Main Page/Featured: Difference between revisions

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{{Container|page=Main Page/Featured|width=270px|style2=text-align:justify; color:#000; border-radius: 0 0 .5em .5em; padding: 4px 4px 0 4px; background:#F0F8FF;|title=[[Halopedia:Featured/Article|<span style="color:#fff;">Featured Article</span>]]: [[Preston J. Cole|<span style="color:#fff;">Preston J. Cole</span>]]
{{Container|page=Main Page/Featured|width=270px|style2=text-align:justify; color:#000; border-radius: 0 0 .5em .5em; padding: 4px 4px 0 4px; background:#F0F8FF;|title=[[Halopedia:Featured/Article|<span style="color:#fff;">Featured Article</span>]]: [[Preston J. Cole|<span style="color:#fff;">Preston J. Cole</span>]]
|content=[[File:Cole.jpg|250px|center|link=Glassing]]
|content=[[File:Cole.jpg|250px|center|link=Preston J. Cole]]
Admiral Preston Jeremiah Cole (service number 03956-26127-PC) was a UNSC Naval officer during both the Insurrection and the Human-Covenant War. Cole is best known for being the commander of the majority of the UNSC Navy from 2525 until 2543 and for his role in creating the Cole Protocol, a central UNSC law of the Human-Covenant War. A military genius, he defeated the Covenant in every major battle he fought and his battle record was considered to be without equal, even more impressive than that of the SPARTAN-IIs.
Admiral Preston Jeremiah Cole (service number 03956-26127-PC) was a UNSC Naval officer during both the Insurrection and the Human-Covenant War. Cole is best known for being the commander of the majority of the UNSC Navy from 2525 until 2543 and for his role in creating the Cole Protocol, a central UNSC law of the Human-Covenant War. A military genius, he defeated the Covenant in every major battle he fought and his battle record was considered to be without equal, even more impressive than that of the SPARTAN-IIs.



Revision as of 00:55, December 30, 2013

Halo Reach (Standard with ESRB).png
Halo: Reach is a first-person shooter video game set in the Halo universe and direct prequel to Halo: Combat Evolved, depicting the Fall of Reach. It was developed by Bungie, LLC. and published by Microsoft Game Studios for the Xbox 360 console. It was announced by Joe Staten during Microsoft's Media Briefing at E3 2009; Reach was released on September 14, 2010 in North America, Europe, Australia, and Asia with the exclusion of Japan whose release was a day later. Upon the first day of release, Reach grossed over $200 million, surpassing Halo 3's record of $170 million.