M6G magnum: Difference between revisions

From Halopedia, the Halo wiki

(Did an overhaul on the article's mention of the KFA-2 scope, and cleaned up some trivia.)
m (Reverting some changes while keeping some in. Also, Gameplay Changes section is for gameplay: no need to mention aesthetic changes.)
Line 19: Line 19:
|operation=[[wikipedia:Recoil_operation#Short_recoil_operation|Short recoil principle]]
|operation=[[wikipedia:Recoil_operation#Short_recoil_operation|Short recoil principle]]
|rate=
|rate=
*About 240 rounds/min (4 rounds/sec) ([[2548]] model)
*About 240 rounds/min (4 rounds/sec) ([[2548]] model){{Citation needed}}
*About 120 rounds/min (2 rounds/sec) ([[2552]] model)<ref name="B.netH3"/>
*About 120 rounds/min (2 rounds/sec) ([[2552]] model)<ref name="B.netH3"/>
|velocity=427 m/sec (1302.35 ft/sec)<ref name="B.netH3"/>
|velocity=427 m/sec (1302.35 ft/sec)<ref name="B.netH3"/>
Line 28: Line 28:
== Specifications ==
== Specifications ==
=== Design details ===
=== Design details ===
The M6G PDWS is a semi-automatic, recoil-operated, magazine-fed, large-caliber handgun. It is a later model of the M6 series sidearms that was distributed to officers and vehicle/weapon crews.<ref name="B.netH3"/> The weapon has a polymer handle, along with a titanium alloy body and a nickel-plate finish. The sidearm fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from an 8-round magazine at a velocity of 427 m/sec (1302.35 ft/sec). In addition, the weapon can be issued with a [[KFA-2 x2]] optical, smart-linked scope.<ref name="variants" group="note"/><ref name="attachments" group="note"/>
The M6G PDWS is a semi-automatic, recoil-operated, magazine-fed, large-caliber handgun. It is a later model of the M6 series sidearms that was distributed to officers and vehicle/weapon crews.<ref name="B.netH3"/> The weapon has a polymer handle, along with a titanium alloy body and a nickel-plate finish. The sidearm fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from an 8-round magazine at a velocity of 427 m/sec (1302.35 ft/sec). In addition, the weapon can be issued with a [[KFA-2 x2]] optical, smart-linked scope.<ref name="variants" group="note"/>


The weapon's performance seems tied to its [[M6G Personal Defense Weapon System#Variants|year of manufacture]].<ref name="variants" group="note"/> Whereas the [[2548]] model used by the [[UNSC Army]] has a rate of fire of 240 rounds per minute (4 rounds per second), the [[2552]] model used by the [[UNSC Marine Corps]] fires at a rate of only 120 rounds per minute (2 per second). In either case, with a maximum effective range of 50 meters, superb accuracy, and high stopping power, the M6G proves very useful during scenarios where primary arms are not available.
The weapon's performance seems tied to its [[M6G Personal Defense Weapon System#Variants|year of manufacture]].<ref name="variants" group="note"/> Whereas the [[2548]] model used by the [[UNSC Army]] has a rate of fire of 240 rounds per minute (4 rounds per second), the [[2552]] model used by the [[UNSC Marine Corps]] fires at a rate of only 120 rounds per minute (2 per second). In either case, with a maximum effective range of 50 meters, superb accuracy, and high stopping power, the M6G proves very useful during scenarios where primary arms are not available.
Line 37: Line 37:


==Variants==
==Variants==
There are at least two variants of the M6G, itself only one of several models in the M6 series. These variants, which bear notable differences in function and superficial design, can be distinguished by their year of manufacture.<ref name="variants" group="note">Due to the considerable differences between [[:File:M6G Pistol view 2.jpg|''Halo 3''<nowiki/>'s M6G]] and [[:File:HaloReach - M6G.png|''Halo: Reach''<nowiki/>'s M6G]], this article assumes that the two incarnations are distinct variants of the weapon.</ref>
There are at least two variants of the M6G, itself only one of several models in the M6 series. These variants, which bear notable differences in function and superficial design, can be distinguished by their year of manufacture.<ref name="variants" group="note">Due to the considerable differences between [[:File:M6G Pistol view 2.jpg|''Halo 3''<nowiki/>'s M6G]] and [[:File:HaloReach - M6G.png|''Halo: Reach''<nowiki/>'s M6G]], this article assumes that the two incarnations are distinct variants of the weapon. The inability to use the weapon's smart-linked scope in ''Halo 3'' is simply a matter of gameplay balance: the scope is clearly modeled on top of the slide in both games.</ref>


