The Silent Cartographer/Walkthrough: Difference between revisions

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As you leave the substation, you will have a rough-in with 5-6 stealth Elites. They don't have shields, even on Legendary, so they will die to headshots. Alternatively, you can stick them, and if you have an overshield, you can simply run past them.
As you leave the substation, you will have a rough-in with 5-6 stealth Elites. They don't have shields, even on Legendary, so they will die to headshots. Alternatively, you can stick them, and if you have an overshield, you can simply run past them.


You can leave the way you came, but you will encounter Covenant resistance. You can simply drop to the beach at the expense of an overshield. But the best way to leave is to look down from across the overshields. The cliff is broken by a sloping face; by sliding down, you can skip the Covenant resistance and the fall damage. Before you leave, you may want to pistol-snipe the Grunts on the rock by B022. You will not be able to kill all of them. There are several Jackals, but trying to nOOb-Combo them from where you are is pointless because they will sidestep the overcharged plasma shots. Be wary; they will shoot overcharged shots of their own, and these will take out overshields. After the Covenant are dead, you can pick up the rockets that Cortana mentioned. I recommend it. If you have picked all of them up, you will have a fully loaded rocket launcher and [[List of "seven" references in Halo|7]] spare rockets. But from now on, Jackals will be a problem. Use grenades against them. If you left your Warthog by the path to the substation, flip the one that B022 was carrying when it crashed and use it.
You can leave the way you came, but you will encounter Covenant resistance. You can simply drop to the beach at the expense of an overshield. But the best way to leave is to look down from across the overshields. The cliff is broken by a sloping face; by sliding down, you can skip the Covenant resistance and the fall damage. Before you leave, you may want to pistol-snipe the Grunts on the rock by B022. You will not be able to kill all of them. There are several Jackals, but trying to nOOb-Combo them from where you are is pointless because they will sidestep the overcharged plasma shots. Be wary; they will shoot overcharged shots of their own, and these will take out overshields. After the Covenant are dead, you can pick up the rockets that Cortana mentioned. I recommend it. If you have picked all of them up, you will have a fully loaded rocket launcher and [[Seven|7]] spare rockets. But from now on, Jackals will be a problem. Use grenades against them. If you left your Warthog by the path to the substation, flip the one that B022 was carrying when it crashed and use it.


When you get back to the entrance to the main shaft, you will find two Hunters. If you skipped this part, the original squad will still be here. Splatter the Hunters to save ammo. Then go back to the second floor. I recommend driving to it. The door is now unlocked.
When you get back to the entrance to the main shaft, you will find two Hunters. If you skipped this part, the original squad will still be here. Splatter the Hunters to save ammo. Then go back to the second floor. I recommend driving to it. The door is now unlocked.