SRS99D-S2 AM sniper rifle: Difference between revisions

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<center>''For more in depth tactics on the SRS99D-S2 AM, look at [http://halowiki.net/p/Main_Page HaloWiki]''</center>
<center>''For more in depth tactics on the SRS99D-S2 AM, look at [http://halowiki.net/p/Main_Page HaloWiki]''</center>
*Sniping is easier if you turn down your look sensitivity. Unfortunently this makes shotgun and other close quarters combat weapons are slightly harder to use in a chaotic environment.
*Sniping is easier if you turn down your look sensitivity. Unfortunently this makes shotgun and other close quarters combat weapons are slightly harder to use in a chaotic environment.
*Because the Sniper Rifle is extremely powerful, but has a small combat load, it's not good practice to use this weapon against weaker enemies (Grunts, Drones). However, the SR's penetration capabilities and superb, long range accuracy make it excellent for killing higher ranking enemies at long range, which, in turn, disorganizes and demoralizes the enemy troops, making combat against a large ground force easier.
*Because the Sniper Rifle is extremely powerful, but has a small combat load, it is not good practice to use this weapon against weaker enemies (Grunts, Drones). However, the SR's penetration capabilities and superb, long range accuracy make it excellent for killing higher ranking enemies at long range, which, in turn, disorganizes and demoralizes the enemy troops, making combat against a large ground force easier.
*Without zooming, looking into the view screen, one sees a green vector version of what they're seeing with enemies, players, weapons, outline of terrain, etc. will appear white.
*When looking into the view screen without zooming, one sees a green vector version of what they're seeing with enemies, players, weapons, outline of terrain, etc. will appear white.
*If an enemy will be very difficult to snipe, don't waste a round on them. Wait until they're an easier target, or just switch your attention to another target.
*If an enemy will be very difficult to snipe, don't waste a round on them. Wait until they're an easier target, or just switch your attention to another target.
*The Sniper Rifle shot can be used in close combat as a shield remover, followed by a [[melee]] which will kill your opponent, although this is hard, and often considered cheap.
*The Sniper Rifle shot can be used in close combat as a shield remover, followed by a [[melee]] which will kill your opponent, although this is hard, and often considered cheap.
*If you don't feel like moving to a new position after you take a shot you should at least find a good piece of cover.
*If you don't feel like moving to a new position after you take a shot you should at least find a good piece of cover.
*Always aim your shots carefully with the sniper rifle. You should focus on someone’s head and follow them around until you are sure you can kill them in one hit. Then you should move to a different spot to snipe.
*Always aim your shots carefully with the sniper rifle. You should focus on someone’s head and follow them around until you are sure you can kill them in one hit. Then you should move to a different spot to snipe.
*A tactic performed by professional snipers today, is to move from location to location after each kill or round fired, never revealing your location.
*A tactic performed by professional snipers today is to move from location to location after each kill or round fired, never revealing your location.
*If you do camp you should have one person guarding your back. More than one person guarding you can look like a big threat if an enemy spots all those people.
*If you do camp you should have one person guarding your back. More than one person guarding you can look like a big threat if an enemy spots all those people.
*Another tactic is having 1 player with a sniper rifle and another with a close ranged weapon, the player with the close ranged weapon helps spot targets and defends the sniper from close range attacks.  
*Another tactic is having 1 player with a sniper rifle and another with a close ranged weapon, the player with the close ranged weapon helps spot targets and defends the sniper from close range attacks.  
*If you want to camp and take out lots of people then make sure you are in a good defensive position which has a good clear view over most of the map.
*If you want to camp and take out lots of people then make sure you are in a good defensive position which has a good clear view over most of the map.
*Always carry a secondary close ranged weapon such as an Assault Rifle or SMG. Even more preferably,a  Shotgun or a Battle Rifle.
*Always carry a secondary close ranged weapon such as an Assault Rifle or SMG. Even more preferably a  Shotgun or a Battle Rifle.
 
*When you are in close combat with a sniper but you are in scope, a quick way to remove scope is quickly pressing the " Y Button" twice. This will remove your sniper rifle out of its scope.
*When you are in close combat with a sniper but you are in scope, a quick way to remove scope is quickly pressing the " Y Button" twice. This will remove your sniper rifle out of its scope.
*In many cases new players often panic when they see an enemy at close range, most likely wasting ammunition. It is much easier to either run or defend. Stay calm and pull out another weapon.
*Some players panic when they see an enemy at close range, most likely wasting ammunition. It is much easier to either run or defend. Stay calm and pull out another weapon.
*Another useful tactic for campers is to have more than one sniper in multiple locations on the map allowing for them to spot and remove threats from each other effectively removing the dangers of close range assaults that single snipers or multiple snipers in the same place are susceptible to.
*Another useful tactic for campers is to have more than one sniper in multiple locations on the map allowing for them to spot and remove threats from each other effectively removing the dangers of close range assaults that single snipers or multiple snipers in the same place are susceptible to.
*A popular tactic is to camp and kill any enemy who attempts to obtain a power weapon by watching it with the sniper rifle. This keeps control of the more powerful weapons in the game in the hands of the player watching the weapon.
*A popular tactic is to camp and kill any enemy who attempts to obtain a power weapon by watching it with the sniper rifle. This keeps control of the more powerful weapons in the game in the hands of the player watching the weapon.


