MJOLNIR Powered Assault Armor (GEN2): Difference between revisions
From Halopedia, the Halo wiki
(more detailed info. added in Armor Components, while some are not actually confirmed, they are a component vital to all MJOLNIR systems so therefore must be in the GEN2) |
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==Armor Variants and upgrades== | ==Armor Variants and upgrades== | ||
*'''[[MJOLNIR Powered Assault Armor/CIO|MJOLNIR CIO]]'''<ref>[http://www.amazon.com/Halo-4-Xbox-360/dp/B0050SYX8W '''Amazon.com''': ''CIO pre-order bonus]''</ref> | *'''[[MJOLNIR Powered Assault Armor/CIO|MJOLNIR CIO]]'''<ref>[http://www.amazon.com/Halo-4-Xbox-360/dp/B0050SYX8W '''Amazon.com''': ''CIO pre-order bonus]''</ref> A variant for Central Intelligence Officers. | ||
*'''[[MJOLNIR Powered Assault Armor/HAZOP|MJOLNIR HAZOP]]'''<ref>[http://www.ebgames.ca/xbox-360/games/halo-4-limited-edition/313312?loc=bestsellers_row2_col1 '''Gamestop''': ''HAZOP pre-order bonus]''</ref> | *'''[[MJOLNIR Powered Assault Armor/HAZOP|MJOLNIR HAZOP]]'''<ref>[http://www.ebgames.ca/xbox-360/games/halo-4-limited-edition/313312?loc=bestsellers_row2_col1 '''Gamestop''': ''HAZOP pre-order bonus]''</ref> - A variant for missions considered too hazardous for standard equipment. | ||
*'''[[GUNGNIR|MJOLNIR/[G]]]''' | *'''[[GUNGNIR|MJOLNIR/[G]]]''' - Developed parallel to the [[M6 Grindell/Galilean Nonlinear Rifle]] as part of [[Project GUNGNIR]]. | ||
*'''[[MJOLNIR Powered Assault Armor/Locus|MJOLNIR/LOCUS]]''' | *'''[[MJOLNIR Powered Assault Armor/Locus|MJOLNIR/LOCUS]]''' | ||
*'''[[MJOLNIR Powered Assault armor/Venator|MJOLNIR/Venator]]''' | *'''[[MJOLNIR Powered Assault armor/Venator|MJOLNIR/Venator]]''' | ||
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The armor system is built to support a variety of attachments and equipments which allows it to utilize [[armor abilities]]. | The armor system is built to support a variety of attachments and equipments which allows it to utilize [[armor abilities]]. | ||
*'''[[Armor Abilities#Active Camouflage|Active camouflage emitter]]''' | *'''[[Armor Abilities#Active Camouflage|Active camouflage emitter]]''' - The active camo ability allows the wearer to temporarily become cloaked for brief periods of time. | ||
*'''[[Armor Abilities#Hologram|Hologram module]]''' | *'''[[Armor Abilities#Hologram|Hologram module]]''' - This component allows the user to create a holographic projection of themselves that can distract enemy fire. | ||
*'''[[Portable jump-jet]]''' | *'''[[Portable jump-jet]]''' | ||
*'''[[Promethean Vision]]''' | *'''[[Promethean Vision]]''' - An "x-ray" like equipment that acts similar to a sonar to pick out enemy troops. | ||
==Armor Components== | |||
*[[Energy Shields]]: A protective barrier that surrounds the armor and protects the user from harm. | |||
*'''Fusion reactor''': The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.<ref>'''[[Halo: The Fall of Reach]]''' ''Chapter 13, page 114; chapter 27, page 248''</ref> | |||
*[[MJOLNIR GEN2 BIOS]]: The basic input/output system, standard firmware interface to the GEN2. | |||
*[[Power Supply Control Unit]]: Manages the power supply of the armor. | |||
==List of Appearances== | ==List of Appearances== |