Kig-Yar point defense gauntlet: Difference between revisions
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*Gaps for firing weapons is slightly smaller. | *Gaps for firing weapons is slightly smaller. | ||
=== Changes from ''Halo 2'' to ''Halo 3'' === | === Changes from ''Halo 2'' to ''Halo 3'' and ''Halo 3: ODST'' === | ||
*[[Kig-Yar Major]]s are indicated by a purple-blue color in their shield, rather than orange. | *[[Kig-Yar Major]]s are indicated by a purple-blue color in their shield, rather than orange. | ||
*Unlike the first two games, the gauntlet protects against melee attacks. A melee collapses the shield on lower difficulties with one hit, while it takes a couple on [[Legendary]] (melee weaponry such as the [[Energy Sword]] will cut through it instantly, regardless of the difficulty). | *Unlike the first two games, the gauntlet protects against melee attacks. A melee collapses the shield on lower difficulties with one hit, while it takes a couple on [[Legendary]] (melee weaponry such as the [[Energy Sword]] will cut through it instantly, regardless of the difficulty). | ||
*Shields will recharge significantly faster than in the first two games. | *Shields will recharge significantly faster than in the first two games. | ||
*Small gap for the firing weapon is slightly larger and can more easily be exploited by the player. | *Small gap for the firing weapon is slightly larger and can more easily be exploited by the player. | ||
=== Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach'' === | |||
*There is now only one cutaway for return-fire as opposed to two in previous games. | |||
*The shield is now more rounded and much larger, making it harder for the player to get around it. | |||
== Trivia == | == Trivia == |