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{{Era|RW}}
{{Era|RW}}
[[File:Normal.jpg|thumb|Normal icon.]]
[[File:MCC - Normal symbol.png|150px|thumb|right|The Normal shield, as per ''[[Halo: The Master Chief Collection|Halo: The Master Chief Collection's]]'' release.]]
[[File:TLJ Normal Difficulty (Reach).png|thumb|right|The ''Halo: Reach'' version. Notice the lack of the Marathon symbol.]]
[[File:TLJ Normal Difficulty (ODST).png|The ''Halo 3: ODST'' stylisation.|100px|thumb]]
{{Quote|Hordes of aliens vie to destroy you, but nerves of steel and a quick trigger finger give you a solid chance to prevail.|Description from ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo: Combat Evolved Anniversary]]'', and ''[[Halo: The Master Chief Collection]]''.}}
{{Quote|Hordes of aliens vie to destroy you, but nerves of steel and a quick trigger finger give you a solid chance to prevail.|Description from ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo: Combat Evolved Anniversary]]'', and ''[[Halo: The Master Chief Collection]]''.}}
{{Quote|Face firm resistance from competent, determined enemies, but burn through enough ammo and you will eventually triumph.|Description from ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''}}
{{Quote|Face firm resistance from competent, determined enemies, but burn through enough ammo and you will eventually triumph.|Description from ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''}}
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The most dangerous things at close range are Elites with [[Type-1 energy sword|Energy Sword]]s. From a distance, the player must also watch out for either [[Kig-Yar Sniper|Jackal Sniper]]s with [[Type-50 particle beam rifle|Beam]] [[Type-27 beam rifle|Rifle]]s or [[Crawler Snipe]]s, [[Soldier Sniper]]s, and/or [[Knight Lancer]]s with [[Z-750 binary rifle|Binary Rifle]]s. Grunts are still very easy to dispatch of and will more often than not run away in fear if the Elite or [[Jiralhanae|Brute]] leading them is killed, which is also fairly easy. [[Yanme'e|Drones]], [[Promethean Watcher]]s, [[Promethean Crawler]]s, and [[Kig-Yar|Jackals]] (with the exception of snipers for the latter two) are generally the second easiest to kill, even with their unique capabilities. Elites, Brutes, [[Mgalekgolo|Hunters]], [[Promethean Soldier]]s, and [[Promethean Knight]]s are around the same overall in difficulty to kill. It mainly depends on a player's weaknesses as to which enemy is harder to kill.
The most dangerous things at close range are Elites with [[Type-1 energy sword|Energy Sword]]s. From a distance, the player must also watch out for either [[Kig-Yar Sniper|Jackal Sniper]]s with [[Type-50 particle beam rifle|Beam]] [[Type-27 beam rifle|Rifle]]s or [[Crawler Snipe]]s, [[Soldier Sniper]]s, and/or [[Knight Lancer]]s with [[Z-750 binary rifle|Binary Rifle]]s. Grunts are still very easy to dispatch of and will more often than not run away in fear if the Elite or [[Jiralhanae|Brute]] leading them is killed, which is also fairly easy. [[Yanme'e|Drones]], [[Promethean Watcher]]s, [[Promethean Crawler]]s, and [[Kig-Yar|Jackals]] (with the exception of snipers for the latter two) are generally the second easiest to kill, even with their unique capabilities. Elites, Brutes, [[Mgalekgolo|Hunters]], [[Promethean Soldier]]s, and [[Promethean Knight]]s are around the same overall in difficulty to kill. It mainly depends on a player's weaknesses as to which enemy is harder to kill.
On the ''Halo 2'' level, [[Regret (level)|Regret]], where the player has to kill the [[Prophet of Regret]], his gravity beam will drain around one third of the player's [[energy shield]]. He is fairly easy to kill when the player jumps on him and starts punching him. However, if the player stays on him for a considerably long time, Regret will [[teleport]] away. The [[Honor Guards]] protecting him will not do much damage, unless they have Energy Swords.


When the player encounters the [[Flood]], most [[plasma]] weapons are average and most human weapons are a bit better. The most effective weapon is the Energy Sword, which will kill a [[Combat Form]] in one hit. The second most effective is the [[M90 shotgun|Shotgun]]. The last most effective weapon is the [[Type-25 Spiker|Spiker]]. The Flood's unarmed attacks are not that worrying on their own, but if large groups attack the player or he/she gets hit from behind, then the player has an extremely high chance of being killed.
When the player encounters the [[Flood]], most [[plasma]] weapons are average and most human weapons are a bit better. The most effective weapon is the Energy Sword, which will kill a [[Combat Form]] in one hit. The second most effective is the [[M90 shotgun|Shotgun]]. The last most effective weapon is the [[Type-25 Spiker|Spiker]]. The Flood's unarmed attacks are not that worrying on their own, but if large groups attack the player or he/she gets hit from behind, then the player has an extremely high chance of being killed.
 
