M19 SSM Rocket Launcher: Difference between revisions

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m (It says in the Halo 2 manual that the model was M41 SSR)
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{{Ratings}}
{{Ratings}}
{{Era|HW|FOR|RVB|H1|TF|H2|GOO}}
{{Era|HW|FOR|RVB|H1|TF|H2|GOO}}
<center>''Were you also looking for the [[M19-B SAM Missile Launcher]], mentioned in [[Halo: Ghosts of Onyx]], or the [[M41 SSR MAV/AW Rocket Launcher]], used in [[Halo 3]]?''</center>
<center>''Were you also looking for the [[M19-B SAM Missile Launcher]], mentioned in [[Halo: Ghosts of Onyx]], or the [[M41 SSR MAV/AW Rocket Launcher]], used in [[Halo 2]] and [[Halo 3]]?''</center>
{{Weapon
{{Weapon
| image=[[Image:Rocketlauncher.jpg|M19 Rocket Launcher|300px]]
| image=[[Image:Rocketlauncher.jpg|M19 Rocket Launcher|300px]]
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| magazine=2 rockets
| magazine=2 rockets
| maxammo=
| maxammo=
*Halo 1:10 rockets or 5 magazines
*Halo 2:8 rockets or 4 magazines
| ammotype=[[102mm High-Explosive Anti-Tank]] (Shaped Charge)
| ammotype=[[102mm High-Explosive Anti-Tank]] (Shaped Charge)
| operation=
| operation=
| rate of fire=Moderate
| rate of fire=Moderate
| accuracy= In Games:
| accuracy= In Games:
*Halo 1: High, no homing
High, no homing
*Halo 2: Very High. Perfect when homing to vehicles
| range=Medium to Long Range
| range=Medium to Long Range
| era=Battle of Installation 04 to the battle of High Charity
| era=Battle of Installation 04 to the battle of High Charity
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*[[United Rebel Front]]
*[[United Rebel Front]]
}}
}}
The '''M19 SSM Rocket Launcher'''<ref>In the Halo PC manual</ref> is a heavy ordnance [[weapon]] used by [[UNSC]] forces in the ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]''<ref>http://www.xbox.com/en-US/games/h/halo2/gamemanual.htm</ref> eras to combat armored vehicles. It features a 2x scope, and, in ''Halo 2'', lock-on capabilities. It is designed so that it can be used by all [[UNSC Marine Corps]] personnel. It is also known as the SPNKr, or ''"Spanker"'' for the letters painted on the side, as a reference to its namesake from Bungie's previous Marathon franchise.
The '''M19 SSM Rocket Launcher'''<ref>In the Halo PC manual</ref> is a heavy ordnance [[weapon]] used by [[UNSC]] forces in the ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]''<ref>http://www.xbox.com/en-US/games/h/halo2/gamemanual.htm</ref> eras to combat armored vehicles. It features a 2x scope. It is designed so that it can be used by all [[UNSC Marine Corps]] personnel. It is also known as the SPNKr, or ''"Spanker"'' for the letters painted on the side, as a reference to its namesake from Bungie's previous Marathon franchise.






==Summary==
==Summary==
The '''M19 SSM Rocket Launcher''', alternatively called the ''SPNKr'', ''Jackhammer'', ''Rox'', or ''Hunter Killer'' (by some fans, due to its effective use against [[Hunters]] and their heavy armor) is a heavy ordnance weapon of the [[UNSC]] arsenal used in ''Halo: Combat Evolved'' and ''Halo 2''. It fires H.E.A.T. (High Explosive Anti-Tank) rockets. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy, although in ''Halo: Combat Evolved'' it falls in altitude and moves at a very slow rate if fired from a long distance.
The '''M19 SSM Rocket Launcher''', alternatively called the ''SPNKr'', ''Jackhammer'', ''Rox'', or ''Hunter Killer'' (by some fans, due to its effective use against [[Hunters]] and their heavy armor) is a heavy ordnance weapon of the [[UNSC]] arsenal used in ''Halo: Combat Evolved''. It fires H.E.A.T. (High Explosive Anti-Tank) rockets. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy, although in it falls in altitude and moves at a very slow rate if fired from a long distance.


