AIE-486H machine gun: Difference between revisions

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For defensive purposes it can be mounted on a tripod but when used for assault it can be detached from its tripod by a [[SPARTAN-II]]'s or [[Elite]]'s brute force. This can be done by pressing B. Once detached, the player will appear in a third-person point of view. It has an infinite ammo capacity while stationary.
For defensive purposes it can be mounted on a tripod but when used for assault it can be detached from its tripod by a [[SPARTAN-II]]'s or [[Elite]]'s brute force. This can be done by pressing B. Once detached, the player will appear in a third-person point of view. It has an infinite ammo capacity while stationary.


In its unmounted form, while mobile, it has a limited ammunition capacity of 200 rounds and takes about a second to "spin up" before reaching its highest rate of fire. Pulling the trigger once will cause the gun to fire two rounds at a moderate rate; holding it down builds up the rate of fire to a higher rate. The gun slowly climbs during automatic fire like the [[M7 Caseless Sub Machine Gun| SMG]], but its recoil is lessened by the gun's weight. Due to the wepons weight as well, the users speed id decreased, and turning takes more time. Also, the user's rate of elevation is low, there is a maximum angle of fire, and the user is stationary, exposed, and unable to react quickly to close-range scenarios. While wielding the gun in its standalone form (unmounted), the player cannot run or turn around quickly, nor can they [[melee]], use [[grenades]], [[equipment]], or [[binoculars]]. Unlike most mini guns in other games, the gun cannot overheat, which is more realistic, as one of the designs of a mini-gun is to have multiple barrels, so that one barrel does not overheat due to the fire rate. Having three barrels disperses the heat equally to all three barrels.
In its unmounted form, while mobile, it has a limited ammunition capacity of 200 rounds and takes about a second to "spin up" before reaching its highest rate of fire. Pulling the trigger once will cause the gun to fire two rounds at a moderate rate; holding it down builds up the rate of fire to a higher rate. The gun slowly climbs during automatic fire like the [[M7 Caseless Sub Machine Gun| SMG]], but its recoil is lessened by the gun's weight. Due to the weapons weight as well, the users speed id decreased, and turning takes more time. Also, the user's rate of elevation is low, there is a maximum angle of fire, and the user is stationary, exposed, and unable to react quickly to close-range scenarios. While wielding the gun in its standalone form (unmounted), the player cannot run or turn around quickly, nor can they [[melee]], use [[grenades]], [[equipment]], or [[binoculars]]. Unlike most mini guns in other games, the gun cannot overheat, which is more realistic, as one of the designs of a mini-gun is to have multiple barrels, so that one barrel does not overheat due to the fire rate. Having three barrels disperses the heat equally to all three barrels.


When the player picks up this weapon, they still keep their two other weapons. However, they must drop the HMG before using their other [[weapons]], [[grenades]] or [[equipment]].
When the player picks up this weapon, they still keep their two other weapons. However, they must drop the HMG before using their other [[weapons]], [[grenades]] or [[equipment]].