Editing Wuchek-pattern Spectre

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{{Disambig header|Spectre variant featured in ''Halo: Combat Evolved''|introduced in ''Halo 2''|Wuzum-pattern Spectre}}
{{Disambig header|Spectre variant featured in ''Halo: Combat Evolved''|introduced in ''Halo 2''|Wuzum-pattern Spectre}}
{{Vehicle infobox
{{Vehicle infobox
|name=''Wuchek''-pattern Patroller
|name=''Wuchek''-pattern Spectre
|image=[[File:HCE WuchekSpectre.jpg|300px]]
|image=[[File:HCE WuchekSpectre.jpg|300px]]
|manufacturer=
|manufacturer=
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|hull=
|hull=
|armament=1 rapid-fire [[heavy plasma cannon]];{{Ref/Reuse|CFLore}}<br>Modification or ancestor of {{Pattern|Mamua'uda|Shade}}{{Ref/Reuse|CFLore}}
|armament=1 rapid-fire [[heavy plasma cannon]];{{Ref/Reuse|CFLore}}<br>Modification or ancestor of {{Pattern|Mamua'uda|Shade}}{{Ref/Reuse|CFLore}}
|crew=
|crew=Two;{{Ref/Reuse|CFLore}}
*1 driver{{Ref/Reuse|CFLore}}
*1 driver
*1 gunner{{Ref/Reuse|CFLore}}
*1 gunner
|complement=1 passenger{{Ref/Reuse|CFLore}}
|complement=1 passenger{{Ref/Reuse|CFLore}}
|consumables=
|consumables=
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|affiliation=[[Covenant]]
|affiliation=[[Covenant]]
}}
}}
The '''''Wuchek''-pattern Patroller''' (more commonly known as the '''[[Spectre]]''') is a ground vehicle formerly in service with the [[Covenant]].{{Ref/Site|Id=CFLore|URL=https://www.halowaypoint.com/news/canon-fodder-cutting-room-lore|Site=Halo Waypoint|Page=Canon Fodder - Cutting Room Lore|D=26|M=07|Y=2022}}
The '''''Wuchek''-pattern patroller''' (more commonly known as the '''[[Spectre]]''') is a ground vehicle formerly in service with the [[Covenant]].{{Ref/Site|Id=CFLore|URL=https://www.halowaypoint.com/news/canon-fodder-cutting-room-lore|Site=Halo Waypoint|Page=Canon Fodder - Cutting Room Lore|D=26|M=07|Y=2022}}


==Overview==
==Overview==
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The ''Wuchek'' [[design pattern]] of the Spectre line was designed by the [[Sangheili]] transport architect, [[Dren 'Teconzee]], and incorporated a number of heterodox modifications of older [[Forerunner]] mechanisms beneath its [[nanolaminate]] hull. 'Teconzee's meticulous approach to this custom design saw him modify the vehicle's [[Boosted gravity propulsion drive|propulsion systems]], navigation controls, power plant and weapons array.{{Ref/Reuse|CFLore}}
The ''Wuchek'' [[design pattern]] of the Spectre line was designed by the [[Sangheili]] transport architect, [[Dren 'Teconzee]], and incorporated a number of heterodox modifications of older [[Forerunner]] mechanisms beneath its [[nanolaminate]] hull. 'Teconzee's meticulous approach to this custom design saw him modify the vehicle's [[Boosted gravity propulsion drive|propulsion systems]], navigation controls, power plant and weapons array.{{Ref/Reuse|CFLore}}


The bespoke nature of the vehicle, and its usage of ancient Forerunner mechanisms, meant it was never widely manufactured and thus remained a rare sight on the battlefield.{{Ref/Reuse|CFLore}}
The nature of the bespoke nature of the vehicle, and its usage of ancient Forerunner mechanisms, meant it was never widely manufactured and thus remained a rare sight on the battlefield.{{Ref/Reuse|CFLore}}


==Gameplay==
==Gameplay==
{{Main|Spectre}}
{{Main|Spectre}}
The ''Wuchek''-pattern Spectre will be released for use in ''Halo: Combat Evolved'' via the ''[[Halo Editing Kit]]'' following the [[Digsite|Digsite Alpha]] project release. The restored vehicle will only be available via this release, meaning it will only be useable through [[modding]] on the [[Steam]] or [[Windows]] releases of ''[[Halo: The Master Chief Collection]]'', and will not be useable on [[Xbox]] console copies.


