Flying Elephant: Difference between revisions

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=== Explosive method ===
=== Explosive method ===
A more spectacular result can be achieved through the use of explosives. A player should start by removing all [[Fusion core|Fusion Coils]] and [[Plasma battery|Plasma Batteries]] from the level. They should then place as many Fusion Coils and Plasma Batteries as they can inside of the Elephant -- preferably in the back area, taking care to set the items to [[Forge/Tricks#Instant Respawn|Instant Respawn]]. At this point, the player need only detonate the explosives through any means; [[AV-14 Hornet|Hornet]] missiles can create a particularly dramatic result.  To prevent the elephant from falling when it begins to take off you may want to create constant fire on the explosives (preferably with a Hornet)
A more spectacular result can be achieved through the use of explosives. A player should start by removing all [[Fusion core|Fusion Coils]] and [[Plasma battery|Plasma Batteries]] from the level. They should then place as many Fusion Coils and Plasma Batteries as they can inside of the Elephant—preferably in the back area, taking care to set the items to [[Forge/Tricks#Instant Respawn|Instant Respawn]]. At this point, the player need only detonate the explosives through any means; [[AV-14 Hornet|Hornet]] missiles can create a particularly dramatic result.  To prevent the elephant from falling when it begins to take off you may want to create constant fire on the explosives (preferably with a Hornet)


First, the Elephant will buck from the initial blast. The explosives will repsawn instantaneously, such that the explosion "re-triggers" itself in an endless cycle of detonations and spawns. This perpetual explosion will carry the Elephant skyward. Once the Elephant clears enough ground to begin orbit, it will not come down unless interfered with. Despite being very high in the air, the Elephant will only travel around the outer ring of the map, as there are Elephant-only [[Invisible Walls|invisible barriers]] that prevent it from going anywhere else.
First, the Elephant will buck from the initial blast. The explosives will repsawn instantaneously, such that the explosion "re-triggers" itself in an endless cycle of detonations and spawns. This perpetual explosion will carry the Elephant skyward. Once the Elephant clears enough ground to begin orbit, it will not come down unless interfered with. Despite being very high in the air, the Elephant will only travel around the outer ring of the map, as there are Elephant-only [[Invisible Walls|invisible barriers]] that prevent it from going anywhere else.


This method has actually been described in a [[Bungie.net]] Weekly Update.<ref>[http://www.bungie.net/News/content.aspx?cid=12685 Bungie Weekly Update 08/03/07]</ref>
This method has actually been described in a [[Bungie.net]] Weekly Update.<ref>[http://halo.bungie.net/News/content.aspx?cid=12685 Bungie Weekly Update 08/03/07]</ref>


{{quote|Petar, one of our engineers, found a saved film from one of our testers playing on Sandtrap. He basically placed a RIDICULOUS number of exploding fusion cores on and inside the Elephant vehicle. They had their respawn times set to as close to  “instant” as Forge allows, so that every time one exploded, it respawned. Now, it doesn’t take a genius to figure out what kind of chain reaction this would cause once a single core was detonated.''
{{quote|Petar, one of our engineers, found a saved film from one of our testers playing on Sandtrap. He basically placed a RIDICULOUS number of exploding fusion cores on and inside the Elephant vehicle. They had their respawn times set to as close to  “instant” as Forge allows, so that every time one exploded, it respawned. Now, it doesn’t take a genius to figure out what kind of chain reaction this would cause once a single core was detonated.''
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=== Lag method ===
=== Lag method ===
Sometimes, in [[Matchmaking]] or large [[Custom Game]]s, the Elephant will begin to sink into the ground, probably because of [[lag]]. When movable objects intersect each other in ''Halo 3'', they are rapidly forced out -- sometimes to the point of being blown apart. In the case of the Elephant, when it sinks too much, it will be shot out of the ground and sent flying. Usually it isn't sent too high, but in cases of extreme lag, it can be shot all the way across the map. In most cases, the Elephant will simply do a barrel roll and land upside down. The more people and objects that are on the Elephant, the more likely it is to glitch -- again supporting the lag theory. Some believe that this phenomenon may be related to [[The Bump]].
Sometimes, in [[Matchmaking]] or large [[Custom Game]]s, the Elephant will begin to sink into the ground, probably because of [[lag]]. When movable objects intersect each other in ''Halo 3'', they are rapidly forced out—sometimes to the point of being blown apart. In the case of the Elephant, when it sinks too much, it will be shot out of the ground and sent flying. Usually it isn't sent too high, but in cases of extreme lag, it can be shot all the way across the map. In most cases, the Elephant will simply do a barrel roll and land upside down. The more people and objects that are on the Elephant, the more likely it is to glitch—again supporting the lag theory. Some believe that this phenomenon may be related to [[The Bump]].


==Related pages==
==Related pages==