Metropolis (Level): Difference between revisions

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[[Image:Metropolistank.jpg|thumb|You can save the Scorpion by driving a vehicle to it. Note the unarmed driver sitting on the tank and the plain front on the vehicle's hull.]]
[[Image:Metropolistank.jpg|thumb|You can save the Scorpion by driving a vehicle to it. Note the unarmed driver sitting on the tank and the plain front on the vehicle's hull.]]
*It's possible to save the tank that gets destroyed by the Scarab. Instead of going up the stairs on foot, take a Ghost or Warthog and drive off the roof and get the Marine out of the Scorpion Tank and reverse. The driver will have no armor, weapons, and occasionally, no face. This Marine is different every time. If given a chance to sit on the tank's hull will position his hands as though he is holding an weapon though he is not. Also, saving the tank will often cause the scripted dialogue to play out of order.
*It's possible to save the tank that gets destroyed by the Scarab. Instead of going up the stairs on foot, take a Ghost or Warthog and drive off the roof and get the Marine out of the Scorpion Tank and reverse. The driver will have no armor, weapons, and occasionally, no face. This Marine is different every time. If given a chance to sit on the tank's hull will position his hands as though he is holding an weapon though he is not. Also, saving the tank will often cause the scripted dialogue to play out of order.
*The tank can also be saved by firing one rocket at it, which will kill the driver but leave the tank alive. The Scarab's gun will go through the firing animation but nothing will come out of it.  
*The tank can also be saved by firing one rocket at it, which will kill the driver but leave the tank alive. The Scarab's gun will go through the firing animation but nothing will come out of it.
*It is possible to get the tank over the stuck doors in the tunnel (as it is with a Warthog or Ghost). The first is rather easy, the second takes a bit of positioning. However, beyond that, you'll have to continue on foot (or use a Warthog or Ghost, as they will fit in the pipe). You must aim the right treads so they are lined up with the wall, then go partially up the wall and quickly steer left. It should go through the gap. This is very useful for Legendary. It is also found to be easier backing up over the doors.
*It is possible to get the tank over the stuck doors in the tunnel (as it is with a Warthog or Ghost). The first is rather easy, the second takes a bit of positioning. However, beyond that, you'll have to continue on foot (or use a Warthog or Ghost, as they will fit in the pipe). You must aim the right treads so they are lined up with the wall, then go partially up the wall and quickly steer left. It should go through the gap. This is very useful for Legendary. It is also found to be easier backing up over the doors.
*If you take the Wraith tank on the bridge, and use the mortar on the Phantom that carries another Wraith. If you keep hitting that Phantom with the mortar, it will get "stuck" on the cables holding up the bridge. The Phantom cannot be destroyed, like others in ''Halo 2'', but repeated shots with the mortar will slide it slightly on the cable it gets stuck on.
*If you take the Wraith tank on the bridge, and use the mortar on the Phantom that carries another Wraith. If you keep hitting that Phantom with the mortar, it will get "stuck" on the cables holding up the bridge. The Phantom cannot be destroyed, like others in ''Halo 2'', but repeated shots with the mortar will slide it slightly on the cable it gets stuck on.
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*When on the bridge, if you are under the Phantom that drops off the Wraith at the end of the bridge then the Phantom will not drop the Wraith and will fly away with the Wraith still attached to it.
*When on the bridge, if you are under the Phantom that drops off the Wraith at the end of the bridge then the Phantom will not drop the Wraith and will fly away with the Wraith still attached to it.
*If you jump aboard the Scarab after the first bridge bit and kill all covenant on board, in the cut scene it will still be docked at the end.
*If you jump aboard the Scarab after the first bridge bit and kill all covenant on board, in the cut scene it will still be docked at the end.
*If you jump on the rear leg of the scarab at the end of the levee and walk forward your legs will detach from your body and end up in the gap between the scarabs body and leg. you can also use this position to look inside the scarab and kill anyone inside but first you must go inside the scarab to make the elites spawn as there is no way off the leg once on it.
*If you jump on the rear leg of the scarab at the end of the level and walk forward your legs will detach from your body and end up in the gap between the scarabs body and leg. you can also use this position to look inside the scarab and kill anyone inside but first you must go inside the scarab to make the elites spawn as there is no way off the leg once on it.


====Mistakes====
====Mistakes====