User:JackVibe/Sandbox: Difference between revisions

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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Icon !! Name !! Description !! Multiplier !! Halo: Combat Evolved !! Halo 2 !! Halo 3 !! Halo 3: ODST !! Halo 4 !! Halo: Reach
! width=50px|Icon !! width=200px|Name !! width=400px|Description !! width=50px|Multiplier !! width=50px|HCE !! width=50px|H2 !! width=50px|H3 !! width=50px|ODST !! width=50px|H4 !! width=50px|Reach
|-
|-
|[[File:HTMCC Skull Acrophobia.png|75px]]
|[[File:HTMCC Skull Acrophobia.png|75px]]
| Acrophobia  
| Acrophobia  
|| The Corps: Now issue rifles AND wings...  
|| The Corps: Now issue rifles AND wings...  
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||0.00x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Anger.png|75px]]
|[[File:HTMCC Skull Anger.png|75px]]
| Anger
| Anger
|| Enemies fire their weapons faster and more frequently.
|| Enemies fire their weapons faster and more frequently.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Assassin.png|75px]]
|[[File:HTMCC Skull Assassin.png|75px]]
| Assassins
| Assassins
|| All enemies in the game are permanently cloaked.
|| All enemies in the game are permanently cloaked.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Bandana.png|75px]]
|[[File:HTMCC Skull Bandana.png|75px]]
| Bandanna
| Bandanna
|| Infinite Ammo.
|| Infinite Ammo.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||0.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Black Eye.png|75px]]
|[[File:HTMCC Skull Black Eye.png|75px]]
| Black Eye
| Black Eye
|| Your shields only recharge when you melee enemies. Bash your way to better health!
|| Your shields only recharge when you melee enemies. Bash your way to better health!
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|-
|[[File:HTMCC Skull Blind.png|75px]]
|[[File:HTMCC Skull Blind.png|75px]]
| Blind
| Blind
|| HUD and weapon do not display onscreen.
|| HUD and weapon do not display onscreen.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|-
|[[File:HTMCC Skull Bonded Pair.png|75px]]
|[[File:HTMCC Skull Bonded Pair.png|75px]]
| Bonded Pair
| Bonded Pair
|| Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while.
|| Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Boom.png|75px]]
|[[File:HTMCC Skull Boom.png|75px]]
| Boom
| Boom
|| Explosions have twice the damage radius. Light fuse, run away.
|| Explosions have twice the damage radius. Light fuse, run away.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Catch.png|75px]]
|[[File:HTMCC Skull Catch.png|75px]]
| Catch
| Catch
|| Enemies throw and drop more grenades.
|| Enemies throw and drop more grenades.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|-
|[[File:HTMCC Skull Cowbell.png|75px]]
|[[File:HTMCC Skull Cowbell.png|75px]]
| Cowbell
| Cowbell
|| Acceleration from explosions is increased.
|| Acceleration from explosions is increased.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.00x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|-
|[[File:HTMCC Skull Envy.png|75px]]
|[[File:HTMCC Skull Envy.png|75px]]
| Envy
| Envy
|| Chief trades his flashlight for Active Camo.
|| Chief trades his flashlight for Active Camo.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||0.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Eye Patch.png|75px]]
|[[File:HTMCC Skull Eye Patch.png|75px]]
| Eye Patch
| Eye Patch
|| Auto aim features disabled for all weapons. You'll miss it when it's gone.
|| Auto aim features disabled for all weapons. You'll miss it when it's gone.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Famine.png|75px]]
|[[File:HTMCC Skull Famine.png|75px]]
| Famine
| Famine
|| Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine.
|| Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|-
|[[File:HTMCC Skull Feather.png|75px]]
|[[File:HTMCC Skull Feather.png|75px]]
| Feather
| Feather
|| Player and enemy melee strikes impart more movement physics.
|| Player and enemy melee strikes impart more movement physics.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Fog.png|75px]]
|[[File:HTMCC Skull Fog.png|75px]]
| Fog
| Fog
|| The motion tracker is disabled. You'll miss those eyes in the back of your head.
|| The motion tracker is disabled. You'll miss those eyes in the back of your head.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|-
|[[File:HTMCC Skull Foreign.png|75px]]
|[[File:HTMCC Skull Foreign.png|75px]]
| Foreign
| Foreign
|| Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons.
|| Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Ghost.png|75px]]
|[[File:HTMCC Skull Ghost.png|75px]]
| Ghost
| Ghost
|| AI no longer flinch from attacks.
|| AI no longer flinch from attacks.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Grunt Birthday Party.png|75px]]
|[[File:HTMCC Skull Grunt Birthday Party.png|75px]]
| Grunt Birthday Party
| Grunt Birthday Party
|| Grunt headshots lead to glorious celebrations.
|| Grunt headshots lead to glorious celebrations.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|-
|[[File:HTMCC Skull Grunt Funeral.png|75px]]
|[[File:HTMCC Skull Grunt Funeral.png|75px]]
| Grunt Funeral
| Grunt Funeral
|| Grunts die in a blaze of glory. And plasma.