[[File:ReachSchematic - Magnum.png|100px|right|thumb|A blueprint of the [[2548]] model.]]
[[File:ReachSchematic - Magnum.png|100px|right|thumb|A blueprint of the [[2548]] model.]]
=== 2548 model ===
=== 2548 model ===
This model was issued to [[UNSC Army]] troopers on [[Reach]] during the [[Fall of Reach|Covenant's invasion]] in the summer of [[2552]]. It has a rate of fire of approximately 240 rounds per minute (4 rounds per second), though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with both top-mounted and underslung attachments, one of which is a [[KFA-2 x2]] smart-linked scope.<ref name="attachments" group="note">It is unclear whether the 2552 model features the KFA-2 scope. The 2548 model features an in-game zoom ability, while the 2552 model does not. Both the 2548 and 2552 models feature a top-mounted attachment, though only the 2548 model features a bottom attachment. This leaves two possibilities: 1) The 2548 model's exclusive bottom attachment features the scope the 2552 model lacks; or 2) Both models feature KFA-2 scopes as their top attachment, with the 2552 model simply lacking the in-game ability to engage the scope for gameplay balance reasons. </ref>.
This model was issued to [[UNSC Army]] troopers on [[Reach]] during the [[Fall of Reach|Covenant's invasion]] in the summer of [[2552]]. It has a rate of fire of approximately 240 rounds per minute (4 rounds per second), though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with an underslung flashlight attachment or laser module.
{{clear}}
{{clear}}
[[File:H3 magnum sm.gif|thumb|right|100px|The 2552 model of the M6G.]]
[[File:H3 magnum sm.gif|thumb|right|100px|The 2552 model of the M6G.]]
=== 2552 model ===
=== 2552 model ===
This model was used by [[UNSC Marine Corps|UNSC Marines]] stationed on [[Earth]] during the fall of 2552. It sports the same general design and proportions as the aforementioned version, despite a subtly longer barrel and lack of an underslung attachment. While its rate of fire is only half that of its predecessor, (roughly 120 rounds per minute), its accuracy is superior.<ref name="B.netH3"/> The top attachment's mounting pins are closer to the muzzle. The slide has vertical serrations and a flat rear. The magazine release is set just in front of the safety switch and has a thin, rectangular lip akin to earlier M6 models. The striker is recessed into the slide as on a 21st century [[Wikipedia:Glock|Glock]].
This model was used by [[UNSC Marine Corps|UNSC Marines]] stationed on [[Earth]] during the fall of 2552. It sports the same general design and proportions as the aforementioned version, despite a subtly longer barrel and lack of an underslung attachment. While its rate of fire is only half that of its predecessor, (roughly 120 rounds per minute), its accuracy is superior.<ref name="B.netH3"/> The smart-linked scope's mounting pins are closer to the muzzle. The slide has vertical serrations and a flat rear. The magazine release is set just in front of the safety switch and has a thin, rectangular lip akin to earlier M6 models. The striker is recessed into the slide as on a 21st century [[Wikipedia:Glock|Glock]].
{{clear}}
{{clear}}


==Gameplay==
==Gameplay==
===Changes from ''Halo 3'' to ''Halo: Reach''===
===Changes from ''Halo 3'' to ''Halo: Reach''===
*Features a zooming capability.
*The smart-linked scope is now once again usable.
*Has reticule bloom, like most weapons in ''Halo: Reach''.
*Has reticule bloom, like most weapons in ''Halo: Reach''.
*Nearly doubled rate of fire.
*Nearly doubled rate of fire.
*Has a differently designed slide, grip, and magazine.
*Has an attachment module mounted underneath the barrel.
*Slightly shorter barrel.
*Different firing sound.
*Different reloading and melee animations that are very similar to those of the M6D from ''Halo: Combat Evolved'', wherein the SPARTAN flips the weapon in the air after striking.
*Different reloading and melee animations that are very similar to those of the M6D from ''Halo: Combat Evolved'', wherein the SPARTAN flips the weapon in the air after striking.


