Archive:Halowars.com/Covenant: Difference between revisions
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==Citadel== | ==Citadel== | ||
"All hail the Great Journey" | {| class="wikitable" style="width:55%" | ||
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! CITADEL | |||
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| "All hail the Great Journey" | |||
The seat of power in the Covenant. This is the main nerve center for the | The seat of power in the [[Covenant]]. This is the main nerve center for the inter[[planetary warfare]] of the covenant. It offers a [[Socket Base|modular system]] that makes aggressive colinization and rapid deployment of troops and armor effective. | ||
This is the where the political and religious leaders of the Covenant or the Covenant issue orders to the various races and cultures that create the Covenant. | This is the where the political and religious leaders of the Covenant or the Covenant issue orders to the various races and cultures that create the Covenant. | ||
<gallery> | <gallery> | ||
File:HW Citadel_Concept.jpg | File:HW Citadel_Concept.jpg | ||
</gallery> | </gallery> | ||
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|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx|Site=Official Halo Wars Community Site|Page=Citadel|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Citadel}}</nowiki></code></div></div> | |||
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===Shield Generator=== | ===Shield Generator=== | ||
One of the main advantages that the Covenant possesses over the UNSC is that they are able to field shield equipment on infantry, vehicles, space craft and structures. The Covenant Shield Generator occupies a building slot at the Citadel and provides a powerful shield over all of the Citadel’s structures, vastly increasing the defensive strength. | {| class="wikitable" style="width:55%" | ||
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! SHIELD GENERATOR | |||
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| One of the main advantages that the Covenant possesses over the UNSC is that they are able to field [[Energy shielding|shield equipment]] on infantry, vehicles, [[Covenant starship|space craft]] and structures. The [[Covenant Shield Generator]] occupies a building slot at the Citadel and provides a powerful shield over all of the Citadel’s structures, vastly increasing the defensive strength. | |||
Covenant shield technology is repurposed Forerunner technology and requires vast amounts of power to use. Once the shield is drained, the buildings underneath the shield begin to take structural damage. Over time though, the shield will begin to regenerate back up to full strength. Expensive, and taking up a build slot, commanders who wish to use the Shield generator must choose between a strong defense, and other options. | Covenant shield technology is repurposed Forerunner technology and requires vast amounts of power to use. Once the shield is drained, the buildings underneath the shield begin to take structural damage. Over time though, the shield will begin to regenerate back up to full strength. Expensive, and taking up a build slot, commanders who wish to use the Shield generator must choose between a strong defense, and other options. | ||
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File:Shield gen.jpg | File:Shield gen.jpg | ||
</gallery> | </gallery> | ||
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|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Shield Generator|Site=Official Halo Wars Community Site|Page=Shield Generator|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Shield Generator}}</nowiki></code></div></div> | |||
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===Warehouse=== | ===Warehouse=== | ||
You Store Things Here | {| class="wikitable" style="width:55%" | ||
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! WAREHOUSE | |||
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| You Store Things Here | |||
The Covenant Warehouse utilizes gravity | The Covenant Warehouse utilizes [[gravity lift]]s to bring down supplies to Covenant bases. From here, workers move the supplies to the proper area for further use by the Covenant [[Commander (Covenant)|commander]]. The Warehouse can be upgraded to increase the rate of incoming supplies. | ||
<gallery> | <gallery> | ||
File:Web warehouse.jpg | File:Web warehouse.jpg | ||
File:HW Warehouse Concept.jpg | File:HW Warehouse Concept.jpg | ||
</gallery> | </gallery> | ||
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|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Warehouse|Site=Official Halo Wars Community Site|Page=Warehouse|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Warehouse}}</nowiki></code></div></div> | |||
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===Turret=== | ===Turret=== | ||
The Covenant Citadel comes with four available turret slots. These slots have room for light, medium and heavy turrets and can be further upgraded with specific anti-vehicle, anti-air, and anti–infantry turrents. The plasma mortar, fuel rod, and Needler | {| class="wikitable" style="width:55%" | ||
Turrets are expensive, and while they provide a very effective defense, they cannot hold out forever and will need military support in order to ensure victory. Turrets are very effective against Leader units and aircraft. *'''Armament''': Plasma Turrets | |- | ||
! [[Kewu Umppi'pa'-pattern citadel turret|TURRET]] | |||
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| The Covenant Citadel comes with four available turret slots. These slots have room for light, medium and heavy turrets and can be further upgraded with specific anti-vehicle, anti-air, and anti–infantry turrents. The [[plasma mortar]], [[Fuel rod cannon|fuel rod]], and [[Needle cannon|Needler upgrade]]s can prove devastating against their opposing units. Approaching enemy units would be wise to take our Turrets quickly or risk their forces being decimated. | |||
Turrets are expensive, and while they provide a very effective defense, they cannot hold out forever and will need military support in order to ensure victory. Turrets are very effective against Leader units and aircraft. | |||
