Forge/Halo: Reach: Difference between revisions

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*A vastly improved item palette (see [[Forge Objects in Halo: Reach]] for a comprehensive list)
*A vastly improved item palette (see [[Forge Objects in Halo: Reach]] for a comprehensive list)


== Object manipulation ===
=== Object manipulation ===
[[Forge Objects|Object]] manipulation in Forge 2.0 has been vastly improved.
[[Forge Objects|Object]] manipulation in Forge 2.0 has been vastly improved.
*Players have the ability to select the physics of an object: normal, fixed or phased. Normal physics makes an object fall to the ground and interact with the world normally as it does in Halo 3. Fixed physics allows players to place an object and have it stay exactly where it was placed - even floating in the air. Phased physics is similar to fixed, but allows players to intersect objects with other objects or map geometry.
*Players have the ability to select the physics of an object: normal, fixed or phased. Normal physics makes an object fall to the ground and interact with the world normally as it does in Halo 3. Fixed physics allows players to place an object and have it stay exactly where it was placed - even floating in the air. Phased physics is similar to fixed, but allows players to intersect objects with other objects or map geometry.