Category:Weapons

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File:UNSC-Covenant-scalechart6.gif
A size scale chart of weapons from the Halo Universe

Weapons from the Halo Universe.

Human Weapons

The military technology of the humans in the Halo universe appears to be largely unchanged from that of modern-day reality. Human weapons are still primarily based upon ballistics and explosions from chemical reactions. Of course, one has to take into consideration the power of these firearms, for they are formidable and effective against an advanced alien race and, though they have less impact on shields and don't have a "battery," they are still (for reasons of balance) stronger than a plasma weapon on unshielded foes. It is also notable that the makers were largely influenced by the types of weapons of a previous Bungie Studios game, Marathon, while basing their design on the general characteristics of today's weapons. Though it may seem odd to think that humans would still be using the same basic weapon technology a half-millennia into the future, consider that all of the technology in the Halo universe is roughly equivalent to today's. The advances made in the game's universe seem to be largely improvements on the devices of today, which is actually not that strange, considering historical precedent. Five hundred years ago, the main weapons were guns and cannons, which are really just primitive rifles and MAC guns. The choice to give humans familiar technology was a deliberate act on the part of Bungie.

Human Comparison

Human Weapon Comparison

Official Designation Projectile Type Damage Range Accuracy Rate of Fire Automatic Magazine Capacity Ammunition Reload Time (Single) Melee Damage Scope Counterpart
M6D Pistol Sidearm 12.7 mm x 40 Semi Armor Piercing High (Medium in Halo 2) Close/Medium/Long Medium High Yes 12 bullets 132 (12 x 11) 1.5 s Medium 2x (No in Halo 2) Plasma Pistol
MA5B Assault Rifle 7.62mm x 51 Low Close/Medium Medium Very High Yes 60 bullets 600 (10 x 60) 2 s Medium No Plasma Rifle
M90 Shotgun 8-Gauge Magnum 3.5 in (89 mm) Very High (close range) Low Low Low Yes (No in Halo 2) 12 shells 36 (3 x 12) 6 s (empty magazine) Medium No Needler
S2 AM Sniper Rifle 14.5mm x 114 Very High Very Long Very High Low No 4 bullets 24/20 (4 x 6/5)* 2s Medium 2x / 10x Particle Beam Rifle


M19 SSM MAV/AV Rocket Launcher 102mm High-Explosive, Anti-Tank Very High Long Very High Low No 2 rockets 8 (2 x 4) 3s High 2x Fuel Rod Cannon
M9 Frag Grenade Shrapnel High Long N/A N/A N/A 4 grenades N/A N/A N/A N/A Plasma Grenade

Covenant Weapons

The weaponry of the Covenant is mostly energy-based, in contrast to the human ballistic armaments. The mode of operation of many of the weapons is unknown, but most tend to rely on highly-charged, slow-moving plasma bursts for damage. Most Covenant weapons do not take ammunition; rather, they rely on batteries, unable to be recharged. As a result, these weapons have to be discarded when the battery wears out. A notable exception to this is the Needler, which instead uses small crystalline splinter projectiles. On average, Covenant weapons cause great damage to shields and significantly less to unshielded organisms; this is to balance the human arsenal, which causes less damage to shields but more to flesh.


Covenant Comparison

Covenant Weapon Comparison

Name Projectile Type Damage Range Accuracy Rate of Fire Automatic Magazine Capacity Ammunition Reload/Cooldown Time Melee Damage Scope Counterpart
Plasma Pistol Superheated Plasma Low Close/Medium Medium Medium No approx. 200 Battery 4 s Low No M6D Pistol
Charged Plasma Pistol Superheated Plasma High Medium/Long Homing Low No 6 Battery 4 s Low No None
Plasma Rifle Superheated Plasma Medium Short/Medium Medium High YES approx. 200 Battery 3 s Low No Assault Rifle
Needler Crystaline Projectiles Low Short/Medium Low (Slight Homing) High Yes 30/20* 90 (3 x 30)/80 (4 x 20) 1 s Low No M90 Shotgun
Fuel Rod Cannon Radioactive Fuel Rods Very High Long Medium Medium No 12 Rounds Battery 3s Medium 2x Rocket Launcher
Plasma Grenade Superheated Plasma High Long N/A N/A N/A 4 Grenades N/A N/A N/A N/A Fragmentation Grenade
  • Weapon capacity changed from Halo 2 Key= Halo1/Halo2

List of Weapons

Subcategories

This category has the following 17 subcategories, out of 17 total.

A

C

D

E

F

H

I

J

M

N

P

S

W

Pages in category "Weapons"

The following 4 pages are in this category, out of 4 total.