Action Sack: Difference between revisions

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* [[Tug of War]] (Team Slayer) - Players spawn with Battle Rifles. Points are gained by killing opponents, but lost by dying. Bonus points are awarded for killing sprees or eliminations. First team to 25 points wins. 10 minute match time limit.
* [[Tug of War]] (Team Slayer) - Players spawn with Battle Rifles. Points are gained by killing opponents, but lost by dying. Bonus points are awarded for killing sprees or eliminations. First team to 25 points wins. 10 minute match time limit.
* Run for Cover - One Sided VIP Escort on a specialized Sandbox map. The VIP team spawns on the ground level with plasma pistols, and cannot damage their opponents. Points are awarded every time the VIP reaches an escort point, but are docked every time the VIP dies. Next VIP is chosen at random. Anti-VIP team spawns in the sky bubble with Sniper Rifles and Spartan Lasers, and are attempting to stop the VIP and lower the VIP team’s score as much as possible. When the VIPs escorts are nearby, they take on his color (gold) and their move speed increases.
* Run for Cover - One Sided VIP Escort on a specialized Sandbox map. The VIP team spawns on the ground level with plasma pistols, and cannot damage their opponents. Points are awarded every time the VIP reaches an escort point, but are docked every time the VIP dies. Next VIP is chosen at random. Anti-VIP team spawns in the sky bubble with Sniper Rifles and Spartan Lasers, and are attempting to stop the VIP and lower the VIP team’s score as much as possible. When the VIPs escorts are nearby, they take on his color (gold) and their move speed increases.
* Team Sumo (Territories) - Players spawn with gravity hammers and are invincible. Teams ride into the single territory on [[Warthogs]] and must knock their opponents out of the ring. Highest score after seven rounds wins.
* Team Sumo (Territories) - Players spawn with gravity hammers and are invincible. Teams ride into the single territory on [[Warthogs]] and must knock their opponents out of the ring. Highest score after seven rounds wins.  If a player dies, they respawn inside a box that can't be escaped, but players can still watch other players like an audience.
* Punch-out - Teams spawn with Plasma Pistols and must melee the enemy to gain points.
* Punch-out - Teams spawn with Plasma Pistols and must melee the enemy to gain points.


===Maps Played In Action Sack===
===Maps Played In Action Sack===