Editing Weapon types
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
[[File:HGN - Lorraine.png|thumb|x300px|[[UNSC]] weapons and ammunition featured in the ''[[Halo Graphic Novel]]'', all based on in game models.]] | |||
Many different weapons exist across the [[Halo (disambiguation)|''Halo'' video games]], all of which can be grouped together and classified in numerous ways. The following is an overview of classifications created by or officially recognized by the developers of ''Halo'', and how they affect gameplay. | Many different weapons exist across the [[Halo (disambiguation)|''Halo'' video games]], all of which can be grouped together and classified in numerous ways. The following is an overview of classifications created by or officially recognized by the developers of ''Halo'', and how they affect gameplay. | ||
==Weapon Classes== | ==Weapon Classes== | ||
{{Main|Weapon class}} | {{Main|Weapon class}} | ||
[[File:H3EK-tags-objects-weapons.png|thumb|300px|The weapons [[tag]] folder of the ''[[Halo 3 Editing Kit]]''.]] | [[File:H3EK-tags-objects-weapons.png|thumb|300px|The weapons [[tag]] folder of the ''[[Halo 3 Editing Kit]]''.]] | ||
'''Weapon classes''' are the means by which the ''Halo'' video games group together different weapons with similar animations. Characters can only hold weapons belonging to weapon classes supported by their own set of third person animations. [[Grunts]] can carry pistols and launchers but not rifles, [[Marines]] can carry rifles but not support weapons, and so on. Before being introduced in ''[[Halo 2]]'' each weapon required its own set of animations per character. As such Grunts in ''[[Halo: Combat Evolved]]'' could carry [[plasma pistols]] and [[needlers]], but not the [[Halo: Combat Evolved Pistol|human pistol]]. Weapon classes remove this restriction by having these three weapons share a simplified set of pistol animations. Weapons may still posses unique animation overlays such as an adjusted hand position for the [[SMG]]'s vertical foregrip or the [[M90 shotgun|shotgun]]'s staged reload. ''[[Halo Infinite]]'' formalized weapons classes as information presented by the user interface. In this context the use of weapon classes describes the intended role of a weapon, combining its appearance with its functionality. | '''Weapon classes''' are the means by which the ''Halo'' video games group together different weapons with similar animations. Characters can only hold weapons belonging to weapon classes supported by their own set of third person animations. [[Grunts]] can carry pistols and launchers but not rifles, [[Marines]] can carry rifles but not support weapons, and so on. Before being introduced in ''[[Halo 2]]'' each weapon required its own set of animations per character. As such Grunts in ''[[Halo: Combat Evolved]]'' could carry [[plasma pistols]] and [[needlers]], but not the [[Halo: Combat Evolved Pistol|human pistol]]. Weapon classes remove this restriction by having these three weapons share a simplified set of pistol animations. Weapons may still posses unique animation overlays such as an adjusted hand position for the [[SMG]]'s vertical foregrip or the [[M90 shotgun|shotgun]]'s staged reload. ''[[Halo Infinite]]'' formalized weapons classes as information presented by the user interface. In this context the use of weapon classes describes the intended role of a weapon, combining its appearance with its functionality. |