User:JackVibe/Sandbox: Difference between revisions
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! Icon !! Name !! Description !! Multiplier !! | ! width=50px|Icon !! width=200px|Name !! width=400px|Description !! width=50px|Multiplier !! width=50px|HCE !! width=50px|H2 !! width=50px|H3 !! width=50px|ODST !! width=50px|H4 !! width=50px|Reach | ||
|- | |- | ||
|[[File:HTMCC Skull Acrophobia.png|75px]] | |[[File:HTMCC Skull Acrophobia.png|75px]] | ||
| Acrophobia | | Acrophobia | ||
|| The Corps: Now issue rifles AND wings... | || The Corps: Now issue rifles AND wings... | ||
|| | ||0.00x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Anger.png|75px]] | |[[File:HTMCC Skull Anger.png|75px]] | ||
| Anger | | Anger | ||
|| Enemies fire their weapons faster and more frequently. | || Enemies fire their weapons faster and more frequently. | ||
|| | ||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Assassin.png|75px]] | |[[File:HTMCC Skull Assassin.png|75px]] | ||
| Assassins | | Assassins | ||
|| All enemies in the game are permanently cloaked. | || All enemies in the game are permanently cloaked. | ||
|| | ||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Bandana.png|75px]] | |[[File:HTMCC Skull Bandana.png|75px]] | ||
| Bandanna | | Bandanna | ||
|| Infinite Ammo. | || Infinite Ammo. | ||
|| | ||0.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Black Eye.png|75px]] | |[[File:HTMCC Skull Black Eye.png|75px]] | ||
| Black Eye | | Black Eye | ||
|| Your shields only recharge when you melee enemies. Bash your way to better health! | || Your shields only recharge when you melee enemies. Bash your way to better health! | ||
|| | ||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | ||
|- | |- | ||
|[[File:HTMCC Skull Blind.png|75px]] | |[[File:HTMCC Skull Blind.png|75px]] | ||
| Blind | | Blind | ||
|| HUD and weapon do not display onscreen. | || HUD and weapon do not display onscreen. | ||
|| | ||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | ||
|- | |- | ||
|[[File:HTMCC Skull Bonded Pair.png|75px]] | |[[File:HTMCC Skull Bonded Pair.png|75px]] | ||
| Bonded Pair | | Bonded Pair | ||
|| Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while. | || Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while. | ||
|| | ||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Boom.png|75px]] | |[[File:HTMCC Skull Boom.png|75px]] | ||
| Boom | | Boom | ||
|| Explosions have twice the damage radius. Light fuse, run away. | || Explosions have twice the damage radius. Light fuse, run away. | ||
|| | ||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Catch.png|75px]] | |[[File:HTMCC Skull Catch.png|75px]] | ||
| Catch | | Catch | ||
|| Enemies throw and drop more grenades. | || Enemies throw and drop more grenades. | ||
|| | ||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | ||
|- | |- | ||
|[[File:HTMCC Skull Cowbell.png|75px]] | |[[File:HTMCC Skull Cowbell.png|75px]] | ||
| Cowbell | | Cowbell | ||
|| Acceleration from explosions is increased. | || Acceleration from explosions is increased. | ||
|| | ||1.00x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | ||
|- | |- | ||
|[[File:HTMCC Skull Envy.png|75px]] | |[[File:HTMCC Skull Envy.png|75px]] | ||
| Envy | | Envy | ||
|| Chief trades his flashlight for Active Camo. | || Chief trades his flashlight for Active Camo. | ||
|| | ||0.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Eye Patch.png|75px]] | |[[File:HTMCC Skull Eye Patch.png|75px]] | ||
| Eye Patch | | Eye Patch | ||
|| Auto aim features disabled for all weapons. You'll miss it when it's gone. | || Auto aim features disabled for all weapons. You'll miss it when it's gone. | ||
|| | ||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Famine.png|75px]] | |[[File:HTMCC Skull Famine.png|75px]] | ||
| Famine | | Famine | ||
|| Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine. | || Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine. | ||
|| | ||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | ||
