Sangheili: Difference between revisions

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(Find and Replace - Changed improper use of 'Elite' to 'Sangheili')
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===Intelligence===
===Intelligence===
[[File:FearlessLeader26001200.PNG|thumb|200px|right|A Covenant Sangheili [[Zealot]] from ''[[Halo 2]]'' on [[Earth]] in the city of [[Old Mombasa]].]]
[[File:FearlessLeader26001200.PNG|thumb|200px|right|A Covenant Sangheili [[Zealot]] from ''[[Halo 2]]'' on [[Earth]] in the city of [[Old Mombasa]].]]
{{quote|Although Elites are naturally very intelligent, their culture's long dependence on a military-industrial schema has led to an emphasis on might over science. In some regards, the advent of the Covenant made this position easier-allowing the Elites to concentrate even more singularly on military endeavors, while [[Prophets]] took care of science and technology.|[[343 Guilty Spark (Monitor)|343 Guilty Spark]] in the [[Bestiarum]]}}  
{{quote|Although Sangheili are naturally very intelligent, their culture's long dependence on a military-industrial schema has led to an emphasis on might over science. In some regards, the advent of the Covenant made this position easier-allowing the Sangheili to concentrate even more singularly on military endeavors, while [[Prophets]] took care of science and technology.|[[343 Guilty Spark (Monitor)|343 Guilty Spark]] in the [[Bestiarum]]}}  
The Sangheili are extremely intelligent and always demonstrate this in combat. Sangheili are normally on the move when fighting, constantly running and ducking, strafing and dodging when firing at the enemy. When presented with an obstacle, such as a [[Warthog]] driving at them, they will leap out of the way, and if a vehicle stops, they will attempt to board it or disable it. They are also smart enough to utilize cover, ducking behind crates or other obstacles when their shields are drained until they recharge. It should be noted that not all Sangheili make use of cover because of their superior strength; these are the Sangheili who hold the ranks of either [[Zealot]] or [[Councilor]]. The Sangheili seem to employ complex strategy only if it either improves success in battle, or it allows them to inflict more casualties on their enemies. In ship-to-ship combat, despite having the advantage of long range weapons such as plasma torpedoes, the Sangheili prefer to maneuver in close in an attempt to board their opponent's vessel. These Sangheili charge their enemies with reckless aggression, regardless of any damage they sustain; only very seldom do they admit temporary defeat. They are quite capable of luring their enemies into traps by falling back into cover; as the enemy approaches, a Sangheili will spring from its position and land a massive melee hit on the unsuspecting opponent, and is especially even more dangerous if the hiding Sangheili is carrying an energy sword due to the weapon's lethal melee power.
The Sangheili are extremely intelligent and always demonstrate this in combat. Sangheili are normally on the move when fighting, constantly running and ducking, strafing and dodging when firing at the enemy. When presented with an obstacle, such as a [[Warthog]] driving at them, they will leap out of the way, and if a vehicle stops, they will attempt to board it or disable it. They are also smart enough to utilize cover, ducking behind crates or other obstacles when their shields are drained until they recharge. It should be noted that not all Sangheili make use of cover because of their superior strength; these are the Sangheili who hold the ranks of either [[Zealot]] or [[Councilor]]. The Sangheili seem to employ complex strategy only if it either improves success in battle, or it allows them to inflict more casualties on their enemies. In ship-to-ship combat, despite having the advantage of long range weapons such as plasma torpedoes, the Sangheili prefer to maneuver in close in an attempt to board their opponent's vessel. These Sangheili charge their enemies with reckless aggression, regardless of any damage they sustain; only very seldom do they admit temporary defeat. They are quite capable of luring their enemies into traps by falling back into cover; as the enemy approaches, a Sangheili will spring from its position and land a massive melee hit on the unsuspecting opponent, and is especially even more dangerous if the hiding Sangheili is carrying an energy sword due to the weapon's lethal melee power.


