Alert carry: Difference between revisions

From Halopedia, the Halo wiki

mNo edit summary
m (→‎Trivia: grammatical changes)
Line 65: Line 65:
*In ''Halo 3'', by executing this trick in Forge while Edit Mode, you can create a permanent, lasting effect. This way, the effect will last until you die. Also, if you man a turret or enter a vehicle and then get out, your weapon will appear, but it will be misplaced (this effect is most notable with the [[Type-25 Grenade Launcher|Brute Shot]]).
*In ''Halo 3'', by executing this trick in Forge while Edit Mode, you can create a permanent, lasting effect. This way, the effect will last until you die. Also, if you man a turret or enter a vehicle and then get out, your weapon will appear, but it will be misplaced (this effect is most notable with the [[Type-25 Grenade Launcher|Brute Shot]]).
*Execute this trick in conjunction with an Energy Sword and it will disappear. ''See [[Silhouette Sword]]''.
*Execute this trick in conjunction with an Energy Sword and it will disappear. ''See [[Silhouette Sword]]''.
*In ''Halo 3'' local Split-Screen, this trick may be a possible method to combat [[screenwatching]] due to not being able to see what weapon you have equipped. Though they may still be able to see the icon for it on your [[HUD]].
*In ''Halo 3'' local Split-Screen, this trick may be a possible method to combat [[screenwatching]] due to not being able to see what weapon you have equipped, though they may still be able to see the icon for it on your [[HUD]].
*A tip to ''Halo 3'' machinima makers; when you want to view someone lowering their weapon, the most commonly known, and probably the easiest way to do this, is to simply reverse the footage of them raising it. However, the button combination can be performed in any order. If you're talented enough, you can "crouch" while running, which negates its effect, and hold down (A) after you have jumped. If you hold these down while puppeteering your character, and complete the combo, your character will lower his/her weapon while neither crouching nor jumping, giving it a smoother look. It is tricky to master though, and some find the reverse-footage method more convenient. This trick is not very effective for Elites in general, and is only really visible when the player does not move. Running will cause the weapon to appear (to other players) to lift back up again, although to the player it will appear as if the weapon is still lowered. Another, simpler method is simply to turn off the ability to crouch in a custom game.
*A tip to ''Halo 3'' machinima makers; when you want to view someone lowering their weapon, the most commonly known, and probably the easiest way to do this, is to simply reverse the footage of them raising it. However, the button combination can be performed in any order. If you're talented enough, you can "crouch" while running, which negates its effect, and hold down (A) after you have jumped. If you hold these down while puppeteering your character, and complete the combo, your character will lower his/her weapon while neither crouching nor jumping, giving it a smoother look. It is tricky to master though, and some find the reverse-footage method more convenient. This trick is not very effective for Elites in general, and is only really visible when the player does not move. Running will cause the weapon to appear (to other players) to lift back up again, although to the player it will appear as if the weapon is still lowered. Another, simpler method is simply to turn off the ability to crouch in a custom game.
*During an alert carry, when a player enters a vehicle and exits, the player will see in his HUD that the weapon is frozen at the highest point of being drawn and the player does not appear to breathe as during holding a weapon off of cease fire. However, it will disappear if the player swaps or switches weapons, fires his weapon, or throws a grenade.
*During an alert carry, when a player enters a vehicle and exits, the player will see in his HUD that the weapon is frozen at the highest point of being drawn and the player does not appear to breathe as during holding a weapon off of cease fire. However, it will disappear if the player swaps or switches weapons, fires his weapon, or throws a grenade.