Melee: Difference between revisions

From Halopedia, the Halo wiki

(Removed fake, obvious or unneeded trivia)
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*In [[Halo 2]] [[multiplayer]], it can take up to three melee strikes to the front or side to kill a fully regularly shielded enemy. In [[Halo 3]] [[multiplayer]], if the target has no [[Overshield]], only two strikes to the front or side are needed.
*In [[Halo 2]] [[multiplayer]], it can take up to three melee strikes to the front or side to kill a fully regularly shielded enemy. In [[Halo 3]] [[multiplayer]], if the target has no [[Overshield]], only two strikes to the front or side are needed.
*Halo 2's melee system was based on three levels of player movement, a stationary melee doing the least damage, a running melee taking down roughly half of the shield, and a jumping melee almost completely removing the shield.
*Halo 2's melee system was based on three levels of player movement, a stationary melee doing the least damage, a running melee taking down roughly half of the shield, and a jumping melee almost completely removing the shield.
*In [[Halo 2]] and Halo 3 the melee attack has a small lunge distance compared to that in [[Halo CE]].
*In [[Halo 2]] and Halo 3 the melee attack has a short distance compared to that in [[Halo CE]] , though in Halo 3 and Halo 2 the lunge is longer.
*It seems in Halo 3, melee attacks are moderately more powerful than they were in the previous Halo games. This allows players to combat enemies with ease.
*It seems in Halo 3, melee attacks are moderately more powerful than they were in the previous Halo games. This allows players to combat enemies with ease.
*In the recent update to Halo 3 the melee attacks are more balanced so that if the server has trouble declaring a winner, both players will be killed and each will recieve a kill credit.
*In the recent update to Halo 3 the melee attacks are more balanced so that if the server has trouble declaring a winner, both players will be killed and each will recieve a kill credit.
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*In the popular internet video series [[Arby 'n' the Chief]], the Chief is frequently angered by the intricacies and perceived unfairness of the melee system in Halo 3, an attitude mirrored by many real-life gamers.  
*In the popular internet video series [[Arby 'n' the Chief]], the Chief is frequently angered by the intricacies and perceived unfairness of the melee system in Halo 3, an attitude mirrored by many real-life gamers.  
*In the pre-beta (Bungie employees and staff only) versions of Halo 3 multiplayer, the melee was less powerful, a single melee failing to significantly deplete a player's shields. Obviously, this feature was changed in the final game.  
*In the pre-beta (Bungie employees and staff only) versions of Halo 3 multiplayer, the melee was less powerful, a single melee failing to significantly deplete a player's shields. Obviously, this feature was changed in the final game.  
*In [[Halo 2]] just one melee from an [[Elite]] on campaign can kill the player immediately, whether the attack is in the back or front. However if an Elite is wielding a carbine ,then the melee will not effect the player if at very close distance.
*In [[Halo 2]] just one melee from an [[Elite]] on campaign on [[Normal]] can kill the player immediately, whether the attack is in the back or front. However if an Elite is wielding a carbine ,then the melee will not effect the player if at very close distance.
*In [[Halo Wars]] the Spartans will often "drop" their weapon to start meleeing a close enemy.  
*In [[Halo Wars]] the Spartans will often "drop" their weapon to start meleeing a close enemy.  
*In Halo 2, if you have the Sputnik skull activated and keep meleeing a dead body for a while, the body will fall through the floor.
*In Halo 2, if you have the Sputnik skull activated and keep meleeing a dead body for a while, the body will fall through the floor.
[[Category:Terms and Phrases]]
[[Category:Terms and Phrases]]