Detachment: Difference between revisions

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==Universe and lore==
==Universe and lore==
Detachment is set in and around the [[R9 Schuldt Complex]], a [[UNSC]] facility set into a cliffside on an unknown [[planet]]. The R9 Schuldt Complex is one of several once-dormant UNSC facilities that are seeing renewed activity as some threats subside and others emerge, giving renewed purpose to those stationed at these locations.{{Ref/Reuse|CFFourward}}
Detachment is set in and around the [[R9 Schuldt Complex]], a [[UNSC]] facility set into a cliffside on an unknown [[planet]]. The R9 Schuldt Complex is one of several once-dormant UNSC facilities that are seeing renewed activity as some threats subside and others emerge, giving renewed purpose to those stationed at these locations.{{Ref/Reuse|CFFourward}}
==Layout==
Detachment is a symmetrical map. Each base is home to a [[Drop wall]] and [[Sniper Rifle]] pickup, and also features a [[Man cannon]] that leads to a small island disconnected from the main landmass. The center of the map can be accessed from each base by either the upper level of an adjacent building, or by an open courtyard. The center of the map can be split into three main areas: An outdoor area featuring a large elevated perch above the courtyard which is notably home to an [[Active camouflage]] pickup, an elevated walkway that connects the building to the perch, and an indoor area featuring [[Heatwave]] and [[Repulsor]] pickups. This indoor area can be accessed both from the courtyards, or via vents from the building and perch above it. Finally, this room features a [[Teleporter]] which can lead players to the small isolated island.
The small island features a [[Rocket Launcher]] and [[Grappleshot]] pickup. The main landmass can be reached via a pair of man cannons which throw players into each base's courtyard. The teleporter can be traversed backwards, but this requires the use of the Grappleshot.


==Production notes==
==Production notes==
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*This map is set on the [[Institute]] Forge canvas.
*This map is set on the [[Institute]] Forge canvas.
*Detachment was designed by Cliff Schuldt, with art by Evan Colson.{{Ref/Reuse|UpdateOverview}}
*Detachment was designed by Cliff Schuldt, with art by Evan Colson.{{Ref/Reuse|UpdateOverview}}
*This is the first ''Halo Infinite'' map in matchmaking to feature a teleporter.


==Gallery==
==Gallery==