UNSC Barracks: Difference between revisions

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{{Status|Canon}}
{{Status|Canon}}
{{UNSCShip|Barracks}}
[[File:Barracks render.jpg|thumb|350px|The barracks in ''Halo Wars''.]]
[[File:Barracks render.jpg|thumb|350px|The barracks in ''Halo Wars''.]]
{{Quote|The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here.|In-game description}}
{{Quote|The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here.|In-game description}}
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In ''[[Halo Wars]]'', Barracks costs {{HWResources|150}} to be built. It produce infantry units and corresponding improvements for them.
In ''[[Halo Wars]]'', Barracks costs {{HWResources|150}} to be built. It produce infantry units and corresponding improvements for them.


*'''[[UNSC Marine Corps|Marine]]:''' Marines are the main UNSC infantry unit. They are good against most everything. They have an active Grenade Ability that can be eventually upgraded to an active Rocket Launcher Ability.
*'''Marine:''' [[UNSC Marine Corps|Marines]] are the main UNSC infantry unit. They are good against most everything. They have an active Grenade Ability that can be eventually upgraded to an active Rocket Launcher Ability.
**'''Cost:''' {{HWPop|1}}, {{HWTech|0}}, {{HWResources|100}}
**'''Cost:''' {{HWPop|1}}, {{HWTech|0}}, {{HWResources|100}}
**'''Upgrades:'''
**'''Upgrades:'''
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***'''RPG Ability:''' Marine active Grenade Ability upgraded to active Rocket Ability. [[M41 rocket launcher|Rockets]] can attack from a longer range than Grenades.
***'''RPG Ability:''' Marine active Grenade Ability upgraded to active Rocket Ability. [[M41 rocket launcher|Rockets]] can attack from a longer range than Grenades.
****'''Cost:''' {{HWPop|0}}, {{HWTech|2}}, {{HWResources|400}}
****'''Cost:''' {{HWPop|0}}, {{HWTech|2}}, {{HWResources|400}}
***'''[[Medic]]:''' Adds a Combat Medic to the squad. The Medic heals the squad after combat.
***'''Medic:''' Adds a [[Corpsman|Combat Medic]] to the squad. The Medic heals the squad after combat.
****'''Cost:''' {{HWPop|0}}, {{HWTech|3}}, {{HWResources|700}}
****'''Cost:''' {{HWPop|0}}, {{HWTech|3}}, {{HWResources|700}}
***'''[[Orbital Drop Shock Troopers|ODST Super Unit]]''' {{C|Exclusive to [[Captain]] [[James Cutter|Cutter]]}}: Upgrades Marines to Orbital Drop Shock Troopers super units. ODSTs are better than Marines in every way. ODSTs can also be hot-dropped anywhere on the battlefield from ''Spirit of Fire''.
***'''ODST Super Unit''' {{C|Exclusive to [[Captain]] [[James Cutter|Cutter]]}}: Upgrades Marines to [[Orbital Drop Shock Troopers]] super units. ODSTs are better than Marines in every way. ODSTs can also be hot-dropped anywhere on the battlefield from ''Spirit of Fire''.
****'''Cost:''' {{HWPop|0}}, {{HWTech|3}}, {{HWResources|1,800}}
****'''Cost:''' {{HWPop|0}}, {{HWTech|3}}, {{HWResources|1,800}}
*'''[[Hellbringers|Flamethrower]]:''' Pyromaniacs to the core, UNSC Flamethrowers burn up any organic thing they can find. They excel at killing all infantry units.
*'''ODST {{C|Exclusive to Captain Cutter after purchasing upgrade}}:''' ODSTs are an elite version of UNSC Marines. They excel at everything a Marine is good at, but can also be hot-dropped anywhere on the battle from ''Spirit of Fire''.
**'''Cost:''' {{HWPop|1}}, {{HWTech|0}}, {{HWResources|100}}
*'''Flamethrower:''' Pyromaniacs to the core, [[Hellbringers|UNSC Flamethrowers]] burn up any organic thing they can find. They excel at killing all infantry units.
**'''Cost:''' {{HWPop|1}}, {{HWTech|0}}, {{HWResources|100}}
**'''Cost:''' {{HWPop|1}}, {{HWTech|0}}, {{HWResources|100}}
**'''Upgrades:'''
**'''Upgrades:'''
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****'''Cost:''' {{HWPop|0}}, {{HWTech|3}}, {{HWResources|700}}
****'''Cost:''' {{HWPop|0}}, {{HWTech|3}}, {{HWResources|700}}
*'''Spartans:''' Prototype UNSC super soldiers, the Spartan possess extreme combat skills. Spartans have an active ability to Jack enemy vehicles and Commandeer friendly vehicles. This boosts the combat power of those vehicles
*'''Spartans:''' Prototype UNSC super soldiers, the Spartan possess extreme combat skills. Spartans have an active ability to Jack enemy vehicles and Commandeer friendly vehicles. This boosts the combat power of those vehicles
**'''Cost:''' {{HWPop|1/3}},{{Ref/Note|Only 3 can be deployed but they don't take up population.}} {{HWTech|1}}, {{HWResources|300}}
**'''Cost:''' {{HWPop|1/3}},{{Ref/Note|Only three can be deployed but they don't take up population.}} {{HWTech|1}}, {{HWResources|300}}
***'''[[AIE-486H machine gun|Chain Gun]]:''' Equips Spartans with two-handed auto-guns for dramatically increased damage.  
***'''[[AIE-486H machine gun|Chain Gun]]:''' Equips Spartans with two-handed auto-guns for dramatically increased damage.  
****'''Cost:''' {{HWPop|0}}, {{HWTech|2}}, {{HWResources|300}}
****'''Cost:''' {{HWPop|0}}, {{HWTech|2}}, {{HWResources|300}}