Weapon types: Difference between revisions

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(Created page with "{{Status|Gameplay}} thumb|300px|[[UNSC weapons and ammunition featured in the Halo Graphic Novel, all based on in game models.]] Many different weapons exist across the ''Halo'' video games, all of which can be grouped together and classified in numerous ways. The following is an overview of classifications created by or officially recognized by the developers of ''Halo'', and how they affect gameplay. ==Weapon C...")
Tag: Disambiguation links
 
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===Grenade===
===Grenade===
'''Grenades''' are a form of offensive [[equipment]] utilized by players and NPCs{{Ref/File|Id=H2EKGrenade|H2EK|tags\objects\weapons\grenade\frag_grenade\frag_grenade.projectile}}. Technically not a weapon themselves according to the [[Blam engine|''Halo'' game engine]], [[grenades]] are collected similarly to ammunition and [[power-up|power-ups]], which can then by thrown as projectiles.
'''Grenades''' are a form of offensive [[equipment]] utilized by players and NPCs{{Ref/File|Id=H2EKGrenade|H2EK|tags\objects\weapons\grenade\frag_grenade\frag_grenade.projectile}}. Technically not a weapon themselves according to the [[Blam engine|''Halo'' game engine]], [[grenades]] are collected similarly to ammunition and [[power-up|powerups]], which can then by thrown as projectiles.


===Melee===
===Melee===
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===Kinetic===
===Kinetic===
Being comprised of multiple projectile types such as bullets, spikes, and the impact damage of explosives, '''kinetic weapons''' are the most common form of projectile damage. Often times kinetic weapons deal consistent damage against a variety of different materials but usually lack the ability to significantly damage vehicles. In ''Halo: Combat Evolved'' and ''Halo 3: ODST'' bullet damage is reduced against [[shields]], and in ''Halo: Reach'' and the ''[[Reclaimer Saga]]'' games the [[sniper rifle]] deals extra damage against vehicles.
Being comprised of multiple projectile types such as bullets, spikes, and the impact damage of explosives, '''kinetic weapons''' are the most common form of projectile damage. Often times kinetic weapons deal consistent damage against a variety of different materials but usually lack the ability to significantly damage vehicles. In ''Halo: Combat Evolved'' and ''Halo 3: ODST'' bullet damage is reduced against [[shields]], and in ''Halo: Reach'' and the ''[[Reclaimer Saga]]'' games the [[sniper rifle]] deals extra damage against vehicles.
====Precision Weapon====
[[File:Romeo Firefight Lost Platoon.jpg|thumb|300px|The Sniper Rifle, a precision weapon, in action during a match of [[Firefight (Halo 3: ODST)|Firefight]].]]
{{Quote|Particularly useful against delicate equipment—like brains.|''Halo: Reach'' manual description{{Ref/Game|Id=HRManual|HR|[[Halo: Reach Manual|manual]]}}}}
'''Precision weapons''', sometimes called "anti-materiel" weapons{{Ref/Reuse|Id=HRManual}}, are any weapon capable of instantly killing a character upon hitting an area of their body marked as the head. As the name suggests this is the actual head of most characters, although there are some exceptions. Certain enemies such as [[Drones]] in ''Halo 2'' or the [[Warden Eternal]] are immune to headshots, while in ''Halo: Combat Evolved'' the exposed backs of [[Hunters]] are susceptible to headshot damage. In all games up until ''Halo 5: Guardians'' scoring a headshot on an unshielded enemy with a headshot capable weapon will instantly kill them, regardless of how much health they had remaining. Starting with ''Halo 5: Guardians'' weapons with headshot multipliers were introduced, and in ''Halo Infinite'' the [[shock rifle]] features a headshot multiplier that still applies while shields are active. The term precision weapon is retained to describe weapons that can still kill with a single unshielded headshot.
====Automatic Weapon====
While not exclusive to the kinetic damage type, automatic weapons are typically used to describe bullet based, fully automatic weapons that appear as starting weapons in auto slayer playlists, in contrast to precision weapon starts.