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The strong grasp of strategy and tactics most Sangheili have has often been contrasted with their rigid adherence to their code of honor. Sangheili for the most part have shown a preference for close combat with their foes, and the majority of their weaponry is suited for short-ranged fighting. UNSC forces have taken advantage of this to decimate Covenant forces from outside their range while taking fewer casualties. The [[Energy Sword]], the most prized weapon of the Sangheili, is the strongest example of this. Swords are often carried and used as primary weapons on the battlefield by Sangheili, and although devastating in hand-to-hand combat, are useless at range and make for highly visible targets.
The strong grasp of strategy and tactics most Sangheili have has often been contrasted with their rigid adherence to their code of honor. Sangheili for the most part have shown a preference for close combat with their foes, and the majority of their weaponry is suited for short-ranged fighting. UNSC forces have taken advantage of this to decimate Covenant forces from outside their range while taking fewer casualties. The [[Energy Sword]], the most prized weapon of the Sangheili, is the strongest example of this. Swords are often carried and used as primary weapons on the battlefield by Sangheili, and although devastating in hand-to-hand combat, are useless at range and make for highly visible targets.


The Sangheili practices of commanders leading from the front and distinguishing leaders through colored armor has resulted in a very high attrition rate for Sangheili commanders. In many battles, [[Zealots]] have been killed early in the fighting (such as [[Noga 'Putumee]]), leaving their forces leaderless and uncoordinated. UNSC snipers have been specifically trained to pick out and eliminate high-ranking Elites.  The Sangheili tradition of promotion through feats of arms on the battlefield has sometimes placed individuals of questionable tactical and strategic skill, such as [[Ripa 'Moramee]], into high-ranking positions, purely because of their ability to kill their enemies personally. However, it should be noted that this isn't common and certain Sangheili such as Thel 'Vadam and Rtas 'Vadum are brilliant tacticians.
The Sangheili practices of commanders leading from the front and distinguishing leaders through colored armor has resulted in a very high attrition rate for Sangheili commanders. In many battles, [[Zealots]] have been killed early in the fighting (such as [[Noga 'Putumee]]), leaving their forces leaderless and uncoordinated. UNSC snipers have been specifically trained to pick out and eliminate high-ranking Sangheili.  The Sangheili tradition of promotion through feats of arms on the battlefield has sometimes placed individuals of questionable tactical and strategic skill, such as [[Ripa 'Moramee]], into high-ranking positions, purely because of their ability to kill their enemies personally. However, it should be noted that this isn't common and certain Sangheili such as Thel 'Vadam and Rtas 'Vadum are brilliant tacticians.


What the Sangheili consider to be dishonorable has also limited their flexibility in battle. Being wounded is considered a dishonor by the Sangheili, and it has been seen that most Sangheili go berserk upon having their blood spilled and charge straight at their enemies for revenge, usually resulting in their death. Others, such as [[Jora 'Konaree]], have chosen to kill themselves after being seriously wounded in battle. The preference of most Sangheili to die rather than live wounded has resulted in unnecessary casualties. Retreat is viewed as an even greater dishonor, and many Sangheili have doomed themselves to be killed rather than retreat, even to take cover. The UNSC has very frequently taken advantage of the Sangheili concept of honor to lure them into traps, often with a high degree of success. Examples of this include [[Operation: First Strike]], [[Kurt-051|Kurt's]] final actions in the [[Battle of Onyx]], the [[Battle of Alpha Base]], and [[Preston Cole|Cole's]] Last Stand at [[Battle of Psi Serpentis|Psi Serpentis]].
What the Sangheili consider to be dishonorable has also limited their flexibility in battle. Being wounded is considered a dishonor by the Sangheili, and it has been seen that most Sangheili go berserk upon having their blood spilled and charge straight at their enemies for revenge, usually resulting in their death. Others, such as [[Jora 'Konaree]], have chosen to kill themselves after being seriously wounded in battle. The preference of most Sangheili to die rather than live wounded has resulted in unnecessary casualties. Retreat is viewed as an even greater dishonor, and many Sangheili have doomed themselves to be killed rather than retreat, even to take cover. The UNSC has very frequently taken advantage of the Sangheili concept of honor to lure them into traps, often with a high degree of success. Examples of this include [[Operation: First Strike]], [[Kurt-051|Kurt's]] final actions in the [[Battle of Onyx]], the [[Battle of Alpha Base]], and [[Preston Cole|Cole's]] Last Stand at [[Battle of Psi Serpentis|Psi Serpentis]].