===Advantages===
===Advantages===
*Like the [[Beam Rifle]], a headshot is an instant kill unless the target has an [[Overshield]] or the rules of the game have been altered to shelter the player.
*Like the [[Beam Rifle]], a headshot is an instant kill unless the target has an [[Overshield]] or the rules of the game have been altered to protect the player.
*It can also make four shots in rapid successions (which is also the number of rounds per magazine), while the [[Beam Rifle]] can only fire 2 in succession (4 if the player is skilled). It also does not have the overheating problem seen in the Beam Rifle.
*It can also make four shots in rapid successions (which is also the number of rounds per magazine), while the [[Beam Rifle]] can only fire 2 in succession (4 slightly slower with correct timing). It also does not have the overheating problem present in the Beam Rifle.
*You do not have to aim higher than your target, due to the fact that the game only takes bullet-drop into account for a few weapons (most notably the Fuel Rod Gun; the Brute Shot; and the Brute Spiker.)
*You do not have to aim higher than your target, due to the fact that the game only takes bullet-drop into account for a few weapons (most notably the Fuel Rod Gun; the Brute Shot; and the Brute Spiker.)
*"[[No-Scoping]]," a tactic that involves firing the Sniper Rifle without using its scope, allows this weapon to be used in close-quarters situations. However, this tactic takes a little skill and a little luck. It is recommended that you take out targets with your scope at long range before they move in close to you. If they do move in close, keep a secondary close range weapon like an Assault Rifle.
*"[[No-Scoping]]," a tactic that involves firing the Sniper Rifle without using its scope, allows this weapon to be used in close-quarters situations. However, this tactic takes a little skill and a little luck. It is recommended that you take out targets with your scope at long range before they move in close to you. If they do move in close, keep a secondary close range weapon like an Assault Rifle.
*The Vapor trail is less apparent than the energy trail of the Beam Rifle's.
*The Vapor trail is less apparent than the energy trail of the Beam Rifle's.
*If timed just right, a sniper shot will cause a rocket to explode mid flight.
*With perfect aim, a sniper shot can detonate a rocket mid flight.


===Disadvantages===
===Disadvantages===
*A sniper usually needs to find a safe location for him/her to snipe, since if you are spotted by your opponent, they will attempt to get close and kill the sniper with an [[Assault Rifle]], or stand back and shoot you at long range with a [[Battle Rifle]].
*A sniper usually needs to find a safe location to snipe from, since if you are spotted by your opponent, they will attempt to get close and kill the sniper with a close range weapon.
*The Sniper Rifle is definitely useless in close range combat, unless you can perform no-scope kills as mentioned above, although in Matchmaking, this is prone to happen in sniper-only games.  
*The Sniper Rifle is somewhat useless in close range combat, unless you can perform no-scope kills as mentioned above, although in Matchmaking, this is prone to happening in sniper-only games.  
*Due to larger recoil than it's predecessor, using the Sniper as a "Shotgun", is much harder than it was in Halo 2 and [[Halo: Combat Evolved]]. If the user is too far away, firing while not scoped-in, even when you are aiming at the head it can easily miss. Also, because there are only 4 rounds per magazine, a player with the sniper rifle has to reload frequently.
*Due to larger recoil than it's predecessor, using the Sniper as a close range weapon is much harder than it was in Halo 2 and [[Halo: Combat Evolved]]. If the user is too far away, firing while not scoped-in, even when you are aiming at the head it can easily miss. Also, because there are only 4 rounds per magazine, a player with the sniper rifle has to reload frequently.
*Low overall ammo. It is very hard to find any available ammunition on any map (the exception being for a shotty snipers match).
*Low overall ammo. It is very hard to find any available ammunition on any map (the exception being for a shotty snipers match).
*Even though the vapor trail of the Sniper Rifle is less apparent than the beam of the [[Beam Rifle]], if you miss the shot the vapor trail can give away your position and allow enemies to track you down. Upon hearing a hostile sniper shot, it is usually the first thing players search for.
*Even though the vapor trail of the Sniper Rifle is less apparent than the beam of the [[Beam Rifle]], if you miss the shot the vapor trail can give away your position and allow enemies to track you down. Upon hearing a hostile sniper shot, it is usually the first thing players search for.
*After firing, the recoil will cause the weapon to raise up, and you will have to reset your aim.
*After firing, the recoil will cause the weapon to raise up, and you will have to reset your aim.
*The Sniper Rifle is very loud, so if an enemy is near you, but cannot see you, it will definitely give your position away. It also makes a very distinct noise at long range, and will give your position away.
*The Sniper Rifle is very loud, so if an enemy is near you, but cannot see you, it will definitely give your position away. It also makes a very distinct noise at long range, and will give your position away.
*An obvious disadvantage of the sniper rifle is that it takes some definite skill to use, including a bit of foresight and steady hands. Many players never pick this weapon up, simply because they are unable to do anything with it.
*An obvious disadvantage of the sniper rifle is that it takes some skill to use, including a bit of foresight and steady aim. Many players never pick this weapon up, simply because they are unable to do anything with it.
*Another unfortunate disadvantage is that because of its power and the allure of being a good sniper, this weapon is often hotly contested, even among teams. It is not uncommon for betrayals to occur in order to acquire this weapon.
*Another unfortunate disadvantage is that because of its power and the allure of being a good sniper, this weapon is often hotly contested, even among teams. It is not uncommon for betrayals to occur in order to acquire this weapon.
*If the rifle's barrel even comes in contact with enemy fire, the player will still receive damage.
*If the rifle's barrel comes in contact with enemy fire, the player will still receive damage.
*A player can still be stuck and killed with plasma/spike grenade if the rifle's barrel is stuck.
*A player can still be stuck and killed with plasma/spike grenade if the rifle's barrel is stuck.
*Takes a certain degree of skill to hit an opponent in close range.
*Takes a certain degree of skill to hit an opponent in close range.