==Trivia==
==Trivia==
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of M6G Magnum Pistol}}
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of M6G Magnum Pistol}}
*In ''Halo 3'', the stamping on the side of the M6G incorrectly labels it as a [[M6C Personal Defense Weapon System|Model 6C]]. In ''Halo: Reach'', it is labeled as a [[M6B Personal Defense Weapon System|Model 6B]], though this was corrected in the M6 series article on ''Halo Waypoint''.<ref name="fixed">[http://halo.xbox.com/en-us/Universe/Detail/magnum/f4c403d6-269e-499a-ac14-9a696e0a5b27 '''Halo Waypoint''': ''Magnum'']</ref>.
*In ''Halo 3'', the stamping on the side of the M6G incorrectly labels it as a [[M6C Personal Defense Weapon System|Model 6C]]. In ''Halo: Reach'', it is labeled as a [[M6B Personal Defense Weapon System|Model 6B]], though this was corrected in the M6 series article on ''Halo Waypoint''.<ref name="fixed">[http://halo.xbox.com/en-us/Universe/Detail/magnum/f4c403d6-269e-499a-ac14-9a696e0a5b27 '''Halo Waypoint''': ''Magnum'']</ref>
**Similarly, [[WETA Workshop]]'s M6G prop features the same manufacturer's markings as the ''Halo 3'' model, albeit stenciled instead of engraved. However, the year 2552 is misprinted as 5225.<ref>[[:File:Halo3-M6GPistol-Slide-Replica.jpg|WETA Workshop's M6G replica]]</ref>
**Similarly, [[WETA Workshop]]'s M6G prop features the same manufacturer's markings as the ''Halo 3'' model, albeit stenciled instead of engraved. However, the year 2552 is misprinted as 5225.<ref>[[:File:Halo3-M6GPistol-Slide-Replica.jpg|WETA Workshop's M6G replica]]</ref>
**Bungie may have originally intended the ''Halo: Reach'' weapon to actually be the M6B, as evidenced by its vastly dissimilar aesthetic design and gameplay function -- characteristics that are typical of entirely different M6 variants rather than sub-variants of the same M6 variant. It is unknown whether Bungie intended to canonize this weapon as the M6G and simply left the "Model 6B" printing on the slide, or if the canonization as the M6G was the mistake.
*Like the M6D, the M6G has Asian calligraphy stamped on the barrel, but in this case, they are Korean Hangul, not Japanese Kanji. It is also featured on the bottom of the magazine. The symbol 일곱 (''il-gohb'') translates to [[List of "seven" references in the Halo series|the number seven]].
*Like the M6D, the M6G has Asian calligraphy stamped on the barrel, but in this case, they are Korean Hangul, not Japanese Kanji. It is also featured on the bottom of the magazine. The symbol 일곱 (''il-gohb'') translates to [[List of "seven" references in the Halo series|the number seven]].
*It is incorrectly labeled in the ''Halo 3'' instruction manual as holding 12 rounds per magazine, instead of the actual 8.
*It is incorrectly labeled in the ''Halo 3'' instruction manual as holding 12 rounds per magazine, instead of the actual 8.
*In ''Halo 3'', when a full magazine is emptied, the slide of the M6G does not lock back to wait for another fresh magazine to be inserted.
*In ''Halo 3'', when a full magazine is emptied, the slide of the M6G does not lock back to wait for another fresh magazine to be inserted.
*In ''Halo: Reach'', Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in ''Halo: Combat Evolved''. Elites, however, use an animation similar to that used by both species in ''Halo 3''.
*In ''Halo: Reach'', Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in ''Halo: Combat Evolved''. Elites, however, use an animation similar to that used by both species in ''Halo 3''.
*The M6G features unusable mystery attachments in both games in which it appears. In ''Halo 3'', this would be its single top-mounted attachment. In ''Halo: Reach'', one attachment is a usable scope and the other is unusable. It is unclear whether the top or bottom attachment is the usable scope due to its absence in ''Halo 3''.
*The M6G features unusable attachments in both games in which it appears. The scope is unusable in ''Halo 3'' for gameplay balance, while the flashlight is unusable in ''Halo: Reach'' due to the introduction of night vision equipment.
*John-117 wields an M6G (''Halo: Reach'' version) in the cover art of ''[[Halo: Combat Evolved Anniversary]]'' in lieu of the M6D, which is featured in the game. The cover art was designed while the ''Reach'' M6G model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced (ironically, by ''Halo 3'''s M6G model).
*John-117 wields an M6G (''Halo: Reach'' version) in the cover art of ''[[Halo: Combat Evolved Anniversary]]'' in lieu of the M6D, which is featured in the game. The cover art was designed while the ''Reach'' M6G model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced (ironically, by ''Halo 3'''s M6G model).