Unggoy Heavy: Difference between revisions

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*They are very rarely seen with [[Spiker]]s. This is easier to find should the player destroy a Phantom, the Grunt will most likely (if it had survived) be wielding a Spiker.
*They are very rarely seen with [[Spiker]]s. This is easier to find should the player destroy a Phantom, the Grunt will most likely (if it had survived) be wielding a Spiker.
*The only time a non-Heavy Grunt is seen deploying a [[Plasma Cannon]] in ''[[Halo 2]]'' is at the beginning of the level [[The Arbiter (Level)|the Arbiter]], where a [[Spec Ops Grunt]] is seen carrying one. This is because the only [[Unggoy]] allies encountered in the level are Special Operations Grunts and one Ultra Grunt.
*The only time a non-Heavy Grunt is seen deploying a [[Plasma Cannon]] in ''[[Halo 2]]'' is at the beginning of the level [[The Arbiter (Level)|the Arbiter]], where a [[Spec Ops Grunt]] is seen carrying one. This is because the only [[Unggoy]] allies encountered in the level are Special Operations Grunts and one Ultra Grunt.
*In ''Halo 2'', Heavy Grunts carry Fuel Rod Guns with two hands and they still do in ''Halo 3'', but when the player sends a Heavy Unggoy with an un-deployed plasma cannon, into panic mode, they run around with the cannon in one hand. This could mean that the fail safe on them (which presumably have been removed in ''Halo 3'' as the Master Chief and his allies can use them) is heavy.
*In ''Halo 2'', Heavy Grunts carry Fuel Rod Guns with two hands and they still do in ''Halo 3'', but when the player sends a Heavy Unggoy with an un-deployed plasma cannon, into panic mode, they run around with the cannon in one hand. This could mean that the fail safe on them (which presumably have been removed in ''Halo 3'' as the Master Chief and his allies can use them) is switched off.
*In certain lights the Grunt Heavy's armor looks blue, which has confused some players.
 
{{Grunt Ranks}}
{{Grunt Ranks}}