MA5C assault rifle: Difference between revisions
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===Disadvantages=== | ===Disadvantages=== | ||
Close range weapons such as the [[Shotgun]], [[Energy Sword]], and [[ | Close range weapons such as the [[Shotgun]], [[Energy Sword]], and [[Gravity Hammer]] can overpower the MA5C. It is inaccurate at longer ranges as it does not have a scope, which makes the player using the MA5C an easy target for a player with a [[Battle Rifle]], [[Carbine]], [[Sniper Rifle]], or [[Beam Rifle]], which limits the MA5C to close to mid-range combat. The MA5C is not very effective against [[Jackal]] shields. However, Plasma weapons, such as the [[Plasma Rifle]] or [[Plasma Pistol]], are quite effective and are preferable for shielded enemies. | ||
The biggest disadvantage is the high rate of fire combined with a small magazine size and low stopping power. While the MA5B had a 60-round magazine, the MA5C only holds 32 rounds per magazine. This results in the weapon using 75% to 90% of the magazine to kill an enemy, meaning that if a player is engaging multiple enemies, he or she must focus on one at a time, then reload. To make up for this shortcoming, it is advisable to carry a secondary weapon, such as a [[Plasma Rifle]], or a few grenades (preferably [[Fragmentation Grenades|Frags]]). | The biggest disadvantage is the high rate of fire combined with a small magazine size and low stopping power. While the MA5B had a 60-round magazine, the MA5C only holds 32 rounds per magazine. This results in the weapon using 75% to 90% of the magazine to kill an enemy, meaning that if a player is engaging multiple enemies, he or she must focus on one at a time, then reload. To make up for this shortcoming, it is advisable to carry a secondary weapon, such as a [[Plasma Rifle]], or a few grenades (preferably [[Fragmentation Grenades|Frags]]). |