Sentinel beam: Difference between revisions

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The Sentinel Beam is not player-usable in [[Halo: Combat Evolved]]. However, it can be used in [[Halo 2]].
The Sentinel Beam is not player-usable in [[Halo: Combat Evolved]]. However, it can be used in [[Halo 2]].


The Sentinel Beam runs on an un-rechargable battery with a maximum charge of 100%. Like most [[Covenant]] plasma weapons, it can overheat. It is effective against most kinds of Flood and Sentinels, but ineffective on shielded targets. It also has an unlimited range and be used to attack targets at virtually any distance.
The Sentinel Beam runs on an un-rechargable battery with a maximum charge of 100%. Like the [[Covenant]]'s plasma weapons, it can overheat. It is effective against most kinds of Flood and Sentinels, but ineffective on shielded targets. It also has an unlimited range and be used to attack targets at virtually any distance.


==Related Links==
==Related Links==

Revision as of 20:30, August 31, 2005

Summary

The Sentinel Beam is a Forerunner weapon connected to Sentinels to control outbreaks of The Flood. It appears as an orange beam of energy that can cut through most forms of the Flood parasite. The blue Sentinel beam is a stronger, more efficient version of the Sentinel beam and overheats less.

Combat Usage

The Sentinel Beam is not player-usable in Halo: Combat Evolved. However, it can be used in Halo 2.

The Sentinel Beam runs on an un-rechargable battery with a maximum charge of 100%. Like the Covenant's plasma weapons, it can overheat. It is effective against most kinds of Flood and Sentinels, but ineffective on shielded targets. It also has an unlimited range and be used to attack targets at virtually any distance.

Related Links

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