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;[[Ossoona]]
;[[Ossoona]]
Ossoona is a special rank of Sangheili that are meant to be spies and are not properly equipped for heavy combat, instead meant for information gathering on human weapons and military data, because "the Elites had an unfortunate tendency to destroy everything in their path, leaving very little for their analysts to analyse".{{fact}} One of the major items of information the Ossoonas were tasked with discovering was the location of Earth.{{fact}} It is a temporary rank only granted to those who have attained at least the rank of Major Domo, the reason being that a Minor's lack of experience could cause them to be very easily compromised (i.e. detected) or that they may abandon the mission outright in pursuit of personal glory.{{fact}} It is not given to Sangheili of higher rank because they are considered too valuable and would rather engage in combat.{{fact}} One example of a Ossoona was an Sangheili named [[Isna 'Nosolee]] from the book ''[[Halo: The Flood]]''.{{fact}}
Ossoona is a special rank of Sangheili that are meant to be spies and are not properly equipped for heavy combat, instead meant for information gathering on human weapons and military data, because "the Sangheili had an unfortunate tendency to destroy everything in their path, leaving very little for their analysts to analyse".{{fact}} One of the major items of information the Ossoonas were tasked with discovering was the location of Earth.{{fact}} It is a temporary rank only granted to those who have attained at least the rank of Major Domo, the reason being that a Minor's lack of experience could cause them to be very easily compromised (i.e. detected) or that they may abandon the mission outright in pursuit of personal glory.{{fact}} It is not given to Sangheili of higher rank because they are considered too valuable and would rather engage in combat.{{fact}} One example of a Ossoona was an Sangheili named [[Isna 'Nosolee]] from the book ''[[Halo: The Flood]]''.{{fact}}


;[[Ascetics]]
;[[Ascetics]]
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==Trivia==
==Trivia==
{{Quotes Link}}
{{Quotes Link}}
*The dialogue spoken by the Elites of ''Halo: Combat Evolved'' was made by reversing and slowing sound clips of [[Sergeant Johnson]]. "Wort! Wort! Wort!" is the reversed phrase, "Go! Go! Go!". With the [[IWHBYD]] Skull turned on in ''Halo 3'', they will occasionally say their trademark, "Wort! Wort! Wort!"
*The dialogue spoken by the Sangheili of ''Halo: Combat Evolved'' was made by reversing and slowing sound clips of [[Sergeant Johnson]]. "Wort! Wort! Wort!" is the reversed phrase, "Go! Go! Go!". With the [[IWHBYD]] Skull turned on in ''Halo 3'', they will occasionally say their trademark, "Wort! Wort! Wort!"
*[[Jason Jones]] at first wanted the Elites to have tails, but [[Shi Kai Wang]] talked him out of it by arguing that the Elites would look too animalistic, as opposed to being an intelligent race. An additional point was that when the Elites sit, the only place their tails could go was folded between their legs, creating a seriously awkward appearance.<ref>'''[[The Art of Halo]]''', ''page 23''</ref>
*[[Jason Jones]] at first wanted the Sangheili to have tails, but [[Shi Kai Wang]] talked him out of it by arguing that the Sangheili would look too animalistic, as opposed to being an intelligent race. An additional point was that when the Sangheili sit, the only place their tails could go was folded between their legs, creating a seriously awkward appearance.<ref>'''[[The Art of Halo]]''', ''page 23''</ref>
*Sangheilian culture is comparable to that of the ancient [[wikipedia:Spartans|Spartans]] of [[Humanity]]'s past. Rank is achieved by success, and much of their lives revolve around war.
*Sangheilian culture is comparable to that of the ancient [[wikipedia:Spartans|Spartans]] of [[Humanity]]'s past. Rank is achieved by success, and much of their lives revolve around war.
