Ghost Town: Difference between revisions

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*Dual Spikers and Plasma Rifles work great on this map.
*Dual Spikers and Plasma Rifles work great on this map.
*Before going into matchmaking, make sure you have an understanding of the map, so you know where things are and where to go.
*Before going into matchmaking, make sure you have an understanding of the map, so you know where things are and where to go.
*As it always suggested that the destined, winning team that either possesses the [[Energy Sword]] or the [[Gravity Hammer]] ends in a win controlling the Shotgun works toward the theory. A combination of a [[Battle Rifle]] and a Shotgun works equally well on this map.
*As it is always suggested that the destined, winning team either possesses the [[Energy Sword]] or the [[Gravity Hammer]], controlling the Shotgun works toward the theory. A combination of a [[Battle Rifle]] and a Shotgun works equally well on this map.
*Camp in some of the trees near the [[Overshield]] spawn.
*Camp in some of the trees near the [[Overshield]] spawn.
*Take advantage of the fact that no one in Multiplayer dual-wields Plasma Rifles, wipe them out and dominate, showing your opponents that the Plasma Rifles are not yet dead in Multiplayer.
*Take advantage of the fact that no one in Multiplayer dual-wields Plasma Rifles, wipe them out and dominate, showing your opponents that the Plasma Rifles are not yet dead in Multiplayer.