Archive:Halo Waypoint/2009 to 2014/Games/Halo: Reach: Difference between revisions

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This is a local archive of some of the sections and media posted to ''[[Halo Waypoint]]{{'}}''s page about ''[[Halo: Reach]]''.
This is a local archive of some of the sections and media posted to ''[[Halo Waypoint]]{{'}}''s page about ''[[Halo: Reach]]''.


==Pre-2014==
==Overview==
===Overview===
From the Beginning, You Know the End
From the Beginning, You Know the End


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Halo: Reach, easily the biggest and most ambitious Halo title yet, includes an intense, pulse-pounding [[Campaign]], an addictive and frenetic [[Multiplayer]], a riveting four-player Co-operative [[Firefight]] mode, the massive [[Forge World|ForgeWorld]] experience, and a [[Theater]] mode to capture it all. With more modes, maps, missions, and features than ever before, Halo: Reach represents the complete Halo experience—a tour de force of stunning visuals, powerful story, epic encounters, and more replayability than any Halo title to date!
Halo: Reach, easily the biggest and most ambitious Halo title yet, includes an intense, pulse-pounding [[Campaign]], an addictive and frenetic [[Multiplayer]], a riveting four-player Co-operative [[Firefight]] mode, the massive [[Forge World|ForgeWorld]] experience, and a [[Theater]] mode to capture it all. With more modes, maps, missions, and features than ever before, Halo: Reach represents the complete Halo experience—a tour de force of stunning visuals, powerful story, epic encounters, and more replayability than any Halo title to date!


===Maps===
==Maps==
;Overlook
;Overlook
;1-4 Players
;1-4 Players
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:Remote and breathtaking, this verdant canyon is only one of many which reside on the awe-inspiring [[Halo Array|Halo installation]]. Apart from a handful of communication structures buried deep in the nearby mountains, this alpine vista appears entirely untouched by sentient hands…but appearances can be deceiving.
:Remote and breathtaking, this verdant canyon is only one of many which reside on the awe-inspiring [[Halo Array|Halo installation]]. Apart from a handful of communication structures buried deep in the nearby mountains, this alpine vista appears entirely untouched by sentient hands…but appearances can be deceiving.


====Noble Map Pack====
===Noble Map Pack===
;Anchor 9
;Anchor 9
;2-8 Players
;2-8 Players
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:These modular archaeological labs were never intended to withstand such a large scale onslaught of Covenant military power, but the information being extracted here may prove vital to humanity's survival. In response to the imminent Covenant assault, UNSC ground and air assets have been deployed to bolster entrenched Spartan countermeasures.
:These modular archaeological labs were never intended to withstand such a large scale onslaught of Covenant military power, but the information being extracted here may prove vital to humanity's survival. In response to the imminent Covenant assault, UNSC ground and air assets have been deployed to bolster entrenched Spartan countermeasures.


====Defiant Map Pack====
===Defiant Map Pack===
;Condemned
;Condemned
;6-12 Players
;6-12 Players
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:The battle for Reach continues near a large [[titanium]] mine and refinery located in the Viery civilian sector of the planet. This particular mine was built to take advantage of the exposed titanium inside a massive meteor crater. While this facility was quickly abandoned when the Covenant arrived on Reach, it still has significant tactical (and economic) value and it won't be long before both humans and Covenant return to battle for control.
:The battle for Reach continues near a large [[titanium]] mine and refinery located in the Viery civilian sector of the planet. This particular mine was built to take advantage of the exposed titanium inside a massive meteor crater. While this facility was quickly abandoned when the Covenant arrived on Reach, it still has significant tactical (and economic) value and it won't be long before both humans and Covenant return to battle for control.


====Halo: Anniversary Map Pack====
===Halo: Anniversary Map Pack===
;Penance
;Penance
;2-8 Players
;2-8 Players
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;Multiplayer
;Multiplayer
:When the UNSC Pillar of Autumn arrived at Alpha Halo—also known as [[Installation 04]]—the Covenant was already there to welcome them. [[Battle of Installation 04|The conflict which followed]] raged across the surface of the ringworld, eventually pitting the renowned and battle-hardened ODSTs against a merciless Covenant assault, which would stop at nothing to control Halo.
:When the UNSC Pillar of Autumn arrived at Alpha Halo—also known as [[Installation 04]]—the Covenant was already there to welcome them. [[Battle of Installation 04|The conflict which followed]] raged across the surface of the ringworld, eventually pitting the renowned and battle-hardened ODSTs against a merciless Covenant assault, which would stop at nothing to control Halo.
==Post-2014==
===Overview===
In 2552, the Covenant discovered the planet Reach. The UNSC mounted an unparalleled defense against the alien war machine. At the heart of this conflict was Noble Team, an experienced group of accomplished soldiers prepared to meet the enemy head-on. Now, with the addition of the team’s newest member—Noble Six—this squad will face its most challenging mission yet: the defense of Reach.
Developed by Bungie and published by Microsoft Game Studios, Halo: Reach includes a pulse-pounding campaign, addictive multiplayer, riveting four-player Co-operative Firefight mode, and the massive Forge map-editing experience… and a Theater mode to capture it all. With more modes, maps, missions, and features than ever before, Halo: Reach is a masterpiece of stunning visuals, powerful story, epic encounters, and endless replayability.


==External Link==
==External Link==