|- | |- | ||
|[[File:HTMCC Skull Feather.png|75px]] | |[[File:HTMCC Skull Feather.png|75px]] | ||
| Feather | | Feather | ||
|| Player and enemy melee strikes impart more movement physics. | || Player and enemy melee strikes impart more movement physics. | ||
|| | ||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Fog.png|75px]] | |[[File:HTMCC Skull Fog.png|75px]] | ||
| Fog | | Fog | ||
|| The motion tracker is disabled. You'll miss those eyes in the back of your head. | || The motion tracker is disabled. You'll miss those eyes in the back of your head. | ||
|| | ||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | ||
|- | |- | ||
|[[File:HTMCC Skull Foreign.png|75px]] | |[[File:HTMCC Skull Foreign.png|75px]] | ||
| Foreign | | Foreign | ||
|| Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons. | || Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons. | ||
|| | ||1.10x || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Ghost.png|75px]] | |[[File:HTMCC Skull Ghost.png|75px]] | ||
| Ghost | | Ghost | ||
|| AI no longer flinch from attacks. | || AI no longer flinch from attacks. | ||
|| | ||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Grunt Birthday Party.png|75px]] | |[[File:HTMCC Skull Grunt Birthday Party.png|75px]] | ||
| Grunt Birthday Party | | Grunt Birthday Party | ||
|| Grunt headshots lead to glorious celebrations. | || Grunt headshots lead to glorious celebrations. | ||
|| | ||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | ||
|- | |- | ||
|[[File:HTMCC Skull Grunt Funeral.png|75px]] | |[[File:HTMCC Skull Grunt Funeral.png|75px]] | ||
| Grunt Funeral | | Grunt Funeral | ||
|| Grunts die in a blaze of glory. And plasma. | || Grunts die in a blaze of glory. And plasma. | ||
|| | ||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Iron.png|75px]] | |[[File:HTMCC Skull Iron.png|75px]] | ||
| Iron | | Iron | ||
|| Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level. | || Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level. | ||
|| | ||1.30x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull IWHBYD.png|75px]] | |[[File:HTMCC Skull IWHBYD.png|75px]] | ||
| IWHBYD (I Would Have Been Your Daddy) | | IWHBYD (I Would Have Been Your Daddy) | ||
|| Rare combat dialogue becomes more common. | || Rare combat dialogue becomes more common. | ||
|| | ||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | ||
|- | |- | ||
|[[File:HTMCC Skull Jacked.png|75px]] | |[[File:HTMCC Skull Jacked.png|75px]] | ||
| Jacked | | Jacked | ||
|| Players can only enter ground vehicles by boarding. | || Players can only enter ground vehicles by boarding. | ||
|| | ||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Malfunction.png|75px]] | |[[File:HTMCC Skull Malfunction.png|75px]] | ||
| Malfunction | | Malfunction | ||
|| | || Every time you respawn, a random element of your HUD is disabled. | ||
|| | || 1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Masterblaster.png|75px]] | |[[File:HTMCC Skull Masterblaster.png|75px]] | ||
| Masterblaster | | Masterblaster | ||
|| Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills. | || Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills. | ||
|| | ||1.10x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Mythic.png|75px]] | |[[File:HTMCC Skull Mythic.png|75px]] | ||
| Mythic | | Mythic | ||
|| Enemies have increased health. | || Enemies have increased health. | ||
|| | ||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | ||
|- | |- | ||
|[[File:HTMCC Skull Piñata.png|75px]] | |[[File:HTMCC Skull Piñata.png|75px]] | ||
| Piñata | | Piñata | ||
|| Punching enemies makes them drop grenades. Beat them 'til candy comes out! | || Punching enemies makes them drop grenades. Beat them 'til candy comes out! | ||
|| | ||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Prophet Birthday Party.png|75px]] | |[[File:HTMCC Skull Prophet Birthday Party.png|75px]] | ||
| Prophet Birthday Party | | Prophet Birthday Party | ||
