Bungie ViDoc: O Brave New World: Difference between revisions

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'''[[Alexander Seropian]]''': "My senior in college was taking an artifical intelligence class, and Jason was in that class. He had a way cooler computer than I did, which really pissed me off. You know, so we just got to talking and tried partnering up."
'''[[Alexander Seropian]]''': "My senior in college was taking an artifical intelligence class, and Jason was in that class. He had a way cooler computer than I did, which really pissed me off. You know, so we just got to talking and tried partnering up."


'''Martin O'Donnell''': It wwas clear, right from the get-go that Alex was the business guy, Jason was the creative guy."
'''Martin O'Donnell''': It was clear, right from the get-go that Alex was the business guy, Jason was the creative guy."


'''Jason Jones''': "I was working on a game and Alex was trying to start a company."
'''Jason Jones''': "I was working on a game and Alex was trying to start a company."


'''Alex Seropean''': "So here we are in down town [[Chicago]]. This is the classiest part of town. The original Bungie was not here. For that, we've got to go south.
'''Alexander Seropean''': "So here we are in down town [[Chicago]]. This is the classiest part of town. The original Bungie was not here. For that, we've got to go south.
 
"We occupied the second floor, so we got broken into a couple of times."
 
"There was that crack house behind the building."
 
"I was employee number five. We were in one room... well a room and a half. Everybody did did everything."
 
'''Jason jones''': "We ended up with Pathways."
 
"Pathways into Darkness was our first successful game. It had made a prophet."
 
''Gameplay of Pathways is presented.''
 
'''Alexander Seropean''': "Then came Marathon, which was a real big hit for us."
 
''Marathon gameplay is is presented.''
 
'''[[Claude Errera]]''': "Marathon was the first shooter which had verticality to it."
 
"It had that Sci-Fi sensibility. Mac gaming didn't really exist for me before Marathon."
 
'''[[Lorraine McLees]]''': "Marathon made me dizzy!"
 
"I remember being amazed at this world that Bungie had created."
 
"We were bound by the comradery."
 
'''Alexander Seropean''': "It was our lives; 24/7. It was kind of like being in a band."
 
'''Martin O'Donnell''': "But the project that we were working on which was called Myth, which I though was really interesting."
 
'''Alexander Seropean''': One of the most significant things that we had done with Myth was we developed it for both the Mac and the PC at the same time."
 
"It was interesting how Bungie was able to nail both First-person shooters for the Mac and move to the other big genre which was Strategy games for the PC, and then nail that with Myth."
 
'''Claude Errera''': "Myth's the first time that Real-time strategy didn't have micro managing built into it."
 
''Myth gameplay is presented."
 
"Myth was a revolution. It was an RTS which got rid of all of the bull *bleep*."
 
'''Lorraine McLees''': "You use the terrain to your advantage. Which isn't something that a lot of games did at the time."
 
'''Martin O'Donnell''': "I definitely did not think Bungie would last. It didn't seem like they had a real plan for the future."
 
'''Jason Jones''': We had the advantage twenty years ago of being really stupid. I mean young, but young is stupid. In that mind set, anything is possible. So you just get started and figure out what is hard on the way."
 
'''Dave Dunn''': "The first time I meat Jason, he said 'Why are you okay with building environments the way your making environments?', and I said 'Like I have a choice?' and he said 'Yeah, absolutely!'. I was 'Ah, so that is what our culture is about'."
 
'''Alexander Seropean''': I think it all starts with the idea that we were our own customer and that anyone else who going to play our games, we were in their shoes."
 
'''A big moment in Bungie, I think one that stands out to me is the


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