*In the original concept for ''Halo 3'', Elites were going to have the ability to dual wield [[Energy Swords]]. This feature was dropped from the final game.{{verify}}
*In the original concept for ''Halo 3'', Elites were going to have the ability to dual wield [[Energy Swords]]. This feature was dropped from the final game.{{verify}}
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*In ''[[Halo: The Fall of Reach]]'', a Sangheili is said to have green blood when it has been purple in all game appearances to date. <ref name="Fall of Reach">'''[[Halo: The Fall of Reach]]''', ''page 327''</ref>
*In ''[[Halo: The Fall of Reach]]'', a Sangheili is said to have green blood when it has been purple in all game appearances to date. <ref name="Fall of Reach">'''[[Halo: The Fall of Reach]]''', ''page 327''</ref>
*They are, fittingly, the very first Covenant species the player encounters in most of the ''Halo'' games; when you make your way to the bridge of the {{Levelname|Pillar of Autumn}} in ''Halo: Combat Evolved''; the Trial of the Supreme Commander, in ''Halo 2''; and in the opening cut scene of ''Halo 3''. In ''Halo Wars'', they are seen in the first cutscene during a battle on [[Harvest]] fighting against [[UNSC Marine Corps|UNSC Marines]].
*They are, fittingly, the very first Covenant species the player encounters in most of the ''Halo'' games; when you make your way to the bridge of the {{Levelname|Pillar of Autumn}} in ''Halo: Combat Evolved''; the Trial of the Supreme Commander, in ''Halo 2''; and in the opening cut scene of ''Halo 3''. In ''Halo Wars'', they are seen in the first cutscene during a battle on [[Harvest]] fighting against [[UNSC Marine Corps|UNSC Marines]].
*There has been a running inconsistency in the franchise regarding when humans first encountered the Elites. According to ''Halo: The Fall of Reach'', Elites had not been deployed to combat against the UNSC prior to the [[Battle of Reach]] when John-117 encountered one above Reach.{{fact}} However, this has been abandoned in newer sources, most of which depict Elites being active in the field for most of the Human-Covenant War. Finally, the project page for ''Halo: Reach'' confirms that Elites have been observed in the field since the [[First Battle of Harvest]] in [[2525]].<ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=enemies&cid=24611 '''Bungie.net''': ''Halo: Reach: Enemies - Elite'']</ref>
*There has been a running inconsistency in the franchise regarding when humans first encountered the Sangheili. According to ''Halo: The Fall of Reach'', Elites had not been deployed to combat against the UNSC prior to the [[Battle of Reach]] when John-117 encountered one above Reach.{{fact}} However, this has been abandoned in newer sources, most of which depict Sangheili being active in the field for most of the Human-Covenant War. Finally, the project page for ''Halo: Reach'' confirms that Elites have been observed in the field since the [[First Battle of Harvest]] in [[2525]].<ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=enemies&cid=24611 '''Bungie.net''': ''Halo: Reach: Enemies - Elite'']</ref>
*In ''Halo: Combat Evolved'', the Elites have two different types of helmet appearances. One is the classical shark-like helmet with the pointed cone at the peak of the helmet. The second is slightly different with a wide, crest-like and curved upper piece on the helmet instead of the classical conical helmet.
*In ''Halo: Combat Evolved'', the Sangheili have two different types of helmet appearances. One is the classical shark-like helmet with the pointed cone at the peak of the helmet. The second is slightly different with a wide, crest-like and curved upper piece on the helmet instead of the classical conical helmet.
*In ''Halo: Reach'', there is a special armor available exclusively for Elites, included with the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary]] editions of the game.
*In ''Halo: Reach'', there is a special armor available exclusively for Elites, included with the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary]] editions of the game.
*In [[Halo: Reach]] multiplayer, Elites seem to have some sort of a tracking system. When targetting an enemy, circles appear around the target, possibly indicating where the shot will land.
*In [[Halo: Reach]] multiplayer, Elites seem to have some sort of a tracking system. When targetting an enemy, circles appear around the target, possibly indicating where the shot will land.
* In [[Halo 3]], Elites' pupils turn to vertical slits upon death, whereas they are circular and centered when they are alive.
* In [[Halo 3]], Sangheili's pupils turn to vertical slits upon death, whereas they are circular and centered when they are alive.


==Voice Talents==
==Voice Talents==