Nightfall/Walkthrough: Difference between revisions

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As you advance here you are going to see two very large creatures. These are [[Gúta]], and they are indigenous to Reach. They are assaulting a squad of Covenant, sit back and watch the carnage. Grunts and Jackals flying about like ragdolls is amusing, but once the Gúta are done with the Covies, they will turn their attention to you. Use your Plasma Battery and aim for the head. They should go down fairly quickly. Move forward again. You're going to be greeted by the sounds of gunfire. Civilians are under fire from Covenant forces. Move forward a little and drop the Plasma Battery. It will be useful later for now you need range and quick. Bring up the Sniper Rifle and start downing targets. Focus on the Elites, but take any targets of opportunity that come into view especially the [[Skirmishers]]. Once you've downed the Elites (There should be three or four Elite Majors no Ultras, yet) pick up the Plasma battery and run forward. Use the Plasma battery to finish off any of the remaining original enemies here.
As you advance here you are going to see two very large creatures. These are [[Gúta]], and they are indigenous to Reach. They are assaulting a squad of Covenant, sit back and watch the carnage. Grunts and Jackals flying about like ragdolls is amusing, but once the Gúta are done with the Covies, they will turn their attention to you. Use your Plasma Battery and aim for the head. They should go down fairly quickly. Move forward again. You're going to be greeted by the sounds of gunfire. Civilians are under fire from Covenant forces. Move forward a little and drop the Plasma Battery. It will be useful later for now you need range and quick. Bring up the Sniper Rifle and start downing targets. Focus on the Elites, but take any targets of opportunity that come into view especially the [[Skirmishers]]. Once you've downed the Elites (There should be three or four Elite Majors no Ultras, yet) pick up the Plasma battery and run forward. Use the Plasma battery to finish off any of the remaining original enemies here.
===Man, And I Thought Things Just Couldn't Get Any Worse===
===Man, And I Thought Things Just Couldn't Get Any Worse===
Head to the center of the area. There will be ordinance here including [[M392 Designated Marksman Rifle|DMRs]], [[M41 SSR MAV/AW|Rocket Launcher]], sniper ammo and most importantly a [[Armor Abilities#Drop Shield|Drop Shield]]. Swap your now nearly empty pistol for the DMR, grab the Drop Shield and head up to a roof. If you have civilians left they will die here, though on lower difficulties you may be able to save them. The first [[Type-52 Troop Carrier|Phantom]] Dropship is going to let out a pair of Elite Majors and a bunch of Jackal Majors and Grunts. You are mostly going to play Hit-and-Fade here, moving into position killing a few enemies then moving to cover to recharge.  Use the DMR to pick off the Jackals and Grunts and Snipe one of the Elites if you get the Chance. The second dropship will come near the bridge and will Drop more Grunts and Jackals and a couple of Elite Ultras with [[Type-50 Directed Energy Rifle/Heavy|Concussion Rifles]]. Take out as many Jackals and Grunts as you can and if you get a clean shot at the Ultras take it. Eventually Jun is going to displace. You should too. Head towards the bridge as fast as possible, pick up some DMR ammo and pick a good place to Snipe. The third dropship is going to come in and drop a couple more Ultras and their entourage. Snipe the Ultras, the best method seems to be to pick one, kill it and displace, rinse, lather, repeat. Use the DMR to finish off any minor enemies that remain. Once you've pacified this area Jun is going to call you to the riverbed so you can follow up on [[Catherine-B320|Kat's]] theory. Before you go swap the Rocket Launcher for your Sniper Rifle and load your DMR with all the ammo you can find.
Head to the center of the area. There will be ordnance here including [[M392 Designated Marksman Rifle|DMRs]], [[M41 SSR MAV/AW|Rocket Launcher]], sniper ammo and most importantly a [[Armor Abilities#Drop Shield|Drop Shield]]. Swap your now nearly empty pistol for the DMR, grab the Drop Shield and head up to a roof. If you have civilians left they will die here, though on lower difficulties you may be able to save them. The first [[Type-52 Troop Carrier|Phantom]] Dropship is going to let out a pair of Elite Majors and a bunch of Jackal Majors and Grunts. You are mostly going to play Hit-and-Fade here, moving into position killing a few enemies then moving to cover to recharge.  Use the DMR to pick off the Jackals and Grunts and Snipe one of the Elites if you get the Chance. The second dropship will come near the bridge and will Drop more Grunts and Jackals and a couple of Elite Ultras with [[Type-50 Directed Energy Rifle/Heavy|Concussion Rifles]]. Take out as many Jackals and Grunts as you can and if you get a clean shot at the Ultras take it. Eventually Jun is going to displace. You should too. Head towards the bridge as fast as possible, pick up some DMR ammo and pick a good place to Snipe. The third dropship is going to come in and drop a couple more Ultras and their entourage. Snipe the Ultras, the best method seems to be to pick one, kill it and displace, rinse, lather, repeat. Use the DMR to finish off any minor enemies that remain. Once you've pacified this area Jun is going to call you to the riverbed so you can follow up on [[Catherine-B320|Kat's]] theory. Before you go swap the Rocket Launcher for your Sniper Rifle and load your DMR with all the ammo you can find.


