Headhunter (game variant): Difference between revisions
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In order to collect other skulls, players must eliminate the opposing players and return the collected skulls to their deposit zone. When collecting the skulls, players are tagged with an [[navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in [[Active Camouflage]].<ref name="1UP"/> The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.<ref name="1UP"/> In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a Skullamanjaro. It is important to note that the player will not receive any points until they deposit their skulls into a territory. | In order to collect other skulls, players must eliminate the opposing players and return the collected skulls to their deposit zone. When collecting the skulls, players are tagged with an [[navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in [[Active Camouflage]].<ref name="1UP"/> The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.<ref name="1UP"/> In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a Skullamanjaro. It is important to note that the player will not receive any points until they deposit their skulls into a territory. | ||
==Trivia== | ==Trivia== |