|| Punch that Prophet up to 11. | || Punch that Prophet up to 11. (Each punch the player lands on the [[Prophet of Regret]] on the level ''[[Regret (Halo 2 level)|Regret]]'' is accompanied by an electric guitar lick). | ||
|| | ||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Recession.png|75px]] | |[[File:HTMCC Skull Recession.png|75px]] | ||
| Recession | | Recession | ||
|| Every shot is worth twice the ammo. Save those bullets, player. | || Every shot is worth twice the ammo. Save those bullets, player. | ||
|| | ||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Scarab.png|75px]] | |[[File:HTMCC Skull Scarab.png|75px]] | ||
| Scarab | | Scarab | ||
|| All player-held weapons fire Scarab Gun beams. | || All player-held weapons fire Scarab Gun beams. | ||
|| | ||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull So Angry.png|75px]] | |[[File:HTMCC Skull So Angry.png|75px]] | ||
| SO...ANGRY... | | SO...ANGRY... | ||
|| Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased. | || Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased. | ||
|| | ||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Sputnik.png|75px]] | |[[File:HTMCC Skull Sputnik.png|75px]] | ||
| Sputnik | | Sputnik | ||
|| Mass of objects is decreased, making them more easily displaced. | || Mass of objects is decreased, making them more easily displaced. | ||
|| | ||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Streaking.png|75px]] | |[[File:HTMCC Skull Streaking.png|75px]] | ||
| Streaking | | Streaking | ||
|| Player shields constantly decay at a slow pace but recharge some with every enemy kill. | || Player shields constantly decay at a slow pace but recharge some with every enemy kill. | ||
|| | ||1.20x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Swarm.png|75px]] | |[[File:HTMCC Skull Swarm.png|75px]] | ||
| Swarm | | Swarm | ||
|| Hunters are much stronger. Base Hunter score values are increased. | || Hunters are much stronger. Base Hunter score values are increased. | ||
|| | ||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull That's Just | |[[File:HTMCC Skull That's Just Wrong.png|75px]] | ||
| That's Just... Wrong | | That's Just... Wrong | ||
|| Increases enemy awareness of player. | || Increases enemy awareness of player. | ||
|| | ||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull They Come Back.png|75px]] | |[[File:HTMCC Skull They Come Back.png|75px]] | ||
| They Come Back | | They Come Back | ||
|| Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased. | || Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased. | ||
|| | ||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|[[File:HTMCC Skull Thunderstorm.png|75px]] | |[[File:HTMCC Skull Thunderstorm.png|75px]] | ||
| Thunderstorm | | Thunderstorm | ||
|| Upgrades the rank of most enemies. | || Upgrades the rank of most enemies. | ||
|| | ||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | ||
|- | |- | ||
|[[File:HTMCC Skull Tilt.png|75px]] | |[[File:HTMCC Skull Tilt.png|75px]] | ||
| Tilt | | Tilt | ||
|| Enemy resistances and weaknesses are increased. | || Enemy resistances and weaknesses are increased. | ||
|| | ||1.20x || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | ||
|- | |- | ||
|[[File:HTMCC Skull Tough Luck.png|75px]] | |[[File:HTMCC Skull Tough Luck.png|75px]] | ||
| Tough Luck | | Tough Luck | ||
|| Enemies always go berserk, always dive out of the way, never flee. | || Enemies always go berserk, always dive out of the way, never flee. | ||
|| | ||1.10x || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | ||
|} | |} |
Revision as of 06:05, October 6, 2020
Icon | Name | Description | Multiplier | HCE | H2 | H3 | ODST | H4 | Reach |
---|---|---|---|---|---|---|---|---|---|
Acrophobia | The Corps: Now issue rifles AND wings... | 0.00x | No | No | Yes | No | No | No | |
Anger | Enemies fire their weapons faster and more frequently. | 1.10x | Yes | Yes | No | No | No | No | |
Assassins | All enemies in the game are permanently cloaked. | 1.20x | No | Yes | No | No | No | No | |
