MJOLNIR Powered Assault Armor (GEN2): Difference between revisions

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(more detailed info. added in Armor Components, while some are not actually confirmed, they are a component vital to all MJOLNIR systems so therefore must be in the GEN2)
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==Armor Variants and upgrades==
==Armor Variants and upgrades==
*'''[[MJOLNIR Powered Assault Armor/CIO|MJOLNIR CIO]]'''<ref>[http://www.amazon.com/Halo-4-Xbox-360/dp/B0050SYX8W '''Amazon.com''': ''CIO pre-order bonus]''</ref>
*'''[[MJOLNIR Powered Assault Armor/CIO|MJOLNIR CIO]]'''<ref>[http://www.amazon.com/Halo-4-Xbox-360/dp/B0050SYX8W '''Amazon.com''': ''CIO pre-order bonus]''</ref> A variant for Central Intelligence Officers.
*'''[[MJOLNIR Powered Assault Armor/HAZOP|MJOLNIR HAZOP]]'''<ref>[http://www.ebgames.ca/xbox-360/games/halo-4-limited-edition/313312?loc=bestsellers_row2_col1 '''Gamestop''': ''HAZOP pre-order bonus]''</ref>
*'''[[MJOLNIR Powered Assault Armor/HAZOP|MJOLNIR HAZOP]]'''<ref>[http://www.ebgames.ca/xbox-360/games/halo-4-limited-edition/313312?loc=bestsellers_row2_col1 '''Gamestop''': ''HAZOP pre-order bonus]''</ref> - A variant for missions considered too hazardous for standard equipment.
*'''[[GUNGNIR|MJOLNIR/[G]]]'''
*'''[[GUNGNIR|MJOLNIR/[G]]]''' - Developed parallel to the [[M6 Grindell/Galilean Nonlinear Rifle]] as part of [[Project GUNGNIR]].
*'''[[MJOLNIR Powered Assault Armor/Locus|MJOLNIR/LOCUS]]'''
*'''[[MJOLNIR Powered Assault Armor/Locus|MJOLNIR/LOCUS]]'''
*'''[[MJOLNIR Powered Assault armor/Venator|MJOLNIR/Venator]]'''
*'''[[MJOLNIR Powered Assault armor/Venator|MJOLNIR/Venator]]'''
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The armor system is built to support a variety of attachments and equipments which allows it to utilize [[armor abilities]].
The armor system is built to support a variety of attachments and equipments which allows it to utilize [[armor abilities]].
*'''[[Armor Abilities#Active Camouflage|Active camouflage emitter]]'''
*'''[[Armor Abilities#Active Camouflage|Active camouflage emitter]]''' - The active camo ability allows the wearer to temporarily become cloaked for brief periods of time.
*'''[[Armor Abilities#Hologram|Hologram module]]'''
*'''[[Armor Abilities#Hologram|Hologram module]]''' - This component allows the user to create a holographic projection of themselves that can distract enemy fire.
*'''[[Portable jump-jet]]'''
*'''[[Portable jump-jet]]'''
*'''[[Promethean Vision]]'''
*'''[[Promethean Vision]]''' - An "x-ray" like equipment that acts similar to a sonar to pick out enemy troops.
 
==Armor Components==
*[[Energy Shields]]: A protective barrier that surrounds the armor and protects the user from harm.
*'''Fusion reactor''': The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.<ref>'''[[Halo: The Fall of Reach]]''' ''Chapter 13, page 114; chapter 27, page 248''</ref>
*[[MJOLNIR GEN2 BIOS]]: The basic input/output system, standard firmware interface to the GEN2.
*[[Power Supply Control Unit]]: Manages the power supply of the armor.


==List of Appearances==
==List of Appearances==