==I'll Just Leave This Here... (Rally Point Bravo)==
==I'll Just Leave This Here... (Rally Point Bravo)==
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With the Shotgun head past the Elite you just killed. There is a second set of buildings here. Use caution because there is an Elite Ultra here with another Plasma Launcher. Use the Shotgun and Grenades to kill him and grab his Launcher for the Shotgun. Now you have a Plasma Launcher and a rocket Launcher. Drop down into the water and pick up some ammo for the Rocket Launcher then head back towards the Spire. Two Phantoms are going to fly in. The first will drop two [[Mgalekgolo|Hunters]], the second will drop two cloaked Spec-Ops Elites. Concentrate on the Hunters. The Elites will reveal themselves and you can tag them with the Plasma Launcher but for now, the Hunters are your main concern. Use the Rocket Launcher to blow off their back armor and then use the rest of your rockets to do some damage. You probably won't kill them but you'll do enough damage that a couple of shots from Jun or a quick Shotgun blast will finish them off. Once you've cleared them pick up your DMR and keep the Plasma Launcher. There's some ammo for the DMR under the structure where you got the Shotgun. Advance to the fence and prepare to finish your romp through the countryside.
With the Shotgun head past the Elite you just killed. There is a second set of buildings here. Use caution because there is an Elite Ultra here with another Plasma Launcher. Use the Shotgun and Grenades to kill him and grab his Launcher for the Shotgun. Now you have a Plasma Launcher and a rocket Launcher. Drop down into the water and pick up some ammo for the Rocket Launcher then head back towards the Spire. Two Phantoms are going to fly in. The first will drop two [[Mgalekgolo|Hunters]], the second will drop two cloaked Spec-Ops Elites. Concentrate on the Hunters. The Elites will reveal themselves and you can tag them with the Plasma Launcher but for now, the Hunters are your main concern. Use the Rocket Launcher to blow off their back armor and then use the rest of your rockets to do some damage. You probably won't kill them but you'll do enough damage that a couple of shots from Jun or a quick Shotgun blast will finish them off. Once you've cleared them pick up your DMR and keep the Plasma Launcher. There's some ammo for the DMR under the structure where you got the Shotgun. Advance to the fence and prepare to finish your romp through the countryside.
===Run, You Covenant Scum. You'll Only Die Tired.===
===Run, You Covenant Scum. You'll Only Die Tired.===
When the fence opens you will immediately be confronted with a [[Type-26 Anti-Infantry Stationary Gun|Shade]]. Use your Plasma Launcher to make short work of it. With the ordinance on the ground you'll see another Sniper Rifle. Note it but leave it for now. Head up the Right side of the track and keep an eye out. There are a couple more Shades, but you can tag the closest one and kill it giving you a little more freedom. Tag any other enemies you can before retreating to swap the Plasma Launcher for the Sniper Rifle. Follow the cliff on the left to get shots at the remaining Jackals and Grunts. Kill enough of them and you'll trigger Two Elite Rangers with Focus Rifles. Kill them with single shots from the Sniper and withdraw the top of the hill. There are three more Elites, two Majors and an Ultra. The Two Majors can be killed by a combined effort from you and Jun. The Ultra is near the Far Shade. Use the last of your Sniper Ammo to kill him. Advance and grab a Focus rifle. Try to keep out of Shade number three's line of fire as you advance. Use the DMR to kill the gunner Grunt then finish it off with a Plasma grenade. If you are low on ammo grab a needle rifle and finish off the last wave of Jackals that approach you then move forward out of the valley and into another cutscene.
When the fence opens you will immediately be confronted with a [[Type-26 Anti-Infantry Stationary Gun|Shade]]. Use your Plasma Launcher to make short work of it. With the ordnance on the ground you'll see another Sniper Rifle. Note it but leave it for now. Head up the Right side of the track and keep an eye out. There are a couple more Shades, but you can tag the closest one and kill it giving you a little more freedom. Tag any other enemies you can before retreating to swap the Plasma Launcher for the Sniper Rifle. Follow the cliff on the left to get shots at the remaining Jackals and Grunts. Kill enough of them and you'll trigger Two Elite Rangers with Focus Rifles. Kill them with single shots from the Sniper and withdraw the top of the hill. There are three more Elites, two Majors and an Ultra. The Two Majors can be killed by a combined effort from you and Jun. The Ultra is near the Far Shade. Use the last of your Sniper Ammo to kill him. Advance and grab a Focus rifle. Try to keep out of Shade number three's line of fire as you advance. Use the DMR to kill the gunner Grunt then finish it off with a Plasma grenade. If you are low on ammo grab a needle rifle and finish off the last wave of Jackals that approach you then move forward out of the valley and into another cutscene.


==Legendary Notes==
==Legendary Notes==