Starting at 00:19, a series of drums start up, giving the piece a driving, yet irregular, beat. At 00:31, a crash of cymbals leads the piece into its main section, allowing the drumbeats to push the piece into a slightly frenetic pace as the high-pitched synth fades out.
At 00:40, an even higher-pitched synth note takes over where the last one left off; the chimes shift their pattern and become somewhat more minor. At 00:49, another cymbal note removes the synth and sets the piece pace forward again as the chimes sound over the pulsing drums. At 00:56, the drums mostly drop out, revealing a midrange synth note underlying the piece; shortly thereafter, the high synth returns to give the beatless piece a sense of shape.
At 00:40, an even higher-pitched synth note takes over where the last one left off; the chimes shift their pattern and become somewhat more minor. At 00:49, another cymbal note removes the synth and sets the piece pace forward again as the chimes sound over the pulsing drums. At 00:56, the drums mostly drop out, revealing a midrange synth note underlying the piece; shortly thereafter, the high synth returns to give the beatless piece a sense of shape.
The piece continues without drums; at 01:17, the synth is joined by high strings, which slowly cycle through chords that drown out the chimes. At 01:29 the chimes become briefly audible again as the high strings fade out to make way for lower strings that continue the chords. The piece gradually fades out with the mid-range strings alone.
The piece continues without drums; at 01:17, the synth is joined by high strings, which slowly cycle through chords that drown out the chimes. At 01:29 the chimes become briefly audible again as the high strings fade out to make way for lower strings that continue the chords. The piece gradually fades out with the mid-range strings alone.
==Name Origin==
==Name Origin==


This piece is called "Alien Corridors" probably in reference to the fact that during the level in which it plays, [[The Truth and Reconciliation (Level)|The Truth and Reconciliation]], the [[John-117|Master Chief]] must navigate through the [[Covenant]] ship which has many narrow corridors.
This piece is called "Alien Corridors" probably in reference to the fact that during the level in which it plays, {{Levelname|The Truth and Reconciliation}}, the [[John-117|Master Chief]] must navigate through the [[Covenant]] ship which has many narrow corridors.


{{Halo Music}}
{{Halo Music}}
[[Category:Halo Music]]
[[Category:Halo Music]]
[[Category:Halo: Combat Evolved]]
[[Category:Halo: Combat Evolved]]

Revision as of 12:58, April 25, 2010

Template:Ratings

Template:Infobox song

Alien Corridors is a piece included in the Halo: Original Soundtrack.

Overview

The piece is dominated by a series of odd, atonal chimes, similar to the noises given off by Covenant holo-panels in the accompanying level. The piece starts off with the "alien chimes" alone, but at 00:09, an extremely high synth note begins to assert itself, giving shape and pattern to the chimes. Starting at 00:19, a series of drums start up, giving the piece a driving, yet irregular, beat. At 00:31, a crash of cymbals leads the piece into its main section, allowing the drumbeats to push the piece into a slightly frenetic pace as the high-pitched synth fades out.

At 00:40, an even higher-pitched synth note takes over where the last one left off; the chimes shift their pattern and become somewhat more minor. At 00:49, another cymbal note removes the synth and sets the piece pace forward again as the chimes sound over the pulsing drums. At 00:56, the drums mostly drop out, revealing a midrange synth note underlying the piece; shortly thereafter, the high synth returns to give the beatless piece a sense of shape.

The piece continues without drums; at 01:17, the synth is joined by high strings, which slowly cycle through chords that drown out the chimes. At 01:29 the chimes become briefly audible again as the high strings fade out to make way for lower strings that continue the chords. The piece gradually fades out with the mid-range strings alone.

Name Origin

This piece is called "Alien Corridors" probably in reference to the fact that during the level in which it plays, Template:Levelname, the Master Chief must navigate through the Covenant ship which has many narrow corridors.

Template:Halo Music