The weapon consists of two disposable barrels and the weapon unit, allowing two consecutive shots. When reloading, the spent barrels are discarded and a new pair inserted. With this mechanism, a Marine can greatly reduce the weight he carries without throwing the weapon away, and reduced production costs as only the barrels are thrown away. A [[Spartan]] wielding one is also very effective, since their augmentations have given them the ability to wield both a Rocket Launcher and a small sidearm at the same time, though this is only seen in a cinematic in the ''Halo 2'' level [[Delta Halo (level)|Delta Halo]], and cannot be done during actual gameplay. Still, it is a heavy ordnance weapon and is very effective at killing the enemy, but if fired at a target that is too close, the blast can and most likely will kill the user.
The weapon consists of two disposable barrels and the weapon unit, allowing two consecutive shots. When reloading, the spent barrels are discarded and a new pair inserted. With this mechanism, a Marine can greatly reduce the weight he carries without throwing the weapon away, and reduced production costs as only the barrels are thrown away. A [[Spartan]] wielding one is also very effective, since their augmentations have given them the ability to wield both a Rocket Launcher and a small sidearm at the same time, though this is only seen in a cinematic in the ''Halo 2'' level [[Delta Halo (level)|Delta Halo]], and cannot be done during actual gameplay. Still, it is a heavy ordnance weapon and is very effective at killing the enemy, but if fired at a target that is too close, the blast can and most likely will kill the user.


==Advantages==
==Advantages==
The Rocket Launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of targets at any range and can kill both the passengers and crew of nearly any vehicle (with the exception of the [[Scorpion Tank]] or [[Wraith]]  which takes two to three hits) with one direct hit. It is very useful for killing [[Hunters]], which are often the most difficult enemies to kill. For an anti-tank weapon it is capable of inflicting mass damage to tanks and wraiths because of its ability to quickly launch two consecutive shots, so it is effective in close range assaults against tanks. In ''Halo: Combat Evolved'', it was originally possible to kill someone with a single running or jumping version of the Rocket Launcher's melee attack. This has since been corrected. Also in ''Halo 2'' and ''[[Halo 3|3]]'' it has a nice propulsion alternative for the "[[grenade jump]]" if done correctly. With the Rocket Launcher you do not have to have perfect aim as the blast's splash damage will be enough to kill them. The lock-on feature in ''Halo 2'' makes aiming much easier and makes killing vehicles almost a guarantee. This feature was deleted in ''Halo 3'' since the [[Missile Pod]] has the lock-on feature in a package that Bungie considers to be more balanced gameplay-wise. The rocket launcher is also very hard to dodge.
The Rocket Launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of targets at any range and can kill both the passengers and crew of nearly any vehicle (with the exception of the [[Scorpion Tank]] or [[Wraith]]  which takes two to three hits) with one direct hit. It is very useful for killing [[Hunters]], which are often the most difficult enemies to kill. For an anti-tank weapon it is capable of inflicting mass damage to tanks and wraiths because of its ability to quickly launch two consecutive shots, so it is effective in close range assaults against tanks. It was originally possible to kill someone with a single running or jumping version of the Rocket Launcher's melee attack. This has since been corrected. Also in ''Halo 2'' and ''[[Halo 3|3]]'' it has a nice propulsion alternative for the "[[grenade jump]]" if done correctly. With the Rocket Launcher you do not have to have perfect aim as the blast's splash damage will be enough to kill them. The lock-on feature in ''Halo 2'' makes aiming much easier and makes killing vehicles almost a guarantee. This feature was deleted in ''Halo 3'' since the [[Missile Pod]] has the lock-on feature in a package that Bungie considers to be more balanced gameplay-wise. The rocket launcher is also very hard to dodge.


