AIE-486H machine gun: Difference between revisions

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(Seen enough of these where they do get a category. Gonna' need to do the same for the Revnant, but probably not for the M247.)
(-_- its effective range cannot possible be 100 meters. That's less than a Heckler & Koch MP5...)
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<center>''Were you looking for the [[M247H Heavy Machine Gun]] featured in [[Halo: Reach]] and [[Halo 4]]?''</center>
<center>''Were you looking for the [[M247H machine gun]] featured in [[Halo: Reach]] and [[Halo 4]]?''</center>
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In its stationary form, the AIE-486 is a basic death trap if its user is flanked from multiple locations. Once detached from its tripod the AIE-486 has a limited ammunition supply, and once it runs out the turret must be discarded. In ''Halo 3'', there is no physical way to reload the turret or remount it on the tripod. While wielding the turret, a Spartan II or Elite will move or strafe significantly slower than their normal speed. This could be due to the weight of the turret or, perhaps, a gameplay mechanic implemented for balancing the gameplay.
In its stationary form, the AIE-486 is a basic death trap if its user is flanked from multiple locations. Once detached from its tripod the AIE-486 has a limited ammunition supply, and once it runs out the turret must be discarded. In ''Halo 3'', there is no physical way to reload the turret or remount it on the tripod. While wielding the turret, a Spartan II or Elite will move or strafe significantly slower than their normal speed. This could be due to the weight of the turret or, perhaps, a gameplay mechanic implemented for balancing the gameplay.


===Tactics===
====Campaign====
*On higher difficulties it is key to detach the turret; being stationary, the enemy will be able to flank you or fire on your position with ease.
*During the most difficult encounter on [[Tsavo Highway (level)|Tsavo Highway]] it is key to detach the turret and pull to the back of the buildings and begin taking down jet pack Brutes, then if the opportunity presents itself lay into the Chieftains with it.
*Taking advantage of the AIE-486 on [[Crow's Nest (level)|Crow's Nest]] during both the hangar encounter and the Landing Pad Bravo encounter, the turret will work well at chipping away at the jet pack Brutes' shielding, allowing your allies to take them down more quickly.
*In both Campaign and Multiplayer, a player model carrying a detached turret moves faster when moving diagonally or sideways.
====Multiplayer====
*The Machine Gun Turret is not as powerful as the Warthog's LAAG, so be careful when taking on an undamaged, unengaged Warthog, or else you'll quickly wind up dead. Only fire upon Warthogs that haven't seen you and are concentrating elsewhere.
*A way of moving faster with the turret can be done by constantly dropping and picking up the turret. This, while looking like you're dribbling the gun, allows almost normal movement. Be aware of other weapons lying around, as you might pick one of those up instead.
*HMGs are easily detached using explosives. A good tactic is to grenade the turret instead of detaching it to reduce the amount of time in a stationary position, although this will also move the detached HMG away from the explosion, which can lead to it being lost or worse, enemies obtaining it.
*Detaching the turret in Multiplayer has its advantages and disadvantages. You will move more slowly, making you more vulnerable to small arms fire and grenades. It is tactically wise to only use the turret in defensive situations that will provide good cover. If you have the opportunity to use the turret on offense be sure to have another player backing you up as you lay into the other team.
*The turret is one of the best defensive weapons to use on [[Avalanche]], [[High Ground]], [[Last Resort]], and [[Sandtrap]] during objective based games.
*It is a bad idea to use the turret for long periods of time on sniper matches.
*Breaking a turret without using any weaponry is made easy by standing on top of it, crouch-jumping, and letting go of the crouch button before you hit the ground.
*Do not underestimate the power of leaving the weapon attached to its mounting. While mounted ammunition is effectively unlimited and thus the weapon can produce a tremendous volume of firepower. This can be effective at tactically suppressing particular fire zones from enemy advance, and forcing snipers to keep in cover. It will draw a great deal of the enemy's attention, forcing them to expend strength trying to counter it.
*You turn much slower than normal when carrying a turret, watch your flank and try to be as evasive as possible.
*If engaged in a team match, it can be wise to occupy the weapon while mounted if one has a team mate to watch the flank. This team mate can help pick off enemies that the turret cannot reach and to warn the team mate operating the turret when the enemy is moving in on the flank so that both can relocate or deal with the threat.
*On Standoff, the turret can be an excellent defensive tool, since there are no snipers on this map you can mow down enemies with ease. Your biggest threat is the Spartan Laser, but if your team controls it, the only other thing you need to watch out for is getting flanked by a fast Warthog.


==Trivia==
==Trivia==
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*Like the [[M41 Light Anti-Aircraft Gun|M41 LAAG]], the AIE-486H bears a striking resemblance to the [[wikipedia:GAU-19|GAU-19/A]] machine gun used by the United States military. The GAU-19 and AIE-486H both share the same distinctive flash suppressor. Unlike the GAU-19, which fires .50 BMG (12.7x99mm) rounds, the AIE-486H fires the [[m118 7.62x51mm Full Metal Jacket Armor-Piercing|7.62x51mm]] [[wikipedia:Saboted light armor penetrator|Saboted Light Armor Penetrator]] rounds.
*Like the [[M41 Light Anti-Aircraft Gun|M41 LAAG]], the AIE-486H bears a striking resemblance to the [[wikipedia:GAU-19|GAU-19/A]] machine gun used by the United States military. The GAU-19 and AIE-486H both share the same distinctive flash suppressor. Unlike the GAU-19, which fires .50 BMG (12.7x99mm) rounds, the AIE-486H fires the [[m118 7.62x51mm Full Metal Jacket Armor-Piercing|7.62x51mm]] [[wikipedia:Saboted light armor penetrator|Saboted Light Armor Penetrator]] rounds.
*The AIE-486H fulfills the same defensive role of the GAU-19/A, being mounted on aircraft like the [[D77-TC Pelican|Pelican]], reminiscent to the GAU-19/A being mounted on a modern-day helicopter.
*The AIE-486H fulfills the same defensive role of the GAU-19/A, being mounted on aircraft like the [[D77-TC Pelican|Pelican]], reminiscent to the GAU-19/A being mounted on a modern-day helicopter.