Race: Difference between revisions
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[[Image:RaceIcon.jpg|100px|thumb|right|The icon]] | [[Image:RaceIcon.jpg|100px|thumb|right|The icon]] | ||
'''Race''' is a free-for-all and team | '''Race''' is a free-for-all and team multiplayer [[gametype]] in [[Halo: Combat Evolved]]. The player's objective is to be the first person or team to reach all checkpoints marked on the map. Checkpoints are demarcated by an arrow or, if a player is directly facing one, a flag icon. The maximum number of checkpoints is fifteen. | ||
When a player has completed a lap, information is displayed at the top left corner of the screen, showing the lap number completed and time taken in seconds. | |||
Race is ideally played on the large, flat map [[Blood Gulch]]. Playing on the only other vehicle-enabled map in Halo: Combat Evolved, [[Sidewinder]], makes the game more difficult, as some of the checkpoints spawn on ledges which are high and near impossible to reach while driving a [[Warthog]]. | |||
==Gametype History== | |||
Race was removed from the list of playable gametypes in [[Halo 2]], likely due to unpopularity, replaced with the new gametype, [[Territories]]. Race did not return in [[Halo 3]], although features of the new gametype [[VIP]] can be edited to recreate a similar experience. | |||
==Trivia== | ==Trivia== | ||
*A [[Bungie]] weekly update mentioned a gametype with emphasis on vehicles, possibly hinting at the return of this gametype in [[Halo 3]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=12575 Bungie.Net]</ref> However, Race did not return | *A [[Bungie]] weekly update mentioned a gametype with emphasis on vehicles, possibly hinting at the return of this gametype in [[Halo 3]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=12575 Bungie.Net]</ref> However, Race did not return in [[Halo 3]]. | ||
== Sources == | == Sources == |
Revision as of 08:58, January 27, 2009
Race is a free-for-all and team multiplayer gametype in Halo: Combat Evolved. The player's objective is to be the first person or team to reach all checkpoints marked on the map. Checkpoints are demarcated by an arrow or, if a player is directly facing one, a flag icon. The maximum number of checkpoints is fifteen.
When a player has completed a lap, information is displayed at the top left corner of the screen, showing the lap number completed and time taken in seconds.
Race is ideally played on the large, flat map Blood Gulch. Playing on the only other vehicle-enabled map in Halo: Combat Evolved, Sidewinder, makes the game more difficult, as some of the checkpoints spawn on ledges which are high and near impossible to reach while driving a Warthog.
Gametype History
Race was removed from the list of playable gametypes in Halo 2, likely due to unpopularity, replaced with the new gametype, Territories. Race did not return in Halo 3, although features of the new gametype VIP can be edited to recreate a similar experience.
Trivia
- A Bungie weekly update mentioned a gametype with emphasis on vehicles, possibly hinting at the return of this gametype in Halo 3.[1] However, Race did not return in Halo 3.