Reflection: Difference between revisions
From Halopedia, the Halo wiki
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[[File:KoiReflection.jpg|thumb|A koi fish on Reflection]] | [[File:KoiReflection.jpg|thumb|A koi fish on Reflection]] | ||
*According to the environmental artist [[Ken Taya]] who created the new aesthetics on Reflection, the map has the biggest [[Wikipedia:Cube mapping|cube map]] in the entire game, due to the unusually large amount of reflective surfaces.<ref name="bwu"/> | *According to the environmental artist [[Ken Taya]] who created the new aesthetics on Reflection, the map has the biggest [[Wikipedia:Cube mapping|cube map]] in the entire game, due to the unusually large amount of reflective surfaces.<ref name="bwu"/> | ||
*You can shoot and kill the koi in the koi ponds. When shot, the koi fly out of the water and hit the ground almost instantaneously, and flop around on the ground for a short while before dying. | *You can shoot and kill the koi in the koi ponds. When shot, the koi fly out of the water and hit the ground almost instantaneously, and flop around on the ground for a short while before dying. | ||
*Besides making reference to the ''[[Halo 2]]'' level, [[Ivory Tower]], Reflection also makes reference to the literary term in the description and setting, as the map has a very upscale setting in which the elite of society on [[Reach]] reside in and do not bother with the day-to-day issues that those below them experience. | *Besides making reference to the ''[[Halo 2]]'' level, [[Ivory Tower]], Reflection also makes reference to the literary term in the description and setting, as the map has a very upscale setting in which the elite of society on [[Reach]] reside in and do not bother with the day-to-day issues that those below them experience. |