Bandanna | Infinite Ammo. | 0.00x | Yes | Yes | No | No | No | No | |
Black Eye | Your shields only recharge when you melee enemies. Bash your way to better health! | 1.10x | Yes | Yes | Yes | Yes | Yes | Yes | |
Blind | HUD and weapon do not display onscreen. | 1.10x | Yes | Yes | Yes | Yes | Yes | Yes | |
Bonded Pair | Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while. | 0.00x | No | Yes | No | No | No | No | |
Boom | Explosions have twice the damage radius. Light fuse, run away. | 1.00x | Yes | Yes | No | No | No | No | |
Catch | Enemies throw and drop more grenades. | 1.10x | Yes | Yes | Yes | Yes | Yes | Yes | |
Cowbell | Acceleration from explosions is increased. | 1.00x | No | No | Yes | Yes | Yes | Yes | |
Envy | Chief trades his flashlight for Active Camo. | 0.00x | No | Yes | No | No | No | No | |
Eye Patch | Auto aim features disabled for all weapons. You'll miss it when it's gone. | 1.10x | Yes | Yes | No | No | No | No | |
Famine | Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine. | 1.10x | Yes | Yes | Yes | Yes | Yes | Yes | |
Feather | Player and enemy melee strikes impart more movement physics. | 1.00x | No | Yes | No | No | No | No | |
Fog | The motion tracker is disabled. You'll miss those eyes in the back of your head. | 1.10x | Yes | Yes | Yes | No | Yes | Yes | |
Foreign | Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons. | 1.10x | Yes | No | No | No | No | No | |
Ghost | AI no longer flinch from attacks. | 1.00x | Yes | Yes | No | No | No | No | |
Grunt Birthday Party | Grunt headshots lead to glorious celebrations. | 1.00x | Yes | Yes | Yes | Yes | Yes | Yes | |
Grunt Funeral | Grunts die in a blaze of glory. And plasma. | 1.00x | Yes | Yes | No | No | No | No | |
Iron | Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level. | 1.30x | No | No | Yes | No | No | No | |
IWHBYD (I Would Have Been Your Daddy) | Rare combat dialogue becomes more common. | 1.00x | No | Yes | Yes | Yes | Yes | Yes | |
Jacked | Players can only enter ground vehicles by boarding. | 1.20x | No | Yes | No | No | No | No | |
Malfunction | Every time you respawn, a random element of your HUD is disabled. | 1.00x | Yes | Yes | No | No | No | No | |
Masterblaster | Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills. | 1.10x | No | Yes | No | No | No | No | |
Mythic | Enemies have increased health. | 1.20x | Yes | Yes | Yes | Yes | Yes | Yes | |
Piñata | Punching enemies makes them drop grenades. Beat them 'til candy comes out! | 1.00x | Yes | Yes | No | No | No | No | |
Prophet Birthday Party | Punch that Prophet up to 11. (Each punch the player lands on the Prophet of Regret on the level Regret is accompanied by an electric guitar lick). | 1.00x | No | Yes | No | No | No | No | |
Recession | Every shot is worth twice the ammo. Save those bullets, player. | 1.20x | Yes | Yes | No | No | No | No | |
Scarab | All player-held weapons fire Scarab Gun beams. | 0.00x | No | Yes | No | No | No | No | |
SO...ANGRY... | Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased. | 1.00x | No | Yes | No | No | No | No | |
Sputnik | Mass of objects is decreased, making them more easily displaced. | 1.00x | Yes | Yes | No | No | No | No | |
Streaking | Player shields constantly decay at a slow pace but recharge some with every enemy kill. | 1.20x | No | Yes | No | No | No | No | |
Swarm | Hunters are much stronger. Base Hunter score values are increased. | 1.00x | No | Yes | No | No | No | No | |
That's Just... Wrong | Increases enemy awareness of player. | 1.10x | Yes | Yes | No | No | No | No | |
They Come Back | Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased. | 1.00x | No | Yes | No | No | No | No | |
Thunderstorm | Upgrades the rank of most enemies. | 1.20x | Yes | Yes | Yes | Yes | Yes | Yes | |
Tilt | Enemy resistances and weaknesses are increased. | 1.20x | No | No | Yes | Yes | Yes | Yes | |
Tough Luck | Enemies always go berserk, always dive out of the way, never flee. | 1.10x | Yes | No | Yes | Yes | Yes | Yes |