Last Resort (Level): Difference between revisions

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{{Ratings}}
{{Ratings}}
{{Era|H3|RVB|}}
{{Era|H3|RVB|}}
{{Multiplayer Map Infobox
{{Multiplayer Map Infobox
|name=Last Resort
|name=Last Resort
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<center> {{Article Quote|Remote industrial sites like this one are routinely requisitioned and used as part of Spartan training exercises.}}</center>
<center> {{Article Quote|Remote industrial sites like this one are routinely requisitioned and used as part of Spartan training exercises.}}</center>
'''''Last Resort'''''<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=12616]</ref> is a ''[[Halo 3]]'' [[multiplayer]] map. It is a remake of the [[Halo 2]] map, ''[[Zanzibar]]''. It is the most pure remake in the original [[Halo 3]] maps, being nearly identical to its predecessor, Zanzibar, and is only topped in similarity to its predecessor by [[Blackout]] from the [[Legendary Map Pack]].
'''''Last Resort'''''<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=12616]</ref> is a ''[[Halo 3]]'' [[multiplayer]] map. It is a remake of the [[Halo 2|''Halo 2'']] map, ''[[Zanzibar]]''. It is the most pure remake in the original ''Halo 3'' maps, being nearly identical to its predecessor, Zanzibar, and is only topped in similarity to its predecessor by [[Blackout]] from the [[Legendary Map Pack]].


==Discovery==
==Discovery==
This level briefly appeared in the ''[[Halo 3 ViDoc: Is Quisnam Protero Damno!]]'', at about 0:56-0:57. Soon after, the map's name and existence were confirmed in a leaked video of the internal ''[[Halo 3 Beta]]''. Although many were quick to call it modding of the [[Halo 2]] map Zanzibar, it was shown that this was a Beta build of a ''[[Halo 3]]'' map, because of the appearance of a [[Bubble Shield]]. By careful observation of the video, it was confirmed that the level was named "''[[Last Resort]]''", and that it was indeed a remake of classic ''[[Zanzibar]]''.
This level briefly appeared in the ''[[Halo 3 ViDoc: Is Quisnam Protero Damno!]]'', at about 0:56-0:57. Soon after, the map's name and existence were confirmed in a leaked video of the internal ''[[Halo 3 Beta]]''. Although many were quick to call it modding of the ''Halo 2'' map Zanzibar, it was shown that this was a Beta build of a ''Halo 3'' map, because of the appearance of a [[Bubble Shield]]. By careful observation of the video, it was confirmed that the level was named "''[[Last Resort]]''", and that it was indeed a remake of classic ''[[Zanzibar]]''.
It was officially confirmed on July 3rd, 2007 by [[Bungie]] Studios on a top story<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=12616</ref>.
It was officially confirmed on July 3rd, 2007 by [[Bungie]] Studios on a top story<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=12616</ref>.


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''Last Resort'' is extremely similar to ''Zanzibar''. At one end of the map is an urban fortress, a larger more expanded version of the one featured in ''Zanzibar'', offering more defensible positions and points of digress. The "prison bars" gate that once blocked the vulnerable right flank of the fortress is now replaced by three hazardous massive cement speed bumps, preventing vehicles from intruding and giving defenders more cover. There is, however, an internal switch to lower the bumps. The "flag room" of the fortress has also been maximized by a factor of three or four in terms of surface area, making it more spacious.   
''Last Resort'' is extremely similar to ''Zanzibar''. At one end of the map is an urban fortress, a larger more expanded version of the one featured in ''Zanzibar'', offering more defensible positions and points of digress. The "prison bars" gate that once blocked the vulnerable right flank of the fortress is now replaced by three hazardous massive cement speed bumps, preventing vehicles from intruding and giving defenders more cover. There is, however, an internal switch to lower the bumps. The "flag room" of the fortress has also been maximized by a factor of three or four in terms of surface area, making it more spacious.   


The two passages that allowed attackers at the "front door" of the fortress to enter have been widened and elongated. A secondary point of entrance for vehicles has been added to the far wall (perpendicular to the main gate entrance). The internal switch located in the “flag room” of the fortress also controls the gate here. This switch contains one of the more known Easter Eggs in Halo 2 and 3, the BSOD (Blue Screen of Death) is shown on the computer after it is activated. The BSOD is not the regular one seen on Windows, the text on it has been replaced to be much more funny. This could possibly be the result of Bungie's well broadcast dislike of the Windows operating system.
The two passages that allowed attackers at the "front door" of the fortress to enter have been widened and elongated. A secondary point of entrance for vehicles has been added to the far wall (perpendicular to the main gate entrance). The internal switch located in the “flag room” of the fortress also controls the gate here. This switch contains one of the more known Easter Eggs in ''Halo 2'' and ''3'', the BSOD (Blue Screen of Death) is shown on the computer after it is activated. The BSOD is not the regular one seen on Windows, the text on it has been replaced to be much more funny. This could possibly be the result of Bungie's well broadcast dislike of the Windows operating system.


====Camp Froman====
====Camp Froman====
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At the other end of the map is the beach, next to a cinematic seashore, where the [[Warthog]], [[Ghost (Vehicle)|Ghost]], and two [[Mongoose|Mongooses]] spawn. There is a large chunk of land between the fortress and the beach, which is home to the Sea Wall. Now more easily defended, the Sea Wall runs along the length of the beach as it did in ''[[Halo 2]]'', and moves up towards the middle of the map (opposite from Camp Froman) with a path to the fortress or wind wheel. The middle tower in between the wheel and the beach is now accessible from the beach, and an archway is formed from the water to the tower.
At the other end of the map is the beach, next to a cinematic seashore, where the [[Warthog]], [[Ghost (Vehicle)|Ghost]], and two [[Mongoose|Mongooses]] spawn. There is a large chunk of land between the fortress and the beach, which is home to the Sea Wall. Now more easily defended, the Sea Wall runs along the length of the beach as it did in ''[[Halo 2]]'', and moves up towards the middle of the map (opposite from Camp Froman) with a path to the fortress or wind wheel. The middle tower in between the wheel and the beach is now accessible from the beach, and an archway is formed from the water to the tower.


