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{{Status|Gameplay}}
{{Era|RW}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW2
|pagegamelabel=HW2
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==Transcript==
==Transcript==
'''CORE / ENDURING CONVICTION GRAV-LIFT'''
'''CORE / ENDURING CONVICTION GRAV-LIFT'''


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''The Snipers take the Suicide Grunts down first before focusing on the other infantry.''
''The Snipers take the Suicide Grunts down first before focusing on the other infantry.''
[[File:HW2 PlasmaMine 4.png|thumb|250px|Several [[plasma mine]]s.]]
 
''After they are cleared out, the Banished deploy cloaked Plasma mines.''
''After they are cleared out, the Banished deploy cloaked Plasma mines.''
*'''Allieri''': "Watch out, the Banished are deploying cloaked mines. Step carefully and clear them out as you go."
*'''Allieri''': "Watch out, the Banished are deploying cloaked mines. Step carefully and clear them out as you go."
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*'''[[Atriox]]''': "One Spartan."
*'''[[Atriox]]''': "One Spartan."
*'''[[Let 'Volir]]''': "Yes. And the AI. We still don't know how she accessed our..."
*'''[[Let 'Volir]]''': "Yes. And the AI. We still don't know how she accessed our..."
[[File:HW2-Atriox&Let-01.jpg|thumb|right|250px|Atriox and Let 'Volir discussing the destruction of the ''Enduring Conviction'']]
 
''Atriox quickly and angrily interrupts.''
''Atriox quickly and angrily interrupts.''
*'''Atriox''': "How many of your men survived?"
*'''Atriox''': "How many of your men survived?"
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==Leader Power available on this level==
==Leader Power available on this level==
*Restoration Drones I, II, and III (I picked by default)
*Restoration Drones I, II and III
*Archer Missiles I, II, and III (I picked by default)
*Archer Missiles I, II and III
*Battle Hardened I
*Battle Hardened I
*Lotus Mine I and II (I picked by default)
*Lotus Mine I
*ODST Drop (Picked by default)
*ODST Drop
*Turret Drop I and II (I picked by default)
*Turret Drop
*R&D I
*R&D I
*Holographic Decoy I
*Holographic Decoy I
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**2000 Power
**2000 Power


==Strategies==
==Strategy==
===General===
===General===
*The player should build a Supply Pad and Barracks on Jerome's side as power can be provided from capturing Power Nodes.
*The player should establish a Supply Pad and Barracks on Jerome's side as power can be provided from capturing Power Nodes.
**There are more minibases during Alice's segment of the level. Utilize them carefully as the Banished can retaliate at any time.
**There are more minibases during Alice's segment of the level. Utilize them carefully as the Banished can retaliate at any time.
*The Sniper is a very effective unit against infantry, but you have to keep them alive early in the mission as they are critical in defeating all infantry before rendezvousing with Jerome. The fewer snipers, the harder it is to complete the level. In addition, if all of the snipers die before you reach Jerome, the mission ends in failure.
*The Sniper is a very effective unit against infantry, but make sure you have to keep them alive early in the mission as they are critical in defeating all infantry before rendezvousing with Jerome. The less snipers, the harder it is to complete the level. In addition, if all of the snipers die before you reach Jerome, the mission fails.
*Hit and run is the best strategy to deal with Jiralhanae Warlords. Snipers can take out Warlords without being hit.
*Hit and run is the best strategy to deal with Jiralhanae Warlords. Snipers can take it out without being hit.
**Do note that Snipers cannot fire when they are moving with their backs on the Warlord.
**Do note that Snipers can only fire while standing still.
*Similar to the ''[[One Three Zero]]'' level, destroy the Banished's silos in the map. They will provide extra resources.
*Similar to the ''[[One Three Zero]]'' level, destroy the Banished's silos found in the map. They will provide extra resources.
*There will be no Kodiak replacement available on Jerome's team, so protect them with Snipers. The fewer Kodiaks, the more time it would take to destroy the Banished's base.
*There will be no Kodiak replacement on Jerome's team, so protect them with Snipers. The fewer Kodiaks, the more time it would take to destroy the Banished's base.
*A good tactic is to garrison a couple of Snipers in the Watchtower near Jerome's base. They will automatically fight off attacking Banished forces without the player's command, drawing fire from the Kodiaks, while the player builds up their forces at the base.
*A good tactic is to garrison a couple of Snipers in the Watchtower near Jerome's base. They will automatically fight off attacking Banished forces without the player's command, drawing fire from the Kodiaks, while the player builds up their forces at the base.
*If you wish to gain more Power during Alice's segment, you can drop ODSTs on Jerome's side of the map to capture the Power Nodes.
*If you wish to gain more Power during Alice's segment, you can drop ODSTs on Jerome's side of the map to capture the Power Nodes.
**If you missed the Jiralhanae Warlord during Jerome's segment, you still have a chance to kill him during Alice's segment by using the ODST drop near Northern Garrison.
*Do note that higher ground will provide more advantage on line of sight which us useful for Kodiaks and Snipers. Some Banished's turrets are stationed on higher ground and cannot be spotted by Snipers unless they opens fire first or a Sniper moves closer to it.
*Do note that higher ground will provide more advantage on line of sight which us useful for Kodiaks and Snipers. Some Banished's turrets are stationed on higher ground and cannot be spotted by Snipers unless they open fire first or a Sniper moves closer to it.
*The player should not rely on Restoration Drones to heal their Kodiaks, but instead use Marines (who are fully upgraded) to heal.
*The player should not rely on Restoration Drones to heal their Kodiaks, but instead use Marines (who are fully upgraded) to heal the damaged vehicles.


