The Arbiter (Level): Difference between revisions

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(→‎Glitches: There are no Flood in this level, in the next one though.)
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*When you open the hanger for the [[Phantom]], you could get on top of it but you will be pulled back into the level because it won't let you leave the boundaries.
*When you open the hanger for the [[Phantom]], you could get on top of it but you will be pulled back into the level because it won't let you leave the boundaries.
*The [[Heretic Leader Glitch]] can be performed on this level.
*The [[Heretic Leader Glitch]] can be performed on this level.
*It is possible to make a Grunt invincible if he survives your first encounter with the Flood, he can accompany you all the way to Heretic Leader's Banshee, push him over the edge onto a small ledge area, and he will be invincible, you can even test him against other enemies by skyjacking a lured Banshee to the ledge area, and kicking him out, resulting in the Grunt fighting the Heretic. Note: If he is given a weaker weapon, and fires at the Heretic, the Heretic's shield will recharge quickly, resulting in a possibly endless battle.
*It is possible to make a Grunt invincible if he survives your first encounter with the Heretics, he can accompany you all the way to Heretic Leader's Banshee, push him over the edge onto a small ledge area, and he will be invincible, you can even test him against other enemies by skyjacking a lured Banshee to the ledge area, and kicking him out, resulting in the Grunt fighting the Heretic Elite. Note: If he is given a weaker weapon, and fires at the Heretic, the Heretic's shield will recharge quickly, resulting in a possibly endless battle.
*If you get your allies to turn against you at the beginning of this level, the Elites will try to kill you, but the Grunts will just stand there waiting for the door to open, even though they are shown as enemies.
*If you get your allies to turn against you at the beginning of this level, the Elites will try to kill you, but the Grunts will just stand there waiting for the door to open, even though they are shown as enemies.
*When you are in the [[Banshee]] you can hop out onto the [[Phantom]]. This is recommended for near the end where you can kill the Heretic Grunts from afar, or destroy Banshees if you have a Fuel Rod Gun. This is not highly recommended however as it is easy to get shot down or simply just fall off the vehicle.
*When you are in the [[Banshee]] you can hop out onto the [[Phantom]]. This is recommended for near the end where you can kill the Heretic Grunts from afar, or destroy Banshees if you have a Fuel Rod Gun. This is not highly recommended however as it is easy to get shot down or simply just fall off the vehicle.
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*At the beginning of the level, if you kill your allies before the elevator descends, no enemies will appear until you reach the elevator.
*At the beginning of the level, if you kill your allies before the elevator descends, no enemies will appear until you reach the elevator.
*Once you get on a [[Banshee]] fly to the right and you will see a small "bridge”, get out of the banshee and look around and you will see a red door that absorbs all shots fired at it (best done with a [[Fuel Rod Gun]] and other explosives). It will also appear in the {{Levelname|Oracle}} but when approached close-up the texture will appear.
*Once you get on a [[Banshee]] fly to the right and you will see a small "bridge”, get out of the banshee and look around and you will see a red door that absorbs all shots fired at it (best done with a [[Fuel Rod Gun]] and other explosives). It will also appear in the {{Levelname|Oracle}} but when approached close-up the texture will appear.


===Easter Eggs===
===Easter Eggs===