Forge Labels: Difference between revisions

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;INV_MANCANNON
;INV_MANCANNON
:An internally-used label that should not be applied to objects in Forge. It is used on [[Spire]]'s [[Man Cannon]]s.
:An internally-used label that should not be applied to objects in Forge. It is used on [[Spire]]'s [[Man Cannon]]s.
;INV_NO_CORE_ZONE
:Used on the default variant of [[Breakpoint]], hill markers with this label may be found inside the Spartan team phase 2 and 3 spawn areas. Although seemingly impossible, if the data core used during a "Capture the Flag" phase is dropped in one of these regions it instantly resets.
;INV_OBJECTIVE
;INV_OBJECTIVE
:A destination for a Phase -- that is, a Territory, or the drop point for a Bomb or Core. Use the "Spawn Sequence" setting (with values of 1, 2, or 3) to set which Phase this objective is used for. Edit the object's Shape properties to define the size of the area.
:A destination for a Phase -- that is, a Territory, or the drop point for a Bomb or Core. Use the "Spawn Sequence" setting (with values of 1, 2, or 3) to set which Phase this objective is used for. Edit the object's Shape properties to define the size of the area.
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:A spawn point for a Bomb or Core. Use the "Spawn Sequence" setting (with values of 1, 2, or 3) to set which Phase this objective is used for.
:A spawn point for a Bomb or Core. Use the "Spawn Sequence" setting (with values of 1, 2, or 3) to set which Phase this objective is used for.
;INV_PLATFORM
;INV_PLATFORM
:An internally-used label that should not be applied to objects in Forge.
:An internally-used label that should not be applied to objects in Forge. It has something to do with the two lifts on Spire, which change how high they extend between phases 2 and 3 of Invasion.<ref>[http://www.bungie.net/News/content.aspx?&cid=28649 '''Bungie.net''': ''Invasion + Forge! '']</ref>
;INV_RES_P1
;INV_RES_P1
:A respawn area for Phase 1. Use the "Spawn Sequence" setting (with values of 0, 1, or 2) to specify which Fireteams may spawn here. (A value of 3 or higher makes the area usable by all Fireteams on a team.) Edit the object's Shape properties to define the size of the area.
:A respawn area for Phase 1. Use the "Spawn Sequence" setting (with values of 0, 1, or 2) to specify which Fireteams may spawn here. (A value of 3 or higher makes the area usable by all Fireteams on a team.) Edit the object's Shape properties to define the size of the area.