===Optional and Bonus Objective===
===Optional and Bonus Objective===
*Locating 50 Plasma Mines may be tricky and difficult, especially during Alice-130's segment. Use your snipers to spot them and take them out first, especially the three plasma mines near the second mini base and another three near the barrier to the Banished's base guarding Third Kodiak spot. If other units take them out, even if it was an accident, it will be impossible to earn 50 plasma mine kill by Snipers.
*50 Plasma Mines are very tricky and difficult, especially during Alice-130's segment. Ensure your snipers spot it and take it out first, especially 3 plasma mines that was dropped near the second mini base and near the barrier to the Banished's base guarding Third Kodiak spot. If other units take it out even it was on accident, it will be impossible to earn 50 plasma mine kill by Snipers.
*The first Warlord is located northeast of your base during Jerome segment. During Alice's segment, the second warlord is east of her Stronghold while the third is guarding the Banished's base.
*The first Warlord is located northeast of your base during Jerome segment. During Alice's segment, the second warlord is east of her Stronghold while the third is guarding the Banished's base.
*During Alice's segment, use all three Kodiaks to eliminate all ground units and clear the path up until the third designated area.
*During Alice's segment, use all three Kodiaks to eliminate all ground units and clear the path up until the third designated area.
*Although the objective says "Orbital Strike", it is in fact referring to the Archer Missiles. Any enemy unit qualifies for the objective.
*Although the objective says "Orbital Strike", it is in fact referring to the Archer Missiles. Any enemy unit qualifies for the objective.
*50 kills with sniper should be easy, especially during the first segment since your sniper is the best unit to wipe out the infantry from long-range.
*50 kills with sniper should be easy, especially during the first segment since your sniper is the best unit to wipe out the infantries from long-range.


==Trivia==
==Trivia==
===Miscellaneous===
===Miscellaneous===
*This is the only level where the player will receive no Hero Unit as a starting unit.
*This is the only level where player will receive no Hero Unit as a starting unit.
*During the second part of the mission, all units from the first part will disappear from the map except for any infantry placed in garrisons and its surrounding. Those units will become gray-colored and cannot be controlled. The player can find any unit left by the player during the first segment using the ODST drop during Alice's segment to explore, including Jerome-092.
*During the second part of the mission, all units from the first part will disappear except for infantry placed in garrisons. Those units will become gray-colored and cannot be controlled.
*The [[Halo Wars 2 skulls#Things That Go Boom|Things That Go Boom skull]] is awarded for killing all three Brute Warlords.
*The [[Halo Wars 2 skulls#Things That Go Boom|Things That Go Boom skull]] is awarded for killing all three Brute Warlords.  


===Mistakes===
===Mistakes===

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