|| Grunts die in a blaze of glory. And plasma.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Iron.png|75px]]
|[[File:HTMCC Skull Iron.png|75px]]
| Iron
| Iron
|| Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level.
|| Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.30x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull IWHBYD.png|75px]]
|[[File:HTMCC Skull IWHBYD.png|75px]]
| IWHBYD (I Would Have Been Your Daddy)
| IWHBYD (I Would Have Been Your Daddy)
|| Rare combat dialogue becomes more common.
|| Rare combat dialogue becomes more common.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|-
|[[File:HTMCC Skull Jacked.png|75px]]
|[[File:HTMCC Skull Jacked.png|75px]]
| Jacked
| Jacked
|| Players can only enter ground vehicles by boarding.
|| Players can only enter ground vehicles by boarding.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Malfunction.png|75px]]
|[[File:HTMCC Skull Malfunction.png|75px]]
| Malfunction
| Malfunction
|| Infinite.
|| Every time you respawn, a random element of your HUD is disabled.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
|| 1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Masterblaster.png|75px]]
|[[File:HTMCC Skull Masterblaster.png|75px]]
| Masterblaster
| Masterblaster
|| Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills.
|| Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.10x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Mythic.png|75px]]
|[[File:HTMCC Skull Mythic.png|75px]]
| Mythic
| Mythic
|| Enemies have increased health.
|| Enemies have increased health.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|-
|[[File:HTMCC Skull Piñata.png|75px]]
|[[File:HTMCC Skull Piñata.png|75px]]
| Piñata
| Piñata
|| Punching enemies makes them drop grenades. Beat them 'til candy comes out!
|| Punching enemies makes them drop grenades. Beat them 'til candy comes out!
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Prophet Birthday Party.png|75px]]
|[[File:HTMCC Skull Prophet Birthday Party.png|75px]]
| Prophet Birthday Party
| Prophet Birthday Party
|| Punch that Prophet up to 11.
|| Punch that Prophet up to 11. (Each punch the player lands on the [[Prophet of Regret]] on the level ''[[Regret (Halo 2 level)|Regret]]'' is accompanied by an electric guitar lick).
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Recession.png|75px]]
|[[File:HTMCC Skull Recession.png|75px]]
| Recession
| Recession
|| Every shot is worth twice the ammo. Save those bullets, player.
|| Every shot is worth twice the ammo. Save those bullets, player.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Scarab.png|75px]]
|[[File:HTMCC Skull Scarab.png|75px]]
| Scarab
| Scarab
|| All player-held weapons fire Scarab Gun beams.
|| All player-held weapons fire Scarab Gun beams.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull So Angry.png|75px]]
|[[File:HTMCC Skull So Angry.png|75px]]
| SO...ANGRY...
| SO...ANGRY...
|| Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased.
|| Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Sputnik.png|75px]]
|[[File:HTMCC Skull Sputnik.png|75px]]
| Sputnik
| Sputnik
|| Mass of objects is decreased, making them more easily displaced.
|| Mass of objects is decreased, making them more easily displaced.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Streaking.png|75px]]
|[[File:HTMCC Skull Streaking.png|75px]]
| Streaking
| Streaking
|| Player shields constantly decay at a slow pace but recharge some with every enemy kill.
|| Player shields constantly decay at a slow pace but recharge some with every enemy kill.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.20x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Swarm.png|75px]]
|[[File:HTMCC Skull Swarm.png|75px]]
| Swarm
| Swarm
|| Hunters are much stronger. Base Hunter score values are increased.
|| Hunters are much stronger. Base Hunter score values are increased.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull That's Just... Wrong.png|75px]]
|[[File:HTMCC Skull That's Just Wrong.png|75px]]
| That's Just... Wrong
| That's Just... Wrong
|| Increases enemy awareness of player.
|| Increases enemy awareness of player.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull They Come Back.png|75px]]
|[[File:HTMCC Skull They Come Back.png|75px]]
| They Come Back
| They Come Back
|| Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased.
|| Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|[[File:HTMCC Skull Thunderstorm.png|75px]]
|[[File:HTMCC Skull Thunderstorm.png|75px]]
| Thunderstorm
| Thunderstorm
|| Upgrades the rank of most enemies.
|| Upgrades the rank of most enemies.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|-
|[[File:HTMCC Skull Tilt.png|75px]]
|[[File:HTMCC Skull Tilt.png|75px]]
| Tilt
| Tilt
|| Enemy resistances and weaknesses are increased.
|| Enemy resistances and weaknesses are increased.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.20x || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|-
|[[File:HTMCC Skull Tough Luck.png|75px]]
|[[File:HTMCC Skull Tough Luck.png|75px]]
| Tough Luck
| Tough Luck
|| Enemies always go berserk, always dive out of the way, never flee.
|| Enemies always go berserk, always dive out of the way, never flee.