==''Halo: Combat Evolved'' and ''Halo: Anniversary''==
===General differences===
===Awards===
*In ''Halo: Anniversary'':
**The [[Birth of a Spartan (achievement)|Birth of a Spartan]] achievement is awarded for completing ''Halo: Anniversary'' on Normal.
**The [[Standard Operating Brocedure]] achievement is awarded for completing a level of ''Halo: Anniversary'' on Normal, in cooperative play.
*In ''Halo: The Master Chief Collection'':
**The [[Birth of a Spartan (achievement)|Birth of a Spartan]] achievement is awarded for completing ''Halo: Anniversary'' on Normal.
**The blue Normal nameplate is awarded to the player.
{{Clear}}
==''Halo 2''==
===General differences===
===Awards===
*In ''Halo 2: Vista'':
**The [[Warrior (achievement)|Warrior]] achievement is awarded for completing the game on Normal.
*In ''[[Halo: The Master Chief Collection]]'':
**The [[Warrior (achievement)|Warrior]] achievement is awarded for completing the game on Normal.
***The bronze Normal nameplate is awarded to the player.
{{clear}}
==''Halo 3'' and ''Halo 3: ODST''==
[[File:TLJ Normal Difficulty (ODST).png|The ''Halo 3: ODST'' Normal shield.|150px|thumb]]
===General differences===
===Awards===
*In ''Halo 3'':
**Completing [[Tsavo Highway (level)|Tsavo Highway]] on Normal will unlock the EVA chest for multiplayer use.
**Completing [[The Ark (level)|The Ark]] on Normal will unlock the EVA shoulders for multiplayer use.
**Completing the campaign on Normal will unlock the [[EVA-class Mjolnir|EVA]] helmet for multiplayer use.
**The [[Campaign Complete: Normal (Halo 3 achievement)|Campaign Complete: Normal]] achievement is awarded for completing the game on Normal.
*In ''Halo 3: ODST'':
**The [[Campaign Complete: Normal (Halo 3: ODST achievement)|Campaign Complete: Normal]] achievement is awarded for completing the game on Normal.
*In ''Halo 3'' on ''Halo: The Master Chief Collection'':
**The [[Prophet's Bane]] achievement is awarded for completing all levels of ''Halo 3'' on Normal.
***The silver Normal nameplate is awarded to the player.
**If the player has completed all other Normal campaign missions or playlists and obtained the associated achievements, they will also unlock the [[Veteran (achievement)|Veteran]] achievement.
***Additionally, the platinum Normal nameplate is awarded to the player.
*In ''Halo 3: ODST'' on ''Halo: The Master Chief Collection'':
**The [[Urban Warfare Badge]] achievement is awarded for completing all levels of ''Halo 3: ODST'' on Normal.
***The silver nameplate is awarded to the player.
{{clear}}
==''Halo: Reach''==
[[File:TLJ Normal Difficulty (Reach).png|thumb|right|The ''Halo: Reach'' Normal shield. Notice the lack of the Marathon symbol.]]
===General differences===
===Awards===
*The [[The Soldier We Need You To Be]] achievement is awarded for completing ''Halo: Reach'' on Normal.
{{clear}}
==''Halo 4''==
===General differences===
===Awards===
*In ''Halo 4'':
**The [[Wake Up, John]] achievement is awarded for completing ''Halo 4'' on Normal.
*In ''Halo: The Master Chief Collection'':
**The [[Wake Up, John]] achievement is awarded for completing ''Halo 4'' on Normal.
***The gold Normal nameplate is awarded to the player.
{{clear}}
==''Halo 5: Guardians''==
[[File:Halo 5 Guardians - Normal symbol.png|150px|thumb|right|The ''Halo 5: Guardians'' Normal shield.]]
===General differences===
===Awards===
*The [[Legacy (achievement)|Legacy]] achievement is awarded for completing ''Halo 5: Guardians'' on Normal.
{{clear}}
==''Halo Wars 2''==
[[File:Halo Wars 2 - Normal symbol.png|150px|thumb|right|The ''Halo Wars 2'' Normal shield.]]
===General differences===
{{Clear}}
== Trivia ==
== Trivia ==
* Prior to ''Halo: Reach'', every difficulty shield icon had the Marathon symbol on it.
*Prior to ''Halo: Reach'', every difficulty shield icon had the Marathon symbol on it.
* In ''Halo 3'', Normal difficulty or higher is required for you to collect [[skulls]].
*In ''Halo 3'', Normal difficulty or higher is required for you to collect [[skulls]].
* In ''Halo 3, ''you unlock [[EVA-class Mjolnir|Spartan EVA armor]] for beating the Campaign on Normal difficulty.
*''Halo Wars'' and ''Halo Wars 2'' are some of the only ''Halo'' titles to not include achievements for completing the campaign on Normal.
* ''Halo 3'', ''Halo 3 ODST'', and ''Halo: Reach'' keep track of whether you finished Normal Campaign on Solo or Co-op.
==Gallery==
 
<gallery>
== Related Links ==
Normal.jpg|The Normal shield in ''Halo 3''.
* [[Campaign Complete: Normal]]
</gallery>


{{Halo Difficulty Levels}}
{{Halo Difficulty Levels}}
[[Category:Difficulties|2]]
[[Category:Difficulties|2]]