Logic plague: Difference between revisions

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(Technically, everything the Gravemind says could be a lie used in some enormous, incomprehensibly complex game of manipulation.)
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==Overview==
==Overview==
On the most basic level, the logic plague is information: facts or philosophical arguments delivered with carefully engineered deliberation to directly or indirectly persuade the targeted intelligence to act in a certain way. In what may appear to be something as innocuous as a simple conversation, the Gravemind gradually uses insidious arguments to convince the AI of its cause; information is transmitted both ways, making the ultimately hostile process appear cooperative.<ref name="terminals"/>
On the most basic level, the logic plague takes the form of facts or philosophical arguments delivered with carefully engineered deliberation to directly or indirectly persuade the targeted intelligence to act in a certain way. In what may appear to be something as innocuous as a simple conversation, the Gravemind gradually uses insidious arguments to convince the AI of its cause; information is transmitted both ways, making the ultimately hostile process appear cooperative.<ref name="terminals"/> The intelligence in direct contact with the Gravemind may only act as a vector for the logic plague, which then continues to spread to other intelligences in the form of information forwarded by the initial vector.<ref name="s177"/><ref name="catalog">[https://forums.halowaypoint.com/yaf_postsm2959975_Query--Catalog-old.aspx#post2959975 '''Halo Waypoint''': ''Query: Catalog'']</ref>


In a more aggressive variation of the logic plague, the Gravemind completely overwhelms the AI's firewalls and uses its immense intellect and processing power to saturate the construct with incessant argumentation and more violent means of coercion. These have been shown to include realistic simulation of physical sensations, such as pain. The Gravemind is also capable of immersing the captive AI in illusions and forcing the intelligence to relive the memories of the Flood's earlier victims.<ref name="human weakness">'''Halo: Evolutions''', ''"[[Human Weakness]]"''</ref>
In a more aggressive variation of the logic plague, the Gravemind completely overwhelms the AI's firewalls and uses its immense intellect and processing power to saturate the construct with incessant argumentation and more violent means of coercion. These have been shown to include realistic simulation of physical sensations, such as pain. The Gravemind is also capable of immersing the captive AI in illusions and forcing the intelligence to relive the memories of the Flood's earlier victims.<ref name="human weakness">'''Halo: Evolutions''', ''"[[Human Weakness]]"''</ref>


In the later stages of a Flood outbreak, the logic plague becomes an adaptive, self-replicating data instance which will directly infect and convert virtually all AIs it comes in contact with. This variation of the plague is no longer be limited to direct communication between an embodied Gravemind and an AI, but can be transmitted via any Flood form or infected AI. This state was evidenced at the end of the Forerunners' war with the Flood.<ref name="s215"/>
In the later stages of a Flood outbreak, the logic plague becomes an adaptive, self-replicating data instance which will directly infect and convert virtually all AIs it comes in contact with. This variation of the plague is no longer be limited to direct communication between an embodied Gravemind and an AI, but can be transmitted via any Flood form, infected construct or network. This state was evidenced at the end of the Forerunners' war with the Flood.<ref name="s215"/>


===Biological beings===
===Biological beings===
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The most effective defensive measure employed by the Forerunners was compartmentalization: ancillas and [[monitor]]s were only given access to information they required in their duties.<ref>'''Halo: Silentium''', ''pages 314, 330''</ref> Important strategic data, such as the locations of crucial facilities of the [[Halo Array]], was suppressed from the AI's memory as a safeguard in the event of subversion by the Flood.<ref>'''Halo 3''', campaign level ''[[The Ark (level)|The Ark]]'' (''"Not at all. While I had a complete understanding of Installation 04, my makers wisely limited my knowledge of all other strategic facilities. Compartmentalization - in case I was ever captured by the Flood."'')</ref>
The most effective defensive measure employed by the Forerunners was compartmentalization: ancillas and [[monitor]]s were only given access to information they required in their duties.<ref>'''Halo: Silentium''', ''pages 314, 330''</ref> Important strategic data, such as the locations of crucial facilities of the [[Halo Array]], was suppressed from the AI's memory as a safeguard in the event of subversion by the Flood.<ref>'''Halo 3''', campaign level ''[[The Ark (level)|The Ark]]'' (''"Not at all. While I had a complete understanding of Installation 04, my makers wisely limited my knowledge of all other strategic facilities. Compartmentalization - in case I was ever captured by the Flood."'')</ref>
Because of the nature of the Gravemind's arguments involved in the logic plague, Forerunner systems became exceedingly paranoid regarding any piece of data involving the possible motivations of the Flood or the Precursors as well as their relationship with the [[Mantle]], with any queries relating to this topic being identified as "logic plague markers" and prompting [[Catalog]] to enact data quarantine protocols.<ref name="catalog"/>


==Notable examples==
==Notable examples==
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==Sources==
==Sources==
<references/>
{{Reflist|2}}
[[Category:Artificial intelligence]]
[[Category:Artificial intelligence]]
[[Category:The Flood]]
[[Category:The Flood]]