Flare: Difference between revisions

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== Disadvantages ==
== Disadvantages ==
When deploying a Flare, a player will almost always find themselves within the Flare's area of effect; this causes the user to be blinded. A blinded player's [[heads-up display]], [[Motion sensor|Motion Tracker]], and [[reticule]], however, are unaffected. This allows a target to simply look around rapidly, shooting when the reticule turns red. Similarly, both the user and the target of a Flare can turn around rapidly before or as it activates, mitigating the resulting loss of vision. These traits serve as both disadvantages and advantages, depending on who uses them. Such strategies work best when used against people who are unfamiliar with them.
When deploying a Flare, a player will almost always find themselves within the Flare's area of effect; this causes the user to be blinded. A blinded player's [[heads-up display]], [[Motion tracker]], and [[reticule]], however, are unaffected. This allows a target to simply look around rapidly, shooting when the reticule turns red. Similarly, both the user and the target of a Flare can turn around rapidly before or as it activates, mitigating the resulting loss of vision. These traits serve as both disadvantages and advantages, depending on who uses them. Such strategies work best when used against people who are unfamiliar with them.


==Strategies==
==Strategies==