Face painting: Difference between revisions
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'''Face painting''', also known as '''sweep sniping''', '''drag sniping''', and '''sweeping''', is the act of firing while quickly moving one's aiming [[ | '''Face painting''', also known as '''sweep sniping''', '''drag sniping''', and '''sweeping''', is the act of firing while quickly moving one's aiming [[reticle]] over an opponent's head, in a linear motion. If a player sweeps their reticule in such a manner while firing, and the target's head happens to pass under the reticule, then the shot will count as a headshot. | ||
The trick works especially well when you or your target is moving very quickly, like when falling from a ledge. | The trick works especially well when you or your target is moving very quickly, like when falling from a ledge. | ||
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When a player pulls the trigger in ''[[Halo 2]]'' or later games, the game remembers where the reticule was just before and just after the shot was fired. The game then connects these two points with a line. Anything that happens to be on this line ends up being hit by the shot. This is used to compensate for latency and [[lag]]; without such compensation, it would be nearly impossible to accurately fire upon an enemy in an online [[multiplayer]] match. | When a player pulls the trigger in ''[[Halo 2]]'' or later games, the game remembers where the reticule was just before and just after the shot was fired. The game then connects these two points with a line. Anything that happens to be on this line ends up being hit by the shot. This is used to compensate for latency and [[lag]]; without such compensation, it would be nearly impossible to accurately fire upon an enemy in an online [[multiplayer]] match. | ||
Moving the reticule in a linear motion while firing increases the distance between these two points, allowing the shot to cover a larger area. Furthermore, by moving the reticule such that a target (like an opponent's head) rests on the | Moving the reticule in a linear motion while firing increases the distance between these two points, allowing the shot to cover a larger area. Furthermore, by moving the reticule such that a target (like an opponent's head) rests on the “detection line”, players can hit a target without needing as much precision. The trick works well with any ranged precision weapon, including the two [[BR55 battle rifle|Battle Rifles]], the [[Type-51 carbine|Covenant Carbine]], the [[SRS99 series|Sniper Rifle]], the [[Type-50 particle beam rifle|Beam Rifle]], and all [[M6 Series|Magnum]] models. | ||
Higher sensitivities can further increase the distance between the two aiming locations, effectively lengthening the | Higher sensitivities can further increase the distance between the two aiming locations, effectively lengthening the “detection line”; however, players who are used to lower sensitivities may not wish to increase their [[look sensitivity]]. | ||
== Circle-sweeping == | == Circle-sweeping == | ||
In [[shield]]less gametypes, or when facing an enemy with low shielding, another technique is to | In [[Energy shielding|shield]]less gametypes, or when facing an enemy with low shielding, another technique is to “circle-sweep”. Simply move the reticule reasonably close to the target's head, and quickly move the aiming thumbstick in a quick, tight circle while firing. This tends to work best with extremely high look sensitivities (such as 10). | ||
== Tips == | == Tips == | ||
*Players wishing to learn this technique should try to learn it after they have become proficient with the weapons involved. Sniper-only [[ | *Players wishing to learn this technique should try to learn it after they have become proficient with the weapons involved. Sniper-only [[custom game]]s are a useful way to practice. | ||
*The Battle Rifle is a good weapon to face paint with, due to its three-shot burst. Horizontal face painting is particularly easy with the Battle Rifle. | *The Battle Rifle is a good weapon to face paint with, due to its three-shot burst. Horizontal face painting is particularly easy with the Battle Rifle. | ||
[[Category:Tricks and cheats]] | [[Category:Tricks and cheats]] | ||
[[Category:Multiplayer lexicon]] | [[Category:Multiplayer lexicon]] |