==Disadvantages==
==Disadvantages==
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*Its reload time is quite slow - about three to five seconds.
*Its reload time is quite slow - about three to five seconds.
*The rockets leave a trail of black smoke in their wake, giving away the operator's position and necessitating a fire-and-displace strategy of engagement.
*The rockets leave a trail of black smoke in their wake, giving away the operator's position and necessitating a fire-and-displace strategy of engagement.
*Ammunition is often limied or unavailable, and the player can carry only 10 rockets in ''Halo: Combat Evolved'', and 8 in ''Halo 2'' and ''Halo 3''.
*Ammunition is often limied or unavailable, and the player can carry only 10 rockets.
*The blast of a rocket can severely injure or kill its operator if fired carelessly into surrounding terrain or at an enemy at extremely close range.
*The blast of a rocket can severely injure or kill its operator if fired carelessly into surrounding terrain or at an enemy at extremely close range.
*The rocket travels slowly enough to be dodged, and trying to hit moving vehicles from long range will require very precise timing and a predictable opponent. In ''Halo 2'', this is not an issue due to the homing missiles. Also the Rocket Launcher has only two rockets, leaving the operator vulnerable during the long reload time if another weapon is not loaded and ready. The [[Fuel Rod Gun]] is better for rapidly firing more than two shots in succession, but sacrifices destructive power.
*The rocket travels slowly enough to be dodged, and trying to hit moving vehicles from long range will require very precise timing and a predictable opponent. In ''Halo 2'', this is not an issue due to the homing missiles. Also the Rocket Launcher has only two rockets, leaving the operator vulnerable during the long reload time if another weapon is not loaded and ready. The [[Fuel Rod Gun]] is better for rapidly firing more than two shots in succession, but sacrifices destructive power.
*In ''Halo 2'', you can lose a missile lock if you are in a [[banshee]] by pointing the nose as high as you can, getting out then back in quickly by pressing the X button rapidly.
 
*If the game jumps when you are about to kill someone you could aim at the ground by mistake and fire, killing yourself.
*If the game jumps when you are about to kill someone you could aim at the ground by mistake and fire, killing yourself.


==[[Halo: Combat Evolved]]==
==[[Halo: Combat Evolved]]==
The Rocket launcher of [[Halo: Combat Evolved|Halo: CE]] is known to be the strongest out of all in the Halo universe, for example one shot can destroy a [[Ghost]] or a [[Banshee]], and kill you at point-blank range, even with full overshields on. It holds up to 10 rockets (2 in the barrel and 8 in reload position). The size of the Rocket launcher is bigger than the one in [[Halo 2]]. Also, it shoots slower than its [[Halo 2]] and [[Halo 3]] counterparts, but can kill a large group of enemies. A downside to this variant of the rocket launcher is that it doesn't lock on to an enemy vehicle like in [[Halo 2]]. However, in ''Halo: Combat Evolved'' Campaign, enemy [[Ghost|Ghosts]], [[Wraith|Wraiths]] and even [[Banshee|Banshees]] are driven in straight lines, making them very easy to destroy when moving towards you. Usually, it only takes one rocket to kill a Hunter on lower difficulties.
The Rocket launcher of [[Halo: Combat Evolved|Halo: CE]] is known to be the strongest out of all in the Halo universe, for example one shot can destroy a [[Ghost]] or a [[Banshee]], and kill you at point-blank range, even with full overshields on. It holds up to 10 rockets (2 in the barrel and 8 in reload position). The size of the Rocket launcher is bigger than the one in [[Halo 2]]. Also, it shoots slower than its [[Halo 2]] and [[Halo 3]] counterparts, but can kill a large group of enemies. A downside to this variant of the rocket launcher is that it doesn't lock on to an enemy vehicle like in [[Halo 2]]. However, in ''Halo: Combat Evolved'' Campaign, enemy [[Ghost|Ghosts]], [[Wraith|Wraiths]] and even [[Banshee|Banshees]] are driven in straight lines, making them very easy to destroy when moving towards you. Usually, it only takes one rocket to kill a Hunter on lower difficulties.
==[[Halo 2]]==
In [[Halo 2]], the Rocket Launcher is much weaker than the one from [[Halo:Combat Evolved]], although it still can destroy a small sized vehicle with one shot. Despite how many rockets it takes to take out a vehicle, the Halo 2 rocket launcher has a lock on system that tracks an enemy vehicle and nearly always hits its mark, destroying it. It can also shoot much faster.
==[[Halo 3]]==
The rocket launchers in Halo 3 are a different model, known as the [[M41 SSR MAV/AW]].


==Changes from [[Halo: Combat Evolved]] to [[Halo 2]]==
==Changes from [[Halo: Combat Evolved]] to [[Halo 2]]==