==Production Notes==
==Production Notes==
The ''Wuchek''-pattern Spectre was developed for, and ultimately one of several [[Cut Halo: Combat Evolved vehicles|cut vehicles]] from the pre-release era of ''[[Halo: Combat Evolved]]'', with several pieces of concept art and in-game footage showcased at [[Halo E3 2000 trailer|E3 2000]]. At the time of its development, the vehicle was named the "Shadow", a name that would later be applied to [[Ruwaa-pattern Shadow|a Covenant troop transport vehicle]] introduced in ''[[Halo 2]]''. ''Halo 2'' would also see the introduction of the {{Pattern|Wuzum|Spectre}}, based heavily on the cut "Shadow" but given a significant redesign.
The ''Wuchek''-pattern Spectre was developed for, and ultimately one of several [[Cut Halo: Combat Evolved vehicles|cut vehicles]] from the pre-release era of ''[[Halo: Combat Evolved]]'', with several pieces of concept art and in-game footage showcased at [[Halo E3 2000 trailer|E3 2000]]. At the time of its development the vehicle was named the "Shadow", a name that would later be applied to [[Ruwaa-pattern_Shadow|a Covenant troop transport vehicle]] introduced in ''[[Halo 2]]''. ''Halo 2'' would also see the introduction of the {{Pattern|Wuzum|Spectre}}, based heavily on the cut "Shadow" but given a significant redesign.


The vehicle was restored as part of the [[Digsite|Digsite Alpha]] initiative and later canonised in [[2022]] as the ''Wuchek''-pattern Spectre.{{Ref/Reuse|CFLore}} In [[2023]], the restored Spectre was released for use in ''Halo: Combat Evolved'' modding via the ''[[Halo Editing Kit]]'' as a fully functioning vehicle, featuring an operational driver, gunner and passenger seat. For simplicity, the vehicle was renamed from its in-development "Shadow" name to the Spectre in the fixed-up files.{{Ref/Site|Id=DSDeliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries - Halo: MCC|D=07|M=07|Y=2023}}
As part of the [[Digsite|Digsite Alpha]] initiative, the ''Wuchek''-pattern Spectre was canonised and given its current name, along with being restored for use in the final version of ''Combat Evolved''.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HCE Spectre_Concept 1.png|Early concept art of the "Shadow".
File:HCE Spectre_Concept 1.png|Early concept art of the Shadow.
File:HCE Spectre_Concept 2.png|Finalized concept art of the cut "Shadow".
File:HCE Spectre_Concept 2.png|Finalized concept art of the cut Shadow.
File:HCE_EarlyShadow_Concept.jpg|Another concept art piece of the "Shadow".
File:HCE_EarlyShadow_Concept.jpg|Another piece of concept art for the Shadow.
File:HCE Transport Concept.jpg|Concept art of the "Shadow"'s controls.
File:HCE Transport Concept.jpg|Concept art of the Shadow's controls.
File:Halo Spectre Concept.jpg|The "Shadow" in-game.
File:Halo Spectre Concept.jpg|The "Shadow" in-game.
File:PXH_Vehicle-Spectre1.jpg|The ''Wuchek'' Spectre ported into ''Combat Evolved''.
File:PXH_Vehicle-Spectre1.jpg|The Shadow ported into ''Combat Evolved''.
File:PHX_Spectre_shadertests.jpg|The ''Wuchek'' Spectre ported into ''Combat Evolved'', demonstrating the vehicle's appearance under different shader settings.
File:PHX_Spectre_shadertests.jpg|The Shadow ported into ''Combat Evolved'', demonstrating the vehicle's appearance under different shader settings.
File:HCE_Digsite_Vehicles_1.jpg|The ''Wuchek'' Spectre restored into ''Combat Evolved'' by Digsite (second from left).
File:HCE Spectre Driving Screenshot.png|Driving the Spectre.
File:HCE Spectre Gunning Screenshot.png|Operating the Spectre's gun.
</gallery>
</gallery>


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