||0x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|}
|}

Revision as of 06:05, October 6, 2020

Icon Name Description Multiplier HCE H2 H3 ODST H4 Reach
HTMCC Skull Acrophobia.png Acrophobia The Corps: Now issue rifles AND wings... 0.00x No No Yes No No No
HTMCC Skull Anger.png Anger Enemies fire their weapons faster and more frequently. 1.10x Yes Yes No No No No
HTMCC Skull Assassin.png Assassins All enemies in the game are permanently cloaked. 1.20x No Yes No No No No
HTMCC Skull Bandana.png Bandanna Infinite Ammo. 0.00x Yes Yes No No No No
HTMCC Skull Black Eye.png Black Eye Your shields only recharge when you melee enemies. Bash your way to better health! 1.10x Yes Yes Yes Yes Yes Yes
HTMCC Skull Blind.png Blind HUD and weapon do not display onscreen. 1.10x Yes Yes Yes Yes Yes Yes
HTMCC Skull Bonded Pair.png Bonded Pair Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while. 0.00x No Yes No No No No
HTMCC Skull Boom.png Boom Explosions have twice the damage radius. Light fuse, run away. 1.00x Yes Yes No No No No
HTMCC Skull Catch.png Catch Enemies throw and drop more grenades. 1.10x Yes Yes Yes Yes Yes Yes
HTMCC Skull Cowbell.png Cowbell Acceleration from explosions is increased. 1.00x No No Yes Yes Yes Yes
HTMCC Skull Envy.png Envy Chief trades his flashlight for Active Camo. 0.00x No Yes No No No No
HTMCC Skull Eye Patch.png Eye Patch Auto aim features disabled for all weapons. You'll miss it when it's gone. 1.10x Yes Yes No No No No
HTMCC Skull Famine.png Famine Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine. 1.10x Yes Yes Yes Yes Yes Yes
HTMCC Skull Feather.png Feather Player and enemy melee strikes impart more movement physics. 1.00x No Yes No No No No
HTMCC Skull Fog.png Fog The motion tracker is disabled. You'll miss those eyes in the back of your head. 1.10x Yes Yes Yes No Yes Yes
HTMCC Skull Foreign.png Foreign Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons. 1.10x Yes No No No No No
HTMCC Skull Ghost.png Ghost AI no longer flinch from attacks. 1.00x Yes Yes No No No No
HTMCC Skull Grunt Birthday Party.png Grunt Birthday Party Grunt headshots lead to glorious celebrations. 1.00x Yes Yes Yes Yes Yes Yes
HTMCC Skull Grunt Funeral.png Grunt Funeral Grunts die in a blaze of glory. And plasma. 1.00x Yes Yes No No No No
HTMCC Skull Iron.png Iron Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level. 1.30x No No Yes No No No
HTMCC Skull IWHBYD.png IWHBYD (I Would Have Been Your Daddy) Rare combat dialogue becomes more common. 1.00x No Yes Yes Yes Yes Yes
HTMCC Skull Jacked.png Jacked Players can only enter ground vehicles by boarding. 1.20x No Yes No No No No
HTMCC Skull Malfunction.png Malfunction Every time you respawn, a random element of your HUD is disabled. 1.00x Yes Yes No No No No
HTMCC Skull Masterblaster.png Masterblaster Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills. 1.10x No Yes No No No No
HTMCC Skull Mythic.png Mythic Enemies have increased health. 1.20x Yes Yes Yes Yes Yes Yes
HTMCC Skull Piñata.png Piñata Punching enemies makes them drop grenades. Beat them 'til candy comes out! 1.00x Yes Yes No No No No
HTMCC Skull Prophet Birthday Party.png Prophet Birthday Party Punch that Prophet up to 11. (Each punch the player lands on the Prophet of Regret on the level Regret is accompanied by an electric guitar lick). 1.00x No Yes No No No No
HTMCC Skull Recession.png Recession Every shot is worth twice the ammo. Save those bullets, player. 1.20x Yes Yes No No No No
HTMCC Skull Scarab.png Scarab All player-held weapons fire Scarab Gun beams. 0.00x No Yes No No No No
HTMCC Skull So Angry.png SO...ANGRY... Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased. 1.00x No Yes No No No No
HTMCC Skull Sputnik.png Sputnik Mass of objects is decreased, making them more easily displaced. 1.00x Yes Yes No No No No
HTMCC Skull Streaking.png Streaking Player shields constantly decay at a slow pace but recharge some with every enemy kill. 1.20x No Yes No No No No
HTMCC Skull Swarm.png Swarm Hunters are much stronger. Base Hunter score values are increased. 1.00x No Yes No No No No
HTMCC Skull That's Just Wrong.png That's Just... Wrong Increases enemy awareness of player. 1.10x Yes Yes No No No No
HTMCC Skull They Come Back.png They Come Back Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased. 1.00x No Yes No No No No
HTMCC Skull Thunderstorm.png Thunderstorm Upgrades the rank of most enemies. 1.20x Yes Yes Yes Yes Yes Yes
HTMCC Skull Tilt.png Tilt Enemy resistances and weaknesses are increased. 1.20x No No Yes Yes Yes Yes
HTMCC Skull Tough Luck.png Tough Luck Enemies always go berserk, always dive out of the way, never flee. 1.10x Yes No Yes Yes Yes Yes