Long Night of Solace (level)/Walkthrough: Difference between revisions

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(Undo revision 1107271 by Shadowz117 (talk)Fixing infobox)
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*[[MA37 Individual Combat Weapon System|MA37 Assault Rifle]]
*[[MA37 Individual Combat Weapon System|MA37 Assault Rifle]]
*[[M6G Personal Defense Weapon System|M6G Pistol]]
*[[M6G Personal Defense Weapon System|M6G Pistol]]
|weapons=  
|new weapons=
*[[Sniper Rifle System 99 Anti-Matériel|Sniper Rifle]]
*[[Magnum]]
*[[Designated Marksman Rifle]]
*[[Plasma Repeater]]
*[[Frag Grenade]]
*[[Plasma Grenade]]
*[[Plasma Pistol]]
*[[Plasma Rifle]]
*[[Energy Sword]]
*[[MA37 Individual Combat Weapon System|Assault Rifle]]
*[[Needle rifle]]
*[[Needler]]
*[[Rocket launcher]]
*[[Type-50 Directed Energy Rifle/Heavy|Concussion rifle]]
*[[M45 Tactical Shotgun|Shotgun]]
|enemies=  
|enemies=  
*Covenant
*Covenant
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==And The Horse You Flew In On (Rally Point Bravo)==
==And The Horse You Flew In On (Rally Point Bravo)==
===Prepare to be Boarded! Actually, We Don't Care if You're Prepared or Not.===
===Prepare to be Boarded! Actually, We Don't Care if You're Prepared or Not.===
Once out of your space fighter, two [[Sangheili Ranger|Elite Rangers]] will pop out of the shielded area. Kill them quickly before they drop back in to the ship. This will leave you with the not insurmountable goal of only six elite Rangers to kill. From where you start there is a walkway that lays perpendicular to you inside the ship. When you and the soldiers drop in stay to the right side. When you hit the bottom, head right to the door and get behind the Weapons holder with the Plasma rifles in it. Use your DMR to pick off the Rangers (It only takes about 5-7 headshots), any that close, use the Plama Rifle to kill up close. This is not the only way to do this. If you're an absolute artist with the Plasma Rifle you can run around the upper ring and lay waste to them, but this requires tremendous skill as the Rangers are extremely agile and quick and if you get surrounded, which can happen quite easily, you will die. Another school of thought is to stay on that upper beam and hop out if you need to heal up, downside, you have plenty of blind areas and you can be attacked from multiple angles if not careful. In any case whatever strategy you choose here will have inherent drawbacks, but all are viable, it's simply a matter of finding which is most comfortable for you. When you're through here move quickly away from the door. As soon as it opens toss a grenade and follow that with a flurry of Plasma fire. That should kill anything in the hallway. Before you go down the hallway, head to the upper ring and right above the door there is a weapons case with [[Type-31 Rifle|Needle Rifles]] in it. Swap your DMR for this and head into the hallway. As you get to the far end, the door will open and you will see many grunts in the center with [[Huragok|Engineer]] shielding, to the far left on a raised platform there are two Elite Ranges with [[Type-52 Special Applications Rifle|Focus Rifles]] and to the far right on the raised platform there are two more Elite Rangers with [[Type-51 Directed Energy Rifle/Improved|Plasma Repeaters]]. Take out the two Rangers on the left. Then the two on the right. If Grunts come into your field of fire kill them, but otherwise leave them for now. Once the Elites are dead mop up the Grunts. If you need to, take out the Engineer first, then mop up. Go deactivate the shield to let the [[Dropship 77-Troop Carrier|Pelican]] in.
Once out of your space fighter, two [[Sangheili Ranger|Elite Rangers]] will pop out of the shielded area. Kill them quickly before they drop back in to the ship. This will leave you with the not insurmountable goal of only six elite Rangers to kill. From where you start there is a walkway that lays perpendicular to you inside the ship. When you and the soldiers drop in stay to the right side. When you hit the bottom, head right to the door and get behind the Weapons holder with the Plasma rifles in it. Use your DMR to pick off the Rangers (It only takes about 5-7 headshots), any that close, use the Plama Rifle to kill up close. This is not the only way to do this. If you're an absolute artist with the Plasma Rifle you can run around the upper ring and lay waste to them, but this requires tremendous skill as the Rangers are extremely agile and quick and if you get surrounded, which can happen quite easily, you will die. Another school of thought is to stay on that upper beam and hop out if you need to heal up, downside, you have plenty of blind areas and you can be attacked from multiple angles if not careful. In any case whatever strategy you choose here will have inherent drawbacks, but all are viable, it's simply a matter of finding which is most comfortable for you. When you're through here move quickly away from the door. As soon as it opens toss a grenade and follow that with a flurry of Plasma fire. That should kill anything in the hallway. Before you go down the hallway, head to the upper ring and right above the door there is a weapons case with [[Type-31 Rifle|Needle Rifles]] in it. Swap your DMR for this and head into the hallway. As you get to the far end, the door will open and you will see many grunts in the center with [[Huragok|Engineer]] shielding, to the far left on a raised platform there are two Elite Ranges with [[Type-52 Special Applications Rifle|Focus Rifles]] and to the far right on the raised platform there are two more Elite Rangers with [[Type-51 Directed Energy Rifle/Improved|Plasma Repeaters]]. Take out the two Rangers on the left. Then the two on the right. If Grunts come into your field of fire kill them, but otherwise leave them for now. Once the Elites are dead mop up the Grunts. If you need to, take out the Engineer first, then mop up. Go deactivate the shield to let the [[Dropship 77-Troop Carrier|Pelican]] in.


===I Don't Think They Want Us on Their Boat===
===I Don't Think They Want Us on Their Boat===