===Plasma===
===Plasma===
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===Shock===
===Shock===
First introduced in ''Halo Infinite'', '''shock weapons''' are extremely weak per shot but can chain damage to multiple targets, as well as [[EMP]] vehicles.
First introduced in ''Halo Infinite'', '''shock weapons''' are extremely weak per shot but can chain damage to multiple targets, as well as [[EMP]] vehicles.
===Headshot Damage===
[[File:Romeo Firefight Lost Platoon.jpg|thumb|300px|The Sniper Rifle, a precision weapon, in action during a match of [[Firefight (Halo 3: ODST)|Firefight]].]]
{{Quote|Particularly useful against delicate equipment—like brains.|''Halo: Reach'' manual description{{Ref/Game|Id=HRManual|HR|[[Halo: Reach Manual|manual]]}}}}
'''Precision weapons''', sometimes called "anti-materiel" weapons{{Ref/Reuse|Id=HRManual}}, are any weapon capable of instantly killing a character upon hitting an area of their body marked as the head. As the name suggests this is the actual head of most characters, although there are some exceptions. Certain enemies such as [[Drones]] in ''Halo 2'' or the [[Warden Eternal]] are immune to headshots, while in ''Halo: Combat Evolved'' the exposed backs of [[Hunters]] are susceptible to headshot damage. In all games up until ''Halo 5: Guardians'' scoring a headshot on an unshielded enemy with a headshot capable weapon will instantly kill them, regardless of how much health they had remaining. Starting with ''Halo 5: Guardians'' weapons with headshot multipliers were introduced, and in ''Halo Infinite'' the [[shock rifle]] features a headshot multiplier that still applies while shields are active. The term precision weapon is retained to describe weapons that can still kill with a single unshielded headshot. Headshot damage can be applied to kinetic, plasma, hardlight, and shock weapons. Even the impact damage of some explosives cause headshot damage.


===Explosive===
===Explosive===
'''Explosive weapons''' are any weapon that creates an area of explosive damage. Explosives can also detonate other explosive projectiles and are effected by the explosives [[support upgrade]] and grenadier [[armor mod]].
'''Explosive weapons''' are any weapon or projectile that creates an area of explosive damage. Explosives can also detonate other explosive projectiles and are effected by the explosives [[support upgrade]] and grenadier [[armor mod]]. In ''Halo Infinite'' explosive damage can be applied to kinetic, plasma, hardlight, and shock weapons.
{{Clear}}
{{Clear}}


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'''Tiers''', also known as '''power level''', is a categorization method utilized by ''Halo 5: Guardians'' which scales weapons by lethality. This also generally serves as a measurement of desirability, informing players to grab higher level weapons in order to become more effective damage dealers in multiplayer and [[warzone]]. Power level is also represented by a point system in warzone. Players can [[Requisition system|requisition]] more destruction weapons via the points they have accumulated during the warzone match.
'''Tiers''', also known as '''power level''', is a categorization method utilized by ''Halo 5: Guardians'' which scales weapons by lethality. This also generally serves as a measurement of desirability, informing players to grab higher level weapons in order to become more effective damage dealers in multiplayer and [[warzone]]. Power level is also represented by a point system in warzone. Players can [[Requisition system|requisition]] more destruction weapons via the points they have accumulated during the warzone match.


===Tier-1===
===Tier 1===
[[File:H3 - EVA on Orbital.jpg|thumb|300px|[[Spartan-II]] equiped with battle rifle and assault rifle, both tier-1 loadout weapons.]]
[[File:H3 - EVA on Orbital.jpg|thumb|300px|[[Spartan-II]] equiped with battle rifle and assault rifle, both tier-1 loadout weapons.]]
{{Quote|Basic starter weapons|''Halo 5: Guardians'' forge description{{Ref/Reuse|Id=H5GForge}}}}
{{Quote|Basic starter weapons|''Halo 5: Guardians'' forge description{{Ref/Reuse|Id=H5GForge}}}}
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*Sentinel Beam
*Sentinel Beam


===Tier-2===
===Tier 2===
[[File:H5G-Hydra&RocketLauncher.jpg|thumb|300px|[[Spartan-IV]]'s with various tier-2 and tier-3 weapons.]]
[[File:H5G-Hydra&RocketLauncher.jpg|thumb|300px|[[Spartan-IV]]'s with various tier-2 and tier-3 weapons.]]
{{Quote|More specialized weapons|''Halo 5: Guardians'' forge description{{Ref/Reuse|Id=H5GForge}}}}
{{Quote|More specialized weapons|''Halo 5: Guardians'' forge description{{Ref/Reuse|Id=H5GForge}}}}
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*[[Hydra]]
*[[Hydra]]


===Tier-3===
===Tier 3===
{{Quote|Power weapons|''Halo 5: Guardians'' forge description{{Ref/Reuse|Id=H5GForge}}}}
{{Quote|Power weapons|''Halo 5: Guardians'' forge description{{Ref/Reuse|Id=H5GForge}}}}
*Launchers
*Launchers