Reflection: Difference between revisions

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{{Article Quote|Reach's elite mix business with pleasure, building lavish penthouses atop soaring corporate ivory towers.<ref name="bnet">[http://www.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28539 '''Bungie.net''': ''Reflection Preview'']</ref>}}
{{Article Quote|Reach's elite mix business with pleasure, building lavish penthouses atop soaring corporate ivory towers.<ref name="bnet">[http://www.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28539 '''Bungie.net''': ''Reflection Preview'']</ref>}}
'''Reflection''' is a multiplayer map in ''[[Halo: Reach]]'', set in the [[Sinoviet Heavy Machinery|Sinoviet]] HM Tower in [[New Alexandria]].<ref name="bwu">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_062510 '''Bungie.net''': ''Bungie Weekly Update: 06.25.10 '']</ref> It is a direct remake of the popular ''[[Halo 2]]'' map [[Ivory Tower]].<ref name="BWU02">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_080610 '''Bungie.net''': ''Bungie Weekly Update: 08.06.2010'']</ref>
'''Reflection''' is a multiplayer map in ''[[Halo: Reach]]'', set in the [[Sinoviet Heavy Machinery|Sinoviet]] HM Tower in [[New Alexandria]].<ref name="bwu">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_062510 '''Bungie.net''': ''Bungie Weekly Update: 06.25.10 '']</ref> It is a remake of the popular ''[[Halo 2]]'' map [[Ivory Tower]].<ref name="BWU02">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_080610 '''Bungie.net''': ''Bungie Weekly Update: 08.06.2010'']</ref>


==Description==
==Description==
While Reflection's map geometry, weapon placements and spawns are identical to those of Ivory Tower, the map has a new aesthetic design that abandons the more minimalist look of the original in favor of a more detailed Oriental theme.<ref name="BWU02"/> Reflection is set inside Sinoviet HM Center in [[New Alexandria]] on the planet [[Reach]]. Prominent materials in the building include metal and marble, as well as warm wood floors polished to a high gloss finish. It also has massive glass windows, with a view of the mountains outside and the New Alexandria skyline. The Chinese characters for South ([http://zh.wikipedia.org/zh/%E5%8D%97 南]) and North ([http://zh.wikipedia.org/zh/%E5%8C%97 北]) can be seen higher up on the walls. A turning [[Holography|hologram]] of Reach is suspended above the central hall.
While Reflection's map geometry, weapon placements and spawns are identical to those of [[Ivory Tower]], the map has a new aesthetic design that abandons the more minimalist look of the original in favor of a more detailed oriental theme.<ref name="BWU02"/> Reflection is set inside the Sinoviet HM Center in [[New Alexandria]] on the planet [[Reach]]. Prominent materials in the building include metal and marble, as well as warm wood floors polished to a high gloss finish. It also has massive glass windows, with a view of the mountains outside and the [[New Alexandria]] skyline. The Chinese characters for 'south' ([http://zh.wikipedia.org/zh/%E5%8D%97 南]) and 'north' ([http://zh.wikipedia.org/zh/%E5%8C%97 北]) can be seen higher up on the walls. A turning [[Holography|hologram]] of [[Reach]] is suspended above the central hall.


==Locations==
==Locations==
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==Weapons==
==Weapons==
*'''[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]''' - In the waterfall of Zen Garden
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]
**In the waterfall of Zen Garden


*'''[[M45 Tactical Shotgun|Shotgun]]''' - Inbetween ramps on Grass Ramp
*[[M45 Tactical Shotgun|Shotgun]]
**In between ramps on Grass Ramp


*'''[[Sniper Rifle System 99 Anti-Matériel|Sniper Rifle]]''' - On eastern balcony on High Balcony
*[[Sniper Rifle System 99 Anti-Matériel|Sniper Rifle]]
**On eastern balcony on High Balcony


*'''[[Energy Sword]]''' - In larger north pond in Koi Ponds
*[[Energy Sword]]
**In larger north pond in Koi Ponds


*'''[[DMR]]''' - In top pond in Water Balcony
*[[DMR]]
**In top pond in Water Balcony


*'''[[Needler]]''' - Between Walkway and Water Ramp
*[[Needler]]
**Between Walkway and Water Ramp


*'''[[Needle Rifle]]''' - In the pond on the north part of Walkway, in West View by Back Hall doorway
*[[Needle Rifle]]
**In the pond on the north part of Walkway, in West View by Back Hall doorway


*'''[[Plasma Repeater]]''' - Between northern ponds in Koi Ponds
*[[Plasma Repeater]]
**Between northern ponds in Koi Ponds


*'''[[Plasma Grenades]]''' - Under top pond in Water Balcony
*[[Plasma Grenades]]
**Under top pond in Water Balcony


==Trivia==
==Trivia==
[[File:KoiReflection.jpg|thumb|A koi fish on Reflection]]
[[File:KoiReflection.jpg|thumb|A koi fish on Reflection]]
*According to the environmental artist [[Ken Taya]] who created the new aesthetics on Reflection, the map has the biggest [[Wikipedia:Cube mapping|cube map]] in the entire game, due to the unusually large amount of reflective surfaces.<ref name="bwu"/>
*According to the environmental artist [[Ken Taya]] who created the new aesthetics on Reflection, the map has the biggest [[Wikipedia:Cube mapping|cube map]] in the entire game, due to the unusually large amount of reflective surfaces.<ref name="bwu"/>
*It was noted early on that while the map has a new aesthetic design, it is "all ensconced around a space you're already intimately familiar with", which implied that it was a remake. It was confirmed on August 4th that it was a remake of ''Halo 2''<nowiki />'s map Ivory Tower, down to the rocket spawn, shotgun platform, and elevator to the sniper tower. There are still changes to the map because of the new engine for Reach, but the space is still the same.
*It was noted early on that while the map has a new aesthetic design, it is "all ensconced around a space you're already intimately familiar with", which implied that it was a remake. It was confirmed on August 4th that it was a remake of ''[[Halo 2]]''<nowiki />'s map Ivory Tower, down to the rocket spawn, shotgun platform, and elevator to the sniper tower. There are still changes to the map because of the new engine for ''[[Halo: Reach]]'', but the space is still the same.
*When asked about changing the visual look of the map, the designing artist said: ''"I Asianed it up™. I two inch punched that ass™. It is still very minimalist. Very clean. Like someone spilled a whole truckload of Pledge on the bamboo flooring. In my mind my footsteps would squeak like Ice Climber."''<ref name="BWU02"/>
*When asked about changing the visual look of the map, the designing artist said: ''"I Asianed it up™. I two inch punched that ass™. It is still very minimalist. Very clean. Like someone spilled a whole truckload of Pledge on the bamboo flooring. In my mind my footsteps would squeak like Ice Climber."''<ref name="BWU02"/>
*You can shoot and kill the koi in the koi ponds. When shot, the koi fly out of the water and hit the ground almost instantaneously, and flop around on the ground for a little bit before dying.
*You can shoot and kill the koi in the koi ponds. When shot, the koi fly out of the water and hit the ground almost instantaneously, and flop around on the ground for a little bit before dying.
*Besides referencing the ''Halo 2'' level, Ivory Tower, ''Reflection'' also references the literary term in the description and setting, as the map has a very upscale setting in which the elite of society on Reach reside in and do not bother with the day-to-day issues that those below them experience.
*Besides making reference to the ''[[Halo 2]]'' level, [[Ivory Tower]], Reflection also makes reference to the literary term in the description and setting, as the map has a very upscale setting in which the elite of society on [[Reach]] reside in and do not bother with the day-to-day issues that those below them experience.


==Gallery==
==Gallery==