====Wind Wheel====  
====Wind Wheel====


The iconic Wind Wheel still is placed squarely between the Sea Wall and the fortress. The [[Energy_Sword|Energy Sword]] that was present in the small wheel on the center of the windmill, has now been replaced with [[Active_Camouflage|Active Camouflage]]. A [[Bubble_Shield|Bubble Shield]] now resides where the [[Active_Camouflage|Active Camouflage]] was in ''Zanzibar'', the tower to the wind wheel via the Sea Wall.
The iconic Wind Wheel still is placed squarely between the Sea Wall and the fortress. The [[Energy_Sword|Energy Sword]] that was present in the small wheel on the center of the windmill, has now been replaced with [[Active_Camouflage|Active Camouflage]]. A [[Bubble_Shield|Bubble Shield]] now resides where the [[Active_Camouflage|Active Camouflage]] was in ''Zanzibar'', the tower to the wind wheel via the Sea Wall.
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==Trivia==
==Trivia==
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies above in the Strategies section-->
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies above in the Strategies section-->
*The name ''Last Resort'' is a joking reference to ''Zanzibar'''s idyllic, island setting. Another possibility as to the time period of ''Last Resort'', is hinted at in the description text. It is possible that this is the representation of ''Zanzibar'' during the training of the Spartan super-soldiers, before the [[Human-Covenant War]], as ''Halo 3'' also features ''[[The Pit]]'', another [[UNSC]] training facility.
*The name Last Resort is a joking reference to Zanzibar's idyllic, island setting. Another possibility as to the time period of Last Resort, is hinted at in the description text. It is possible that this is the representation of Zanzibar during the training of the Spartan super-soldiers, before the [[Human-Covenant War]], as ''Halo 3'' also features [[The Pit]], another [[UNSC]] training facility.
*Last Resort was in the ''Halo 3'' Internal Multiplayer beta, but was not placed in the ''Halo 3'' Public Multiplayer Beta.
*Last Resort was in the ''Halo 3'' Internal Multiplayer beta, but was not placed in the ''Halo 3'' Public Multiplayer Beta.
*''Last Resort'', ''[[Blackout]]'', and ''[[Cold Storage]]'', are the only direct remakes of a previously occurring map in ''Halo 3''.
*Last Resort, [[Blackout]], and [[Cold Storage]], are the only direct remakes of a previously occurring map in ''Halo 3''.
*There are seagulls flying out over the sea, and it is possible to shoot them down (only with a Sniper Rifle, Spartan Laser, Covenant Carbine, [[Beam Rifle]], [[Machine Gun Turret]], Battle Rifle, [[Magnum]], and every other weapon with instant kill on.), in which they will float on the water or sink below the water, before they disappear after a few minutes.
*There are seagulls flying out over the sea, and it is possible to shoot them down (only with a Sniper Rifle, Spartan Laser, Covenant Carbine, [[Beam Rifle]], [[Machine Gun Turret]], Battle Rifle, [[Magnum]], and every other weapon with instant kill on.), in which they will float on the water or sink below the water, before they disappear after a few minutes.
*The name "Camp Froman" came from [[Bungie]] employee [[Luke Timmins|Luke Timmins']] gamertag, as he camped and sniped from the general area regularly.
*The name "Camp Froman" came from [[Bungie]] employee [[Luke Timmins|Luke Timmins']] gamertag, as he camped and sniped from the general area regularly.
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*Oddly, when the starting weapons are switched to random, a player can spawn with a Covenant Carbine. This is odd due to the fact that it is impossible to forge a [[Carbine]] on Last Resort. Even stranger is that on maps such as [[Sandtrap]] and [[Valhalla]], this glitch does not work, and the only weapons that spawn randomly are featured on the Forge palette. This may point to either a bug in random weapon spawns, or that the Covenant Carbine was supposed to be an available weapon in Forge on the map.
*Oddly, when the starting weapons are switched to random, a player can spawn with a Covenant Carbine. This is odd due to the fact that it is impossible to forge a [[Carbine]] on Last Resort. Even stranger is that on maps such as [[Sandtrap]] and [[Valhalla]], this glitch does not work, and the only weapons that spawn randomly are featured on the Forge palette. This may point to either a bug in random weapon spawns, or that the Covenant Carbine was supposed to be an available weapon in Forge on the map.
*To the upper side of the wind wheel, you will see a bridge spanning. You can get up there only by forge or a forged teleporter. Oddly when you land on it, you seem to be floating in the air. If you step to the side too much though, then you will fall to the ground. It is a perfect camping spot for infection.
*To the upper side of the wind wheel, you will see a bridge spanning. You can get up there only by forge or a forged teleporter. Oddly when you land on it, you seem to be floating in the air. If you step to the side too much though, then you will fall to the ground. It is a perfect camping spot for infection.
*On the walls with the operable gates it says "Section K2433". Which could be a number seven reference if 2x4=8 8+3=11 11+3=14/2=7.
*On the walls with the operable gates, it says "Section K2433". This could be a number seven reference because:
2 x 4 = 8  
 
8 + 3 = 11  
 
11 + 3 = 14
 
14 / 2 = 7.


==[[Forge]]==
==[[Forge]]==