Cooperative play: Difference between revisions
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''[[Halo: Reach]]'', like its predecessors, has full co-op features, but unlike the previous games, no player's appearance is set. Each player can extensively customize the appearance of [[SPARTAN-B312|Noble Six]] in Campaign mode, and this appearance is applied to their character in co-op as well. No changes are made to Campaign dialogue to reflect the fact that there are up to ''four'' "Noble Sixes". | ''[[Halo: Reach]]'', like its predecessors, has full co-op features, but unlike the previous games, no player's appearance is set. Each player can extensively customize the appearance of [[SPARTAN-B312|Noble Six]] in Campaign mode, and this appearance is applied to their character in co-op as well. No changes are made to Campaign dialogue to reflect the fact that there are up to ''four'' "Noble Sixes". | ||
The number of enemies is | The number of enemies is determined by how many players are present. For example, on the final section of the the level ''[[Winter Contingency (level)|Winter Contingency]]'', there would be two [[Sangheili Zealot]]s in total on campaign solo. However, if there are two players on cooperative play, there would be three Zealots in total. | ||
When playing co-op through System Link or Xbox LIVE, each player can see their own version of Noble Six in cutscenes. During split-screen co-op, cutscenes | When playing co-op through System Link or Xbox LIVE, each player can see their own version of Noble Six in cutscenes. During split-screen co-op, cutscenes depict the version of Noble Six belonging to the player who triggered the cutscene. | ||
===''Halo: Combat Evolved Anniversary''=== | ===''Halo: Combat Evolved Anniversary''=== |