*'''Armament''': [[Plasma cannon|Plasma Turrets]] | |||
*'''Crew''': Automated | *'''Crew''': Automated | ||
*'''Role''': Anti-Armor, Anti-Infantry, Anti-Air | *'''Role''': Anti-Armor, Anti-Infantry, Anti-Air | ||
<gallery> | <gallery> | ||
File:HW PlasmaTurret_Concept.jpg | File:HW PlasmaTurret_Concept.jpg | ||
File:Web turrets.jpg | File:Web turrets.jpg | ||
</gallery> | </gallery> | ||
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|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Turret|Site=Official Halo Wars Community Site|Page=Turret|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Turret}}</nowiki></code></div></div> | |||
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===Temple=== | ===Temple=== | ||
The Temple is the main cultural and scientific building of the Covenant. This is where Prophets go to meditate upon Forerunner artifacts and how to best erradicate humanity. The upgrades that the Covenant research here are very expensive, however they are also very effective and powerful. | {| class="wikitable" style="width:55%" | ||
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! TEMPLE | |||
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| The [[Covenant temple|Temple]] is the main cultural and scientific building of the Covenant. This is where [[Hierarchs|Prophets]] go to meditate upon Forerunner artifacts and how to best erradicate humanity. The upgrades that the Covenant research here are very expensive, however they are also very effective and powerful. | |||
<gallery> | <gallery> | ||
File:Web temple.jpg | File:Web temple.jpg | ||
</gallery> | </gallery> | ||
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|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Temple|Site=Official Halo Wars Community Site|Page=Temple|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Temple}}</nowiki></code></div></div> | |||
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===Scarab=== | ===Scarab=== | ||
The Scarab is the most frightening weapon in the Covenant arsenal. Repurposed heavy mining equipment, the Scarab’s mining laser can inflict massive damage across the battlefield. With anti-air turrets on top and a colossal laser, the Scarab is the most feared Covenant vehicle. It can climb over any terrain and although a slow, it is often the center of any battle it finds. Incredible expensive and slow to build, the Scarab is often seen late in battles and is often a deciding factor. | {| class="wikitable" style="width:55%" | ||
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! SCARAB | |||
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| The [[Deutoros-pattern Scarab|Scarab]] is the most frightening weapon in the Covenant arsenal. Repurposed heavy mining equipment, the Scarab’s [[Focus cannon|mining laser]] can inflict massive damage across the battlefield. With anti-air turrets on top and a colossal laser, the Scarab is the most feared Covenant vehicle. It can climb over any terrain and although a slow, it is often the center of any battle it finds. Incredible expensive and slow to build, the Scarab is often seen late in battles and is often a deciding factor. | |||
Something as big as the Scarab would be too expensive to conduct battlefield upgrade to, so there are no upgrades available. | Something as big as the Scarab would be too expensive to conduct battlefield upgrade to, so there are no upgrades available. | ||
*'''Armament''': Heavy Mining Laser, Anti Aircraft Plasma Cannons | *'''Armament''': Heavy Mining Laser, Anti Aircraft Plasma Cannons | ||
*'''Crew''': A Lekgolo colony directs the Scarab from within. | *'''Crew''': A Lekgolo colony directs the Scarab from within. | ||
<gallery> | <gallery> | ||
File:Covenant scarab.jpg | File:Covenant scarab.jpg | ||
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File:HWScarab.jpg | File:HWScarab.jpg | ||
</gallery> | </gallery> | ||
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|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Scarab|Site=Official Halo Wars Community Site|Page=Scarab|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Scarab}}</nowiki></code></div></div> | |||
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==Hall== | ==Hall== | ||
The Covenant Barracks is home to the Well-trained and numerous infantry of the Covenant Forces. Grunts lead by Elites, Jackals and Hunters are trained here. The different races are housed separately according to their status in the caste system. Grunts, the lowest of the caste system performs many of the more demining tasks. The lone Jackals tend to only socialize amongst themselves, while the solitary hunter’s communicate with each other via their collective consciousness. | {| class="wikitable" style="width:55%" | ||
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! HALL | |||
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| The [[Covenant Barracks]] is home to the Well-trained and numerous infantry of the Covenant Forces. Grunts lead by Elites, Jackals and Hunters are trained here. The different races are housed separately according to their status in the caste system. Grunts, the lowest of the caste system performs many of the more demining tasks. The lone Jackals tend to only socialize amongst themselves, while the solitary hunter’s communicate with each other via their collective consciousness. | |||
The powerful covenant upgrades are researched here as well, augmenting the covenant infantry with better energy weapons and armor. | The powerful covenant upgrades are researched here as well, augmenting the covenant infantry with better energy weapons and armor. | ||
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File:HW_Hall_Concept_1.jpg | File:HW_Hall_Concept_1.jpg | ||
</gallery> | </gallery> | ||
|- | |||
|<div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Scarab|Site=Official Halo Wars Community Site|Page=Scarab|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Scarab}}</nowiki></code></div></div> | |||
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===Jackal=== | ===Jackal=== |