Dawn/Walkthrough: Difference between revisions

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Once you exit the airlock, immediately swap a Battle Rifle for your Magnum. Start sniping any Covenant you see, but be wary of the Beam Rifle-toting Jackals. Also, if the reticule turns red, and you don't think you'll kill them outright, DO NOT TAKE THE SHOT. It's better to get a guaranteed headshot than waste 3-5 rounds shooting them in the torso. Also, a forewarning, the Needler can now supercombine on YOU, so if you see anyone with it, kill them. Don't worry about the cruiser reaching you before you fire the missile, you have all the time in the world. As you clear out enemies, move around the wrecked walkway when it is safe to do so. It may be tempting to jump in and kill any remaining enemies, but you'll just end up signing your death warrant. Be careful of the Elites, though. Be prepared with plasma grenades, and a charged Plasma Pistol (grab a replacement from any dead Grunt or Jackal should you run low), should you need them. As you progress around the perimeter of the ship, always be on the lookout for any remaining enemies. When you get up to the missile controls, you'll see a Jackal and an Elite. Try and stick a grenade onto the Elite. Failing that, use a Plasma Pistol to drain his shields, then nail him in the face with a Battle Rifle round. As for the Jackal, just shoot him in the face. If your Battle Rifle is low on ammunition, swap it for the Jackal's Carbine Now, activate the missile controls. Immediately after doing so, SPRINT towards the missile that's emerging. If you manage not to get caught in a missile battery or a Covenant Supply Depot, you should reach the blast door before the Covenant's boots even touch the ship, which will set off a cutscene.
Once you exit the airlock, immediately swap a Battle Rifle for your Magnum. Start sniping any Covenant you see, but be wary of the Beam Rifle-toting Jackals. Also, if the reticule turns red, and you don't think you'll kill them outright, DO NOT TAKE THE SHOT. It's better to get a guaranteed headshot than waste 3-5 rounds shooting them in the torso. Also, a forewarning, the Needler can now supercombine on YOU, so if you see anyone with it, kill them. Don't worry about the cruiser reaching you before you fire the missile, you have all the time in the world. As you clear out enemies, move around the wrecked walkway when it is safe to do so. It may be tempting to jump in and kill any remaining enemies, but you'll just end up signing your death warrant. Be careful of the Elites, though. Be prepared with plasma grenades, and a charged Plasma Pistol (grab a replacement from any dead Grunt or Jackal should you run low), should you need them. As you progress around the perimeter of the ship, always be on the lookout for any remaining enemies. When you get up to the missile controls, you'll see a Jackal and an Elite. Try and stick a grenade onto the Elite. Failing that, use a Plasma Pistol to drain his shields, then nail him in the face with a Battle Rifle round. As for the Jackal, just shoot him in the face. If your Battle Rifle is low on ammunition, swap it for the Jackal's Carbine Now, activate the missile controls. Immediately after doing so, SPRINT towards the missile that's emerging. If you manage not to get caught in a missile battery or a Covenant Supply Depot, you should reach the blast door before the Covenant's boots even touch the ship, which will set off a cutscene.


==Through The Fire==
==Abandon Ship! Close Down The Circus! Evacuate The Zoo!==
Turn around and ''run''. The Gravity Well won't affect you, specifically, but look where you walk, because it affects the scenery, and you don't want the last thing you see to be a Covenant antennae array punching through your chest. Get to the airlock on your right. As you enter, wait for the room to pressurize. Then run like crazy through the halls, but being mindful of the explosions. Just because Cortana rewrote the suit's firmware doesn't mean you're immune to explosions. Don't bother killing any Covenant, the ship will do that for you. Just keep sprinting towards any waypoints you see. Once you see the Elite limping down the hallway, you've almost made it. Turn left to reach a sealed door. Mind the Grunts don't shoot you. Then open the door and watch as the final cutscene plays.
Turn around and ''run''. The Gravity Well won't affect you, specifically, but look where you walk, because it affects the scenery, and you don't want the last thing you see to be a Covenant antennae array punching through your chest. Get to the airlock on your right. As you enter, wait for the room to pressurize. Then run like crazy through the halls, but being mindful of the explosions. Just because Cortana rewrote the suit's firmware doesn't mean you're immune to explosions. Don't bother killing any Covenant, the ship will do that for you. Just keep sprinting towards any waypoints you see. Once you see the Elite limping down the hallway, you've almost made it. Turn left to reach a sealed door. Mind the Grunts don't shoot you. Then open the door and watch as the final cutscene plays.