Reflection: Difference between revisions

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*It was noted early on that while the map has a new aesthetic design, it is "all ensconced around a space you're already intimately familiar with", which implied that it was a remake. It was confirmed on August 4th that it was a remake of ''[[Halo 2]]''<nowiki />'s map Ivory Tower, down to the rocket spawn, shotgun platform, and elevator to the sniper tower. There are still changes to the map because of the new engine for ''[[Halo: Reach]]'', but the space is still the same.
*It was noted early on that while the map has a new aesthetic design, it is "all ensconced around a space you're already intimately familiar with", which implied that it was a remake. It was confirmed on August 4th that it was a remake of ''[[Halo 2]]''<nowiki />'s map Ivory Tower, down to the rocket spawn, shotgun platform, and elevator to the sniper tower. There are still changes to the map because of the new engine for ''[[Halo: Reach]]'', but the space is still the same.
*When asked about changing the visual look of the map, the designing artist said: ''"I Asianed it up™. I two inch punched that ass™. It is still very minimalist. Very clean. Like someone spilled a whole truckload of Pledge on the bamboo flooring. In my mind my footsteps would squeak like Ice Climber."''<ref name="BWU02"/>
*When asked about changing the visual look of the map, the designing artist said: ''"I Asianed it up™. I two inch punched that ass™. It is still very minimalist. Very clean. Like someone spilled a whole truckload of Pledge on the bamboo flooring. In my mind my footsteps would squeak like Ice Climber."''<ref name="BWU02"/>
*You can shoot and kill the koi in the koi ponds. When shot, the koi fly out of the water and hit the ground almost instantaneously, and flop around on the ground for a little bit before dying.
*You can shoot and kill the koi in the koi ponds. When shot, the koi fly out of the water and hit the ground almost instantaneously, and flop around on the ground for a short while before dying.
*Besides making reference to the ''[[Halo 2]]'' level, [[Ivory Tower]], Reflection also makes reference to the literary term in the description and setting, as the map has a very upscale setting in which the elite of society on [[Reach]] reside in and do not bother with the day-to-day issues that those below them experience.
*Besides making reference to the ''[[Halo 2]]'' level, [[Ivory Tower]], Reflection also makes reference to the literary term in the description and setting, as the map has a very upscale setting in which the elite of society on [[Reach]] reside in and do not bother with the day-to-day issues that those below them experience.
*When porting the level from Campaign's New Alexandria level to Multiplayer, Bungie left the entrance to one of the Campaign buildings in the Multiplayer version. The area is untextured, however.<ref>[http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=3543632 '''Bungie.net: Halo Reach Files:''' Oooh. what is this?] (''screenshot'')</ref>
*When porting the level from Campaign's New Alexandria level to Multiplayer, Bungie left the entrance to one of the Campaign buildings in the Multiplayer version. The area is untextured, however.<ref>[http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=3543632 '''Bungie.net: Halo Reach Files:''' Oooh. what